NEW PHYREXIA (118/175) +++FINAL NOW WITH CARD_IDs+++

All user created custom sets, custom game mode and modded official content.
pyza69
Posts: 90
Joined: Mon Apr 05, 2010 2:27 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by pyza69 »

This version of what I use it?
if the new version 14.1 will be good, or getting ready later.
great
Dr.Solomat
Posts: 975
Joined: Mon Dec 15, 2008 5:12 pm
Location: Germany

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by Dr.Solomat »

use version 15.1.
Sets Coded/Released: Legends, Visions, Weatherlight, Tempest, Stronghold, Portal I & III, Urza's Saga BLOCK, Mercadian Masques, Invasion BLOCK, Mirrodin, Ravnica, Guildpact, Conflux, Alara Reborn
pyza69
Posts: 90
Joined: Mon Apr 05, 2010 2:27 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by pyza69 »

hello
Version 15.1 does not work.
I have a psp crash.
where can I find pictures cards to NPH?
MBS continues to lack of images I lands.
Downloaded and updated this add-on and still can not see my lands.
he already did not know what's going on.

great
pyza69
Posts: 90
Joined: Mon Apr 05, 2010 2:27 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by pyza69 »

hello
Where can I get pictures of the new addition to NPH?
gagrel
Posts: 1
Joined: Sat Apr 09, 2011 12:40 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by gagrel »

this is testing

Code: Select all

[card]
name=Puresteel Paladin
auto=@movedTo(Equipment|myBattlefield) drawn:1
auto=aslongas(artifact|mybattlefield) lord(Equipment|mybattlefield) {0}:equip >2
text=Whenever an Equipment enters the battlefield under your control, you may draw a card.
Metalcraft - As long as you control 3 or more artifacts, each Equipment you control has equip {0}.
mana={W}{W}
type=Creature
subtype=Human Knight
power=2
toughness=2
[/card]
pyza69
Posts: 90
Joined: Mon Apr 05, 2010 2:27 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by pyza69 »

????
m3dwalker
Posts: 5
Joined: Wed Dec 22, 2010 9:43 am

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by m3dwalker »

Sample

[card]
name=Corrosive Gale
auto=damage:X all(creature[flying])
text=Corrosive Gale deals X damage to each creature with flying.
mana={X}{G}
other={X}{L}{L} <--add
type=Sorcery
[/card]



[card]
name=Gitaxian Probe
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
auto=draw:1 controller
text=Look at target player's hand. -- Draw a card.
mana={U}
other={L}{L} <-- add
type=Instant
[/card]
pyza69
Posts: 90
Joined: Mon Apr 05, 2010 2:27 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by pyza69 »

hello
I say yes, I do not know to program the cards and I would be grateful for listing packages with pictures of cards.
great
Zethfox
Posts: 3029
Joined: Thu Jun 10, 2010 11:28 pm

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by Zethfox »

why this?
other={L}{L}
what exactly is the point of this, i coded true support for this mana....
how about this instead...

[card]
name=Gitaxian Probe
auto=name(look at opponents hand) target(*|opponenthand) 0/0 ueot
auto=draw:1 controller
text=({p(U)} may be paid for with either {U} or 2 life.) -- Look at target player's hand. -- Draw a card.
color=blue
mana={p(U)}
type=Instant
[/card]
m3dwalker
Posts: 5
Joined: Wed Dec 22, 2010 9:43 am

Re: New Phyrexia (118/175) FINAL NOW WITH CARD_IDs

Post by m3dwalker »

I can't speak english well.. sorry


color=blue
mana={p(U)} -> program error T-T


It has been used.

[card]
name=Demon of Death's Gate
abilities=flying,trample
other={L}{L}{L}{L}{L}{L}{S(creature|myBattlefield)}{S(creature|myBattlefield)}{S(creature|myBattlefield)}
text=Flying, trample -- You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
mana={6}{B}{B}{B}
type=Creature
subtype=Demon
power=9
toughness=9
[/card]
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