
Hi everybody,
this DocSolomat and I proudly present you the first package of new cards from the upcoming Magic set DARK ASCENSION. Currently, the number of playable cards in Wagic is quiet low because alot of Double-Faced Cards - which are not codable in Wagic 0.17.1 - or Mythic rares with extraordinary effects have been spoiled yet.
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WHICH MECHANICS ARE IN?
WAGIC 0.17.1
Flashback: YES
Morbid: YES
Curses: YES
Fateful Hour: YES
Undying: NO
Double-Faced cards: NO
We are currently working on the missing mechanics.
Undying will definetly be part of the next release (Wagic 0.18.1).
The code for Double-faced cards is done, but my coding partner Zeth and I have to do a lot of testing until we can say it is 100% safe.
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HOW MANY CARDS ARE IN?
Version Number (Codable cards/Amount of currently known cards/Amount of cards in the set)
Version 1 (39/71/158) (55%)
Version 2 (100/158) (63%)
PLAYABLE HIGHLIGHTS (Yes, this set is pure boredom!):






Below you will find 2 files:
1. The DKA-only primitives.txt with all new playable cards ("primitives.zip").
+++To use it, copy paste the DKA-primitves into the primitives folder.+++
2. The DKA cards_dat ("_cards.zip").
+++There are 2 ways to use it:
a) CLEAN METHOD (YOU NEED "TORTOISE_SVN" FOR THIS): Create a new folder ("DKA") in the "sets" folder of your Wagic. Then, put the cards_dat into it. Then you have to add this folder to the game via TortoiseSVN.
b) DIRTY, BUT MUCH EASIER METHOD: Copy/Paste the content of the DKA Card_dat into an already exisiting card_dat (like into one of those numerous Special sets). You don't need any other program for this method. Don't forget to delete all DKA cards if you don't want them anymore! +++
ATTENTION: There are no card_ids for DKA yet! Please go to the DKA Card_dat and create those ids yourself!