M14 set 231/249
M14 set 231/249
7/24/13 cards so far... This is still a work in progress. Attached codes are in zip format to reduce formatting and spacing errors.
Booster Pack Art:
M14 previews:
As always, code revisons and additional card contributions are welcome in this thread.
Booster Pack Art:
M14 previews:
As always, code revisons and additional card contributions are welcome in this thread.
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jwilkes99999
- Posts: 151
- Joined: Sun Jan 16, 2011 8:58 pm
Re: M14 set
JUST ANNOUNCED: SLIVERS ARE BACK! I'M EXCITED!
http://instagram.com/p/Y_JOI8lqBl/#


Pictures from the preview
http://instagram.com/p/Y_JOI8lqBl/#


Pictures from the preview
Re: M14 set
New M14 Sliver codes so far...
Code: Select all
[card]
name=Battle Sliver
auto=lord(sliver|mybattlefield) 2/0
text=All Sliver creatures you control get +2/+0.
mana={4}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Blur Sliver
auto=lord(sliver|mybattlefield) haste
text=All Sliver creatures you control have haste.
mana={2}{R}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Groundshaker Sliver
auto=lord(sliver|mybattlefield) trample
text=All Sliver creatures you control have trample.
mana={6}{G}
type=Creature
subtype=Sliver
power=5
toughness=5
[/card]
[card]
name=Sentinel Sliver
auto=lord(sliver|mybattlefield) vigilance
text=All Sliver creatures you control have vigilance.
mana={1}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Steelform Sliver
auto=lord(sliver|mybattlefield) 0/1
text=All Sliver creatures you control get +0/+1.
mana={2}{W}
type=Creature
subtype=Sliver
power=2
toughness=2
[/card]
[card]
name=Striking Sliver
auto=lord(sliver|mybattlefield) first strike
text=All Sliver creatures you control have first strike.
mana={R}
type=Creature
subtype=Sliver
power=1
toughness=1
[/card]
Re: M14 set
I need some help with Vastwood Hydra here is what I have so far...
Code: Select all
[card]
name=Vastwood Hydra
auto=counter(1/1,X)
auto=@movedTo(this|graveyard) from(battlefield):{0}{counter(1/1,-1)}:counter(1/1,1) target(creature)
text=Vastwood Hydra enters the battlefield with X +1/+1 counters on it. -- When Vastwood Hydra dies, you may distribute a number of +1/+1
counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
mana={X}{G}{G}
type=Creature
subtype=Hydra
power=0
toughness=0
[/card]
Re: M14 set
auto=@movedTo(this|graveyard) from(battlefield):{0}{counter(1/1,-1)}:counter(1/1,1) target(creature)
im sorry, i don't mean to sound rude when i say this, but can we please stop doing this kind of code.
triggers are coded in wagic as oneshot abilities, there is some strange loophole or bug allowing this to actually do anything.
trigger:effect
not
trigger:cost:effect <---this is not even supposed to work, but somehow it does and someday it might get fixed.
let me explain even further why this is not good, triggers receive events then resolve their abilities. if the event is that the creature went to the graveyard, then it should be stripped of it's counters. at which point you can't pay counter cost which is what we do. if the code works, it's clearly a bug, as the creature should lose the counters before you even have the chance to click it to move counters, understand?
try instead playing around with ability$! and thisforeach like we do modular
trigger:thisforeach(counter{blah}) ability$!target(creature) counter(1/1)!$ controller
dont copy paste that, this is just the general idea
this should create events for you to distribute counters as you see fit.
im sorry, i don't mean to sound rude when i say this, but can we please stop doing this kind of code.
triggers are coded in wagic as oneshot abilities, there is some strange loophole or bug allowing this to actually do anything.
trigger:effect
not
trigger:cost:effect <---this is not even supposed to work, but somehow it does and someday it might get fixed.
let me explain even further why this is not good, triggers receive events then resolve their abilities. if the event is that the creature went to the graveyard, then it should be stripped of it's counters. at which point you can't pay counter cost which is what we do. if the code works, it's clearly a bug, as the creature should lose the counters before you even have the chance to click it to move counters, understand?
try instead playing around with ability$! and thisforeach like we do modular
trigger:thisforeach(counter{blah}) ability$!target(creature) counter(1/1)!$ controller
dont copy paste that, this is just the general idea
this should create events for you to distribute counters as you see fit.
Re: M14 set
Zethfox, this is Excellent constructive criticism. Thank you.Zethfox wrote:auto=@movedTo(this|graveyard) from(battlefield):{0}{counter(1/1,-1)}:counter(1/1,1) target(creature)
im sorry, i don't mean to sound rude when i say this, but can we please stop doing this kind of code.
triggers are coded in wagic as oneshot abilities, there is some strange loophole or bug allowing this to actually do anything.
trigger:effect
not
trigger:cost:effect <---this is not even supposed to work, but somehow it does and someday it might get fixed.
let me explain even further why this is not good, triggers receive events then resolve their abilities. if the event is that the creature went to the graveyard, then it should be stripped of it's counters. at which point you can't pay counter cost which is what we do. if the code works, it's clearly a bug, as the creature should lose the counters before you even have the chance to click it to move counters, understand?
try instead playing around with ability$! and thisforeach like we do modular
trigger:thisforeach(counter{blah}) ability$!target(creature) counter(1/1)!$ controller
dont copy paste that, this is just the general idea
this should create events for you to distribute counters as you see fit.
Re: M14 set
Vastwood Hydra still vexes me. Forgotten Ancient is the code I based Vastwood Hydra on.
More new M14 cards coded and posted in the first post.
More new M14 cards coded and posted in the first post.
Re: M14 set
Added: Scourge of Valkas, Goblin Diplomats, Windreader Sphinx, Colossal Whale. Fixed Minotaur Abomination and Trained Condor
Corrected spelling errors and wrong casting costs.
Missing:
Ajani's Chosen
Glimpse of the Future
Into the Wilds
Jace's Mindseeker
Ring of Three Wishes
Savage Summoning
Corrected spelling errors and wrong casting costs.
Missing:
Ajani's Chosen
Glimpse of the Future
Into the Wilds
Jace's Mindseeker
Ring of Three Wishes
Savage Summoning
Re: M14 set
5/26/13 update:
Burning Earth
Corpse Hauler
Deathgaze Cockatrice
Elvish Mystic
Messenger Drake
Seacoast Drake
Soulmender
Stonehorn Chanter
Undead Minotaur
Vampire Warlord
Warden of Evos Isle
Burning Earth
Corpse Hauler
Deathgaze Cockatrice
Elvish Mystic
Messenger Drake
Seacoast Drake
Soulmender
Stonehorn Chanter
Undead Minotaur
Vampire Warlord
Warden of Evos Isle
Re: M14 set
5/30/13 added:
Accursed Spirit
Fleshpulper Giant
Illusionary Armor
Fixed Stonehorn Chanter's power/toughness.
Accursed Spirit
Fleshpulper Giant
Illusionary Armor
Fixed Stonehorn Chanter's power/toughness.