NEW PHYREXIA (118/175) +++FINAL NOW WITH CARD_IDs+++

All user created custom sets, custom game mode and modded official content.
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by Zethfox »

the pMana makes payments based on what is in your mana pool at the time it is paid, so im guess it is using the red mana as part of the colorless cost of the card....and you no longer have a red in the pool when it goes to pay the cost....
goojamin
Posts: 115
Joined: Wed Jul 28, 2010 2:54 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by goojamin »

That is what it seemed like to me too. I tried tapping the red mana first and last but it didn't seem to make any difference when i put it into the mana pool. Any way to set it up so i can put the colorless mana into the mana pool before i play the card and then when the phryexian mana text displays i could tap any colored mana i want and then pay the remainjng with 2 life each?
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by sandman423 »

Is anyone else crashing in 15.1

I try to add Porcelain Legionnaire and Vault Skirge in Deck Editor I crash...Also if I look in Trophy Room at New Phyrexia I get JGE Error..

Anyone else experiencing this?
pyza69
Posts: 90
Joined: Mon Apr 05, 2010 2:27 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by pyza69 »

hello
if someone can insert a card catalog with scans of this additive.
card-dates but I have no images to me and I do not know how to do
great
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by sandman423 »

Has Anyone figured out the right code for Puresteel Paladin I notice his MetalCradt works but when I try and play Equipment he doesn't draw a card..

Here is the code I am using

[card]
name=Puresteel Paladin
auto=@movedTo(Equipment|myBattlefield) draw:1
auto=aslongas(artifact|mybattlefield) lord(Equipment|mybattlefield) {0}:equip >2
text=Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft - As long as you control 3 or more artifacts, each Equipment you control has equip {0}.
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
goojamin
Posts: 115
Joined: Wed Jul 28, 2010 2:54 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by goojamin »

Zethfox wrote:the pMana makes payments based on what is in your mana pool at the time it is paid, so im guess it is using the red mana as part of the colorless cost of the card....and you no longer have a red in the pool when it goes to pay the cost....

Hey Zeth, were you ever able to reproduce this on your end or is just something on my end (sorry for really long delay in posting, I've been away from wagic for a while)?
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by sandman423 »

I play equipment with Puresteel Paladin but I am not getting an Option to Draw cards...Please fix the Puresteel Paladin...The Equip Cost is 0 with Metalcraft which is awsome
kain189
Posts: 2
Joined: Mon Jul 04, 2011 6:46 am

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by kain189 »

hello, im use 0.15.1 without CFW. im try to put NPH in to 0.15.1,but i cant use NPH.
I did just process 1 in here. please tell me the way to use it
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by Zethfox »

we are doing a new release really really soon, NPH has new effects that don't exist in 15.1 but have been added for the new release...so just wait shortly and you can play all the wonderful new cards.
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by Zethfox »

goojamin, sorry for the late reply...
yes i know why it happens, its becuase pmana is processed after the normal mana payments...so if the card cost {2}{p(R)}{p(R)}...and you have {r}{r}{g}{g} in your mana pool...the game will pay for the {2} first, using the red mana then it will use the green to try and pay the pmana....this however is not really a bug, its more of a limitation becuase we don't have a way to tell the game not to use up the red mana....this can also be witnessed in kicker cost...when you have a card that cost a different colored kicker cost then the original...it will pay the original first but accidently use a mana that was required for the kicker, even tho you needed it for the kicker....understand?
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