Battle Against Planeswalker 8.3 with Magic Origin

All user created custom sets, custom game mode and modded official content.
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 5.2 with KTK For Wagic 0.192

Post by phoust »

Updated,

Changes =>
Several Bug Fixs

Sultai Deck => Remove Nyx Weaver, Sucide it self.
WB liege Deck => remove #Hint ~~, Ai Didn't Cast any spell.
Boros 2 Deck => Remove Raise Alarm, Ai didn't cast that spell. I guess some Hint crash problem.. but anyway, Change Abzan Falconer. and small changes.
Ajani Vengeant Deck => remove Hint, Ai didn't attck.
and Now Ai use Obilivion Ring, Banishing Light, Journey to nowhere cleverly.

and others.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Battle Against Planeswalker 5.2 with KTK For Wagic 0.192

Post by KF1 »

Thanks for sharing this!
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 5.3 with Commander

Post by phoust »

Updated.
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 5.4 with Commander

Post by phoust »

UPdated 5.4 version
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Battle Against Planeswalker 5.4 with Commander

Post by KF1 »

This is an incredible amount of work! Thank you for sharing this.
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 5.4 with Commander

Post by phoust »

KF1 wrote:This is an incredible amount of work! Thank you for sharing this.
my pleasure.
and UPdated 5.5 version
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 5.6 with Commander

Post by phoust »

Hot Fixed.
I Fixed Chandra Nalaar use -X and +1 skill problem.
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 6.0 with Fate Reforged

Post by phoust »

fafabzvvcztq
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Battle Against Planeswalker 6.0 with Fate Reforged

Post by KF1 »

Note but I found this at the end of your Phoust Mod primitives:

auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) and!(transforms((Zombie,newcolors[black])) forever)!
-1000213 ºñ¾úÀ½

Are you missing a card?

Thanks for sharing this.
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Battle Against Planeswalker 6.0 with Fate Reforged

Post by phoust »

KF1 wrote:Note but I found this at the end of your Phoust Mod primitives:

auto=@vampired(creature) from(this):all(trigger[to]) moveto(mybattlefield) and!(transforms((Zombie,newcolors[black])) forever)!
-1000213 ºñ¾úÀ½

Are you missing a card?

Thanks for sharing this.
Ah, that is dread slaver!!'s old version code. I forgot to remove it.

Anyway, Thanks for Response.
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