M14 set 231/249

All user created custom sets, custom game mode and modded official content.
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Drexnar
Posts: 7
Joined: Fri Jul 27, 2012 5:06 pm

Re: M14 set 231/249

Post by Drexnar »

Sorry for my bad english what i mean was the damage is not equal to the numbers of dragons in play, the damage dealt is always 1 after testing the code i post the damage is corrected but as Tacoghandi says the damage is made by the scourge of valkas not the entering dragon i will thinker a little more with this when i can fix and tested it i will post it, thanks a lot
wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: M14 set 231/249

Post by wagicmagic28 »

N/m finally got it to work lol it was a _cards.dat problem duplicates and it was named M14.txt lol
wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: M14 set 231/249

Post by wagicmagic28 »

Did someone already make a M14 Hq set??? You know for people like me who play Wagic on their PC or Laptop? Is their a Zip yet with the Fulls. Even if they have the wrong IDs they will be fine. I would like M14 in higher Def with the then Black Borders.
MrFrenik
Posts: 10
Joined: Fri Aug 06, 2010 2:56 am

Re: M14 set 231/249

Post by MrFrenik »

I've been playing this game for a while and thought I'd try my luck at some coding for cards that haven't been implemented yet. I threw this together for Into the Wilds, and so far it's worked great. It uses a lot of planeswalker coding from various others and seems to be a good way to have a workaround for basic scrying abilities. Let me know if anyone who tests it out has any issues.

Code: Select all

#New cards
[card]
name=Into the Wilds
auto=@each my upkeep:token(-11133342) asSorcery
text=At the beginning of your upkeep, look at the top card of your library.  If it's a land card, you may put it onto the battlefield.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Draw the Top card
id=-11133342
type=nothing
abilities=cantlose
auto=counter(0/0,1,original) all(*|myhand)
auto=draw:1
auto=@movedto(this|nonbattlezone):token(-11133307)
auto=moveto(exile) all(this)
[/card]
[card]
name=Choose land
id=-11133307
type=nothing
auto=moveto(mybattlefield) notatarget(<anyamount>land[-counter{0/0.1.original}]|myhand)
auto=@movedto(this|nonbattlezone):token(-11133351)
auto=moveto(exile) all(this)
[/card]
[card]
name=Move rest to top
id=-11133351
type=nothing
auto=moveto(mylibrary) all(*[-counter{0/0.1.original}|myhand)
auto=counter(0/0,-1,original) all(*|myhand)
auto=moveto(exile) all(this)
[/card]

wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: M14 set 231/249

Post by wagicmagic28 »

@KF1 I already did M14 set a while ago when it first came out...haha
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: M14 set 231/249

Post by sandman423 »

Can someone give me the code for Archangel of Thune please? thanks
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: M14 set 231/249

Post by Tacoghandi »

Page six has the full Dat file and primitive. use that
!!Check out My Created Sets and other Stuff!!

viewtopic.php?f=22&t=3380
wagicmagic28
Posts: 296
Joined: Mon Aug 19, 2013 3:51 pm

Re: M14 set 231/249

Post by wagicmagic28 »

changed Banisher Priest auto=moveto(Exile)
cause blink is confusing and doesn't look right to me.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: M14 set 231/249

Post by KF1 »

Banisher Priest is correctly coded.

Your change will not return the exiled creature back to play if Banisher Priest leaves play liike when it is put into your graveyard from play.

We have many rule gurus and MTG Judges that review these codes for accuracy. Unless a card works 99.99% of the time it does not make it into the official mtg.txt primtives file.
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