Gatecrash (GTC) 192/249

All user created custom sets, custom game mode and modded official content.
kevlahnota
Posts: 619
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
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Re: Gatecrash (GTC) 180/249

Post by kevlahnota »

SVN = subversion, this where the devs track changes/history of the project(in this case wagic).

you can look the changes here: http://code.google.com/p/wagic/source/list
deleted_scenes wrote:
kevlahnota wrote:on r4604 i commited the official gtc dat file, on r4606 the card primitives, so download the latest svn, and you will have the official gtc primitives and dat files. the gtc cards are included in mtg.txt.
SVN is referenced a lot around here. What is it? Where is it available?
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Gatecrash (GTC) 180/249

Post by KF1 »

Nice work folks!
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Gatecrash (GTC) 180/249

Post by Tacoghandi »

Here is a link to download the official GTC Images all cropped renamed and ready for adding to the GTC folder.

http://www.mediafire.com/?ek7pn74mbjan4hx

Enjoy and thanks for the hardwork that went into getting this added so fast.
Last edited by Tacoghandi on Fri Jan 25, 2013 12:43 am, edited 1 time in total.
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KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Gatecrash (GTC) 180/249

Post by KF1 »

Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Gatecrash (GTC) 180/249

Post by Tacoghandi »

KF1 wrote:Gatecrash tokens can be seen here:

http://www.mtg-realm.blogspot.com/2013/ ... okens.html
Edited the post above to new download that includes the token images. Thanks KF1. Enjoy
!!Check out My Created Sets and other Stuff!!

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William Ward
Posts: 211
Joined: Mon Sep 26, 2011 11:29 am

Re: Gatecrash (GTC) 192/249

Post by William Ward »

Code: Select all

#NAME:Simic GTC
########################################
#    Creatures                         #
########################################
#3 x Cloudfin Raptor (GTC), {u}, Creature Bird Mutant, 0/1, flying; 
999281
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999281

#3 x Experiment One (GTC), {g}, Creature Human Ooze, 1/1, 
999295
999295
999295

#2 x Crocanura (GTC), {2}{g}, Creature Crocodile Frog, 1/3, reach; 
999296
999296

#4 x Drakewing Krasis (GTC), {1}{g}{u}, Creature Lizard Drake, 3/1, trample; flying; 
999308
999308
999308
999308

#2 x Elusive Krasis (GTC), {1}{g}{u}, Creature Fish Mutant, 0/4, unblockable; 
999309
999309

#2 x Fathom Mage (GTC), {2}{g}{u}, Creature Human Wizard, 1/1, 
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#3 x Prime Speaker Zegana (GTC), {2}{g}{g}{u}{u}, Legendary Creature Merfolk Wizard, 1/1, 
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999318
999318

#2 x Giant Adephage (GTC), {5}{g}{g}, Creature Insect, 7/7, trample; 
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999360

#3 x Gyre Sage (GTC), {1}{g}, Creature Elf Druid, 1/2, 
999365
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999365

#3 x Master Biomancer (GTC), {2}{g}{u}, Creature Elf Wizard, 2/4, 
999370
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#2 x Shambleshark (GTC), {g}{u}, Creature Fish Crab, 2/1, flash; 
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#2 x Simic Fluxmage (GTC), {2}{u}, Creature Merfolk Wizard, 1/2, 
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999383

#2 x Adaptive Snapjaw (GTC), {4}{g}, Creature Lizard Beast, 6/2, 
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#2 x Nimbus Swimmer (GTC), {g}{u}{ }, Creature Leviathan, 0/0, flying; 
999476
999476



########################################
#    Spells                            #
########################################
#1 x Biomass Mutation (GTC), { }{g/u}{g/u}, Instant, 
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########################################
#    Lands                             #
########################################
#4 x Hinterland Harbor (ISD), Land, 
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#2 x Forest (RTR), Basic Land Forest, 
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#2 x Forest (RTR), Basic Land Forest, 
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#2 x Forest (RTR), Basic Land Forest, 
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#2 x Forest (RTR), Basic Land Forest, 
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#2 x Island (RTR), Basic Land Island, 
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#2 x Island (RTR), Basic Land Island, 
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#2 x Island (RTR), Basic Land Island, 
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#2 x Island (RTR), Basic Land Island, 
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#4 x Breeding Pool (GTC), Land Forest Island, 
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999339
KF1
Posts: 1952
Joined: Tue Apr 06, 2010 7:04 pm

Re: Gatecrash (GTC) 192/249

Post by KF1 »

Nice work Mr. Ward. You deck is #628 in my collection.

Here is what can be done with 3 of the Gatecrash Intro decks...

