Gatecrash (GTC) 192/249

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excessum
Posts: 220
Joined: Wed Jan 16, 2013 5:03 am
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Re: Gatecrash (GTC) 192/249

Post by excessum »

Added a bunch of Simic cards that were still missing... The Simic Manipulator code is rather clumsy and I cannot figure out how to add name() to make it less confusing. I guess players will have to do some manual counting to figure out how many counters are being removed.

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[card]
name=Simic Charm
auto=aslongas(creature|battlefield) choice target(creature) 3/3 ueot
auto=aslongas(*|mybattlefield) choice all(*|mybattlefield) opponentshroud ueot
auto=aslongas(creature|battlefield) choice target(creature) moveTo(ownerHand)
text=Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand.
mana={G}{U}
type=Instant
[/card]

Code: Select all

[card]
name=Simic Manipulator
auto=evolve
auto=this(counter{1/1}>0) {T}{C(1/1,-1)}:target(creature[power<=1]) moveto(mybattlefield)
auto=this(counter{1/1}>1) {T}{C(1/1,-2)}:target(creature[power<=2]) moveto(mybattlefield)
auto=this(counter{1/1}>2) {T}{C(1/1,-3)}:target(creature[power<=3]) moveto(mybattlefield)
auto=this(counter{1/1}>3) {T}{C(1/1,-4)}:target(creature[power<=4]) moveto(mybattlefield)
auto=this(counter{1/1}>4) {T}{C(1/1,-5)}:target(creature[power<=5]) moveto(mybattlefield)
auto=this(counter{1/1}>5) {T}{C(1/1,-6)}:target(creature[power<=6]) moveto(mybattlefield)
auto=this(counter{1/1}>6) {T}{C(1/1,-7)}:target(creature[power<=7]) moveto(mybattlefield)
auto=this(counter{1/1}>7) {T}{C(1/1,-8)}:target(creature[power<=8]) moveto(mybattlefield)
auto=this(counter{1/1}>8) {T}{C(1/1,-9)}:target(creature[power<=9]) moveto(mybattlefield)
auto=this(counter{1/1}>9) {T}{C(1/1,-10)}:target(creature[power<=10]) moveto(mybattlefield)
text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
mana={1}{U}{U}
type=Creature
subtype=Mutant Wizard
power=0
toughness=1
[/card]

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[card]
name=Zameck Guildmage
auto={G}{U}:name(additional counter) transforms((,newability[@movedto(creature|mybattlefield):all(trigger) counter(1/1)])) ueot
auto={G}{U}{C(1/1,-1),creature|mybattlefield}:draw:1 controller
text={G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {G}{U}, Remove a +1/+1 counter from a creature you control, Draw a card.
mana={G}{U}
type=Creature
subtype=Elf Wizard
power=2
toughness=2
[/card]
excessum
Posts: 220
Joined: Wed Jan 16, 2013 5:03 am
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Re: Gatecrash (GTC) 192/249

Post by excessum »

Fixed the redundant "this()" for Simic Manipulator and gave the choice menu proper labels.

Code: Select all

[card]
name=Simic Manipulator
auto=evolve
auto={T}{C(1/1,-1)}:name(remove 1 counter) target(creature[power<=1]) moveto(mybattlefield)
auto={T}{C(1/1,-2)}:name(remove 2 counters) target(creature[power<=2]) moveto(mybattlefield)
auto={T}{C(1/1,-3)}:name(remove 3 counters) target(creature[power<=3]) moveto(mybattlefield)
auto={T}{C(1/1,-4)}:name(remove 4 counters) target(creature[power<=4]) moveto(mybattlefield)
auto={T}{C(1/1,-5)}:name(remove 5 counters) target(creature[power<=5]) moveto(mybattlefield)
auto={T}{C(1/1,-6)}:name(remove 6 counters) target(creature[power<=6]) moveto(mybattlefield)
auto={T}{C(1/1,-7)}:name(remove 7 counters) target(creature[power<=7]) moveto(mybattlefield)
auto={T}{C(1/1,-8)}:name(remove 8 counters) target(creature[power<=8]) moveto(mybattlefield)
auto={T}{C(1/1,-9)}:name(remove 9 counters) target(creature[power<=9]) moveto(mybattlefield)
auto={T}{C(1/1,-10)}:name(remove 10 counters) target(creature[power<=10]) moveto(mybattlefield)
auto={T}{C(1/1,-11)}:name(remove 11 counters) target(creature[power<=11]) moveto(mybattlefield)
auto={T}{C(1/1,-12)}:name(remove 12 counters) target(creature[power<=12]) moveto(mybattlefield)
auto={T}{C(1/1,-13)}:name(remove 13 counters) target(creature[power<=13]) moveto(mybattlefield)
auto={T}{C(1/1,-14)}:name(remove 14 counters) target(creature[power<=14]) moveto(mybattlefield)
auto={T}{C(1/1,-15)}:name(remove 15 counters) target(creature[power<=15]) moveto(mybattlefield)
text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
mana={1}{U}{U}
type=Creature
subtype=Mutant Wizard
power=0
toughness=1
[/card]
adamf9898
Posts: 40
Joined: Sat Dec 07, 2013 3:53 pm
Location: USA
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Re: Gatecrash (GTC) 192/249

