M14 set 231/249

All user created custom sets, custom game mode and modded official content.
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

M14 set 231/249

Post by KF1 »

7/24/13 cards so far... This is still a work in progress. Attached codes are in zip format to reduce formatting and spacing errors.

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Booster Pack Art:

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M14 previews:

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As always, code revisons and additional card contributions are welcome in this thread.
Attachments

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jwilkes99999
Posts: 151
Joined: Sun Jan 16, 2011 8:58 pm

Re: M14 set

Post by jwilkes99999 »

JUST ANNOUNCED: SLIVERS ARE BACK! I'M EXCITED!

http://instagram.com/p/Y_JOI8lqBl/#
Image
Image

Pictures from the preview
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: M14 set

Post by KF1 »

New M14 Sliver codes so far...

Code: Select all

[card]
name=Battle Sliver
auto=lord(sliver|mybattlefield) 2/0
text=All Sliver creatures you control get +2/+0.
mana={4}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]

[card]
name=Blur Sliver
auto=lord(sliver|mybattlefield) haste
text=All Sliver creatures you control have haste.
mana={2}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]

[card]
name=Groundshaker Sliver
auto=lord(sliver|mybattlefield) trample
text=All Sliver creatures you control have trample.
mana={6}{G}
type=Creature
subtype=Sliver
power=5
toughness=5
[/card]

[card]
name=Sentinel Sliver
auto=lord(sliver|mybattlefield) vigilance
text=All Sliver creatures you control have vigilance.
mana={1}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]

[card]
name=Steelform Sliver
auto=lord(sliver|mybattlefield) 0/1
text=All Sliver creatures you control get +0/+1.
mana={2}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]

[card]
name=Striking Sliver
auto=lord(sliver|mybattlefield) first strike
text=All Sliver creatures you control have first strike.
mana={R}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]

KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: M14 set

Post by KF1 »

I need some help with Vastwood Hydra here is what I have so far...

Code: Select all

[card]
name=Vastwood Hydra
auto=counter(1/1,X)
auto=@movedTo(this|graveyard) from(battlefield):{0}{counter(1/1,-1)}:counter(1/1,1) target(creature)
text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1 
counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control. 
mana={X}{G}{G}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: M14 set

Post by Zethfox »

auto=@movedTo(this|graveyard) from(battlefield):{0}{counter(1/1,-1)}:counter(1/1,1) target(creature)

im sorry, i don't mean to sound rude when i say this, but can we please stop doing this kind of code.
triggers are coded in wagic as oneshot abilities, there is some strange loophole or bug allowing this to actually do anything.

trigger:effect
not
trigger:cost:effect <---this is not even supposed to work, but somehow it does and someday it might get fixed.
let me explain even further why this is not good, triggers receive events then resolve their abilities. if the event is that the creature went to the graveyard, then it should be stripped of it's counters. at which point you can't pay counter cost which is what we do. if the code works, it's clearly a bug, as the creature should lose the counters before you even have the chance to click it to move counters, understand?

try instead playing around with ability$! and thisforeach like we do modular
trigger:thisforeach(counter{blah}) ability$!target(creature) counter(1/1)!$ controller
dont copy paste that, this is just the general idea
this should create events for you to distribute counters as you see fit.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: M14 set

Post by KF1 »

Zethfox wrote:auto=@movedTo(this|graveyard) from(battlefield):{0}{counter(1/1,-1)}:counter(1/1,1) target(creature)

im sorry, i don't mean to sound rude when i say this, but can we please stop doing this kind of code.
triggers are coded in wagic as oneshot abilities, there is some strange loophole or bug allowing this to actually do anything.

trigger:effect
not
trigger:cost:effect <---this is not even supposed to work, but somehow it does and someday it might get fixed.
let me explain even further why this is not good, triggers receive events then resolve their abilities. if the event is that the creature went to the graveyard, then it should be stripped of it's counters. at which point you can't pay counter cost which is what we do. if the code works, it's clearly a bug, as the creature should lose the counters before you even have the chance to click it to move counters, understand?

try instead playing around with ability$! and thisforeach like we do modular
trigger:thisforeach(counter{blah}) ability$!target(creature) counter(1/1)!$ controller
dont copy paste that, this is just the general idea
this should create events for you to distribute counters as you see fit.
Zethfox, this is Excellent constructive criticism. Thank you.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: M14 set

Post by KF1 »

Vastwood Hydra still vexes me. Forgotten Ancient is the code I based Vastwood Hydra on.

More new M14 cards coded and posted in the first post.
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: M14 set

Post by KF1 »

Added: Scourge of Valkas, Goblin Diplomats, Windreader Sphinx, Colossal Whale. Fixed Minotaur Abomination and Trained Condor

Corrected spelling errors and wrong casting costs.

Missing:

Ajani's Chosen
Glimpse of the Future
Into the Wilds
Jace's Mindseeker
Ring of Three Wishes
Savage Summoning
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: M14 set

Post by KF1 »

5/26/13 update:

Burning Earth
Corpse Hauler
Deathgaze Cockatrice
Elvish Mystic
Messenger Drake
Seacoast Drake
Soulmender
Stonehorn Chanter
Undead Minotaur
Vampire Warlord
Warden of Evos Isle
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: M14 set

Post by KF1 »

5/30/13 added:

Accursed Spirit
Fleshpulper Giant
Illusionary Armor

Fixed Stonehorn Chanter's power/toughness.
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