NEW PHYREXIA (118/175) +++FINAL NOW WITH CARD_IDs+++

All user created custom sets, custom game mode and modded official content.
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by Zethfox »

download the newest version...i think that mana type was included in 15.1....
http://wololo.net/wagic/download/
m3dwalker
Posts: 5
Joined: Wed Dec 22, 2010 9:43 am

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by m3dwalker »

program error again T-T
only [ New Phyrexia mana - {p(X)}] include..

im fine..
I await 0.16.1
wololo
Site Admin
Posts: 3728
Joined: Wed Oct 15, 2008 12:42 am
Location: Japan

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by wololo »

Zethfox wrote:download the newest version...i think that mana type was included in 15.1....
http://wololo.net/wagic/download/
If you're talking about phyrexia mana, it is not in 0.15.1, it was introduced after that.
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by Dr.Solomat »

I am just wandering why people do not read the first post.... :(
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
Blublub
Posts: 114
Joined: Tue Oct 21, 2008 12:47 am

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by Blublub »

Anyone happen to have images?
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by sandman423 »

Not working for me in 15.1

I did the following

Copied all

NPH _cards.dat to a NPH Folder and I took the "Primitives" copied and pasted them in my Primitives folder

I see the NPH in Trophy Room But it says

Wagic Team (2011), 0 Cards

Got it working but then when I try and check in Trophy Room I get Error Message..

Is this due to Sword of War and Peace?
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by KF1 »

gagrel wrote:this is testing

Code: Select all

[card]
name=Puresteel Paladin
auto=@movedTo(Equipment|myBattlefield) drawn:1
auto=aslongas(artifact|mybattlefield) lord(Equipment|mybattlefield) {0}:equip >2
text=Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft - As long as you control 3 or more artifacts, each Equipment you control has equip {0}.
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]

So is this code good?

I don't see it in the mtg.txt
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by Zethfox »

auto=@movedTo(Equipment|myBattlefield) drawn:1
this lines are incorrect....should be draw:1
sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by sandman423 »

I did everything and now when I choose a deck I made Without New Phyrexia cards I get JGE Error on PSP.

I am not sure why I keep getting errors.
goojamin
Posts: 115
Joined: Wed Jul 28, 2010 2:54 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by goojamin »

I'm playing on a psp 1000 m33-6 svn r3697.

My issue is the game is sometimes paying with life when i want to pay with mana

I think i must just have the mechanics for playing cards with phryerxian mana wrong. Is there a specific order you need to play colored mana in to get the game to use that instead of 2 life?

Examples:
1. If i have a card that costs one white phryexian mana. I tap one white plains and the click the card to play. The phryexian mana text pops up, i click circle and the card plays without taking any life. All works as expected here.

2. I have a card that costs 2 red phryexian mana and 4 colorless mana. I tap 4 plains for the colorless and 1 mountain. I expect it to use this plus 2 life to cover the other phryexian mana. Intstead i lose 4 life and have 1 white mana left after casting?
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