Dragon's Maze (DGM) 97/156

All user created custom sets, custom game mode and modded official content.
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sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Dragon's Maze (DGM) 97/156

Post by sandman423 »

Has anyone noticed that Voice of Resurgence second ability of when opponent plays a spell on your turn you get a token? I got swords of Plowshared twice on my turn although I could have been mistaken and i didn't get a token.
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Dragon's Maze (DGM) 97/156

Post by phoust »

[card]
name=Ral Zarek
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:tap target(*) && all(this) transforms((,newability[untap other target(*)],))
auto={C(0/0,-2,Loyalty)}:name(Lightning Bolt) damage:3 target(creature,player)
auto={C(0/0,-7,Loyalty)}:token(96928)*5
text=+1: Tap target permanent, then untap another target permanent. -- −2: Ral Zarek deals 3 damage to target creature or player. -- −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
mana={2}{R}{U}
type=Planeswalker
subtype=Ral
[/card]

token(96928) is Stitch in Time (GPT) = Flip a coin. If you win the flip, take an extra turn after this one.

the bad part is, you don't know how many turns you got.
the good part is, anyway it works, and you don't need additional codes.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Dragon's Maze (DGM) 97/156

Post by Tacoghandi »

phoust wrote:[card]
name=Ral Zarek
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:tap target(*) && all(this) transforms((,newability[untap other target(*)],))
auto={C(0/0,-2,Loyalty)}:name(Lightning Bolt) damage:3 target(creature,player)
auto={C(0/0,-7,Loyalty)}:token(96928)*5
text=+1: Tap target permanent, then untap another target permanent. -- −2: Ral Zarek deals 3 damage to target creature or player. -- −7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
mana={2}{R}{U}
type=Planeswalker
subtype=Ral
[/card]

token(96928) is Stitch in Time (GPT) = Flip a coin. If you win the flip, take an extra turn after this one.

the bad part is, you don't know how many turns you got.
the good part is, anyway it works, and you don't need additional codes.
Ya not knowing how many turns you get was something I had thought of. Forgot to put work into it to figure out a way to fix it. I am assuming you tested the time code. Interesting I never thought that I could use a token for a instant or sorcery to replicate an ability so I never tried it. I will add the turn counter to my list of things to fix.
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mrfatbard
Posts: 198
Joined: Fri Jul 10, 2015 6:14 pm

Re: Dragon's Maze (DGM) 97/156

Post by mrfatbard »

where do you get the images?
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