Code: Select all

#NAME:(GTC) Simic Synthesis 1.1
#DESC: Gatecrash Intro deck
#DESC:G/U
#DESC:
Forest (RTR) *12
Simic Guildgate (GTC)
Island (RTR) *13

Adaptive Snapjaw (*) *2
Chronomaton (*)
Cloudfin Raptor (*)
Crocanura (*) *2
Crowned Ceratok
Drakewing Krasis (*) *2
Elusive Krasis (*)
Fathom Mage (*) *2
Frilled Oculus (*)
Ivy Lane Denizen
Kraken Hatchling (*) *2
Leyline Phantom (*)
Merfolk of the Depths
Sapphire Drake (*)
Shambleshark (*) *2
Urban Evolution (*)
Encrust (*) *2
Forced Adaptation (*) *4
Hindervines (*)
Simic Keyrune (*) *2
Sleep (*) *2
Tower Defense (*)

# Swap 2  Bioshift for 2  Forced Adaptation
# Swap 1  Unexpected Results for 1  Sleep
# Swap 1 Zameck Guildmage for 1 Fathom Mage

Code: Select all

#NAME:(GTC) Boros Battalion 1.1
#DESC: Gatecrash Intro deck
#DESC:W/R
#DESC:
Plains (RTR) *13
Boros Guildgate (GTC)
Mountain (RTR) *12

Armored Transport (*)
Bomber Corps (*)
Boros Elite (*)
Canyon Minotaur (*) *2
Court Street Denizen (*)
Daring Skyjek (*) *2
Ember Beast (*)
Firefist Striker (*)
Firemane Avenger (*)
Fortress Cyclops (*) *2
Foundry Champion (*)
Ordruun Veteran (*)
Skyknight Legionnaire (*) *2
Sunhome Guildmage (*)
Warclamp Mastiff (*) *2
Warmind Infantry (*) *2
Wojek Halberdiers (*)
Act of Treason (*) *2
Aerial Maneuver (*)
Arrows of Justice (*) *2
Boros Keyrune (*) *2
Mugging (*)
Righteous Charge (*)
Shielded Passage (*)

# Swap 1 Mark for Death for 1 Act of Treason

Code: Select all

#NAME:(GTC) Gruul Goliaths 1.1
#DESC: Gatecrash Intro deck
#DESC:R/G
#DESC:
Forest (RTR) *13
Gruul Guildgate (GTC)
Mountain (RTR) *12

Arbor Elf (*)
Centaur Courser (*) *2
Disciple of the Old Ways (*) *2
Duskdale Wurm (*)
Fire Elemental (*) *2
Foundry Street Denizen (*)
Ghor-Clan Rampager (*)
Gruul Ragebeast (*)
Primal Huntbeast (*) *2
Rubblehulk (*)
Ruination Wurm (*) *2
Scab-Clan Charger (*)
Skarrg Guildmage (*)
Skinbrand Goblin (*)
Slaughterhorn (*)
Viashino Shanktail (*) *2
Zhur-Taa Swine (*) *2
Alpha Authority (*)
Ground Assault (*)
Gruul Keyrune (*) *2
Pit Fight (*)
Predator's Rapport (*)
Ranger's Path (*)
Verdant Haven (*)
Volcanic Geyser (*)

# Swap 1  Ripscale Predator for 1 Primal Huntbeast
William Ward
Posts: 211
Joined: Mon Sep 26, 2011 11:29 am

Re: Gatecrash (GTC) 192/249

Post by William Ward »

That is just a test mate but im thinking of doing 10 decks per block
phoust
Posts: 184
Joined: Sat Jan 15, 2011 12:03 pm
Location: Gangnam, Corea

Re: Gatecrash (GTC) 192/249

Post by phoust »

All Battalion =

must be
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~more than~3}
or
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~more than~2}


and
Bomber Corps
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~more than~3}:choice damage:1 target(creature,player)

Firemane Avenger
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~more than~3}: choice damage:3 target(creature,player) && life:3 controller

this exactly worked and tested on 0.18.6 version.


by the way.. Give me evolve code on 0.18.6 version please.
kevlahnota
Posts: 619
Joined: Tue Feb 08, 2011 3:00 pm
Location: Philippines
Contact:

Re: Gatecrash (GTC) 192/249

Post by kevlahnota »

  • Battalion — Whenever blah and at least two other creatures attack,
So "at least two other creatures", the trigger needs at least a total of three attackers.

using the code "other creature[attacking]" doesn't count the source attacking for the restriction ->, and "~morethan~1" means must be two or more.

anyway the only missing in SVN primitives is firemane avenger "choice" :D
phoust wrote:All Battalion =

must be
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~more than~3}
or
auto=@combat(attacking) source(this) restriction{type(other creature[attacking]|myBattlefield)~more than~2}


and
Bomber Corps
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~more than~3}:choice damage:1 target(creature,player)

Firemane Avenger
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|myBattlefield)~more than~3}: choice damage:3 target(creature,player) && life:3 controller

this exactly worked and tested on 0.18.6 version.


by the way.. Give me evolve code on 0.18.6 version please.
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