M14 set 231/249
Re: M14 set 231/249
Sorry for my bad english what i mean was the damage is not equal to the numbers of dragons in play, the damage dealt is always 1 after testing the code i post the damage is corrected but as Tacoghandi says the damage is made by the scourge of valkas not the entering dragon i will thinker a little more with this when i can fix and tested it i will post it, thanks a lot
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wagicmagic28
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- Joined: Mon Aug 19, 2013 3:51 pm
Re: M14 set 231/249
N/m finally got it to work lol it was a _cards.dat problem duplicates and it was named M14.txt lol
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wagicmagic28
- Posts: 296
- Joined: Mon Aug 19, 2013 3:51 pm
Re: M14 set 231/249
Did someone already make a M14 Hq set??? You know for people like me who play Wagic on their PC or Laptop? Is their a Zip yet with the Fulls. Even if they have the wrong IDs they will be fine. I would like M14 in higher Def with the then Black Borders.
Re: M14 set 231/249
I've been playing this game for a while and thought I'd try my luck at some coding for cards that haven't been implemented yet. I threw this together for Into the Wilds, and so far it's worked great. It uses a lot of planeswalker coding from various others and seems to be a good way to have a workaround for basic scrying abilities. Let me know if anyone who tests it out has any issues.
Code: Select all
#New cards
[card]
name=Into the Wilds
auto=@each my upkeep:token(-11133342) asSorcery
text=At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
mana={3}{G}
type=Enchantment
[/card]
[card]
name=Draw the Top card
id=-11133342
type=nothing
abilities=cantlose
auto=counter(0/0,1,original) all(*|myhand)
auto=draw:1
auto=@movedto(this|nonbattlezone):token(-11133307)
auto=moveto(exile) all(this)
[/card]
[card]
name=Choose land
id=-11133307
type=nothing
auto=moveto(mybattlefield) notatarget(<anyamount>land[-counter{0/0.1.original}]|myhand)
auto=@movedto(this|nonbattlezone):token(-11133351)
auto=moveto(exile) all(this)
[/card]
[card]
name=Move rest to top
id=-11133351
type=nothing
auto=moveto(mylibrary) all(*[-counter{0/0.1.original}|myhand)
auto=counter(0/0,-1,original) all(*|myhand)
auto=moveto(exile) all(this)
[/card]
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wagicmagic28
- Posts: 296
- Joined: Mon Aug 19, 2013 3:51 pm
Re: M14 set 231/249
@KF1 I already did M14 set a while ago when it first came out...haha
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sandman423
- Posts: 806
- Joined: Thu Sep 10, 2009 8:59 pm
Re: M14 set 231/249
Can someone give me the code for Archangel of Thune please? thanks
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Tacoghandi
- Posts: 1197
- Joined: Thu Apr 28, 2011 11:34 pm
Re: M14 set 231/249
Page six has the full Dat file and primitive. use that
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wagicmagic28
- Posts: 296
- Joined: Mon Aug 19, 2013 3:51 pm
Re: M14 set 231/249
changed Banisher Priest auto=moveto(Exile)
cause blink is confusing and doesn't look right to me.
cause blink is confusing and doesn't look right to me.
Re: M14 set 231/249
Banisher Priest is correctly coded.
Your change will not return the exiled creature back to play if Banisher Priest leaves play liike when it is put into your graveyard from play.
We have many rule gurus and MTG Judges that review these codes for accuracy. Unless a card works 99.99% of the time it does not make it into the official mtg.txt primtives file.
Your change will not return the exiled creature back to play if Banisher Priest leaves play liike when it is put into your graveyard from play.
We have many rule gurus and MTG Judges that review these codes for accuracy. Unless a card works 99.99% of the time it does not make it into the official mtg.txt primtives file.