Post by adamf9898 »

ok i am confused about this set, i read earlier that the card images and cards.dat file go by the id number on the gatherer site

according to the gatherer site the card ids for this set start at 366294 but while the cards.dat file and the primitive file say they are in the 999401 eras

any ideas ? or am i doing something wrong here ? thanks
<--adamf9898-->
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Gatecrash (GTC) 192/249

Post by Tacoghandi »

The cards.dat in the first post is outdated. They are from before the set was released. The current SVN has the set included and you can get the windows one from the link in my signature if you can not compile yourself. If you are using a PSP then I cant help you as much with a new release but there is an older one available in that topic as well. I plan on uploading a new android release soon as well. Otherwise on the page before this one Mister_Playboy posted an updated cards.dat text that you can copy and paste over the old one.

Here is a link to the PSP size images
http://www.mediafire.com/?ek7pn74mbjan4hx
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sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Gatecrash (GTC) 192/249

Post by sandman423 »

Thespian Stage is messed up...

When I play it I get 1 floating mana and then the game won't let me tap it for 1 colorless but I can copy.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Gatecrash (GTC) 192/249

Post by Tacoghandi »

sandman423 wrote:Thespian Stage is messed up...

When I play it I get 1 floating mana and then the game won't let me tap it for 1 colorless but I can copy.
All cards from this set that are supported were added to the official SVN in the mtg.txt primitive file. Thespian Stage is not in that file. I do not know where you got your Thespian Stage code from. Thespian Stage should be supported, I would think, so if you post your code here I will take a look at it.
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sandman423
Posts: 806
Joined: Thu Sep 10, 2009 8:59 pm

Re: Gatecrash (GTC) 192/249

Post by sandman423 »

Here it is

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[card]
name=Thespian's Stage
auto=Add{1}
auto={2}{T}: copy target(land)
text={T}, Add {1} to your mana pool. -- {2}{T} , : Thespian's Stage becomes a copy of target land and gains this ability.
type=Land
[/card]
It can make a copy no Problem but when it enters I can't tap it for mana I just get a floating Colorless mana...Also Why doesn't Thespian Stage work with Dark Depths in this game? I make a copy of depths then sac the new one and I don't get the Marit Liege 20/20...Same goes for Vesuva.
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Gatecrash (GTC) 192/249

Post by Tacoghandi »

sandman423 wrote:Here it is

Code: Select all

[card]
name=Thespian's Stage
auto=Add{1}
auto={2}{T}: copy target(land)
text={T}, Add {1} to your mana pool. -- {2}{T} , : Thespian's Stage becomes a copy of target land and gains this ability.
type=Land
[/card]
It can make a copy no Problem but when it enters I can't tap it for mana I just get a floating Colorless mana...Also Why doesn't Thespian Stage work with Dark Depths in this game? I make a copy of depths then sac the new one and I don't get the Marit Liege 20/20...Same goes for Vesuva.
you are missing the {T} in the add mana ability

auto={T}:add{1}

also Dark Depths gets auto sacrificed if it has no counters on it and that triggers the ability. It does not trigger if it is sacrificed for other reasons. Also the reason this was not added to the official is that I don't think it is possible to have it keep regaining the ability to copy something else. Not sure though.
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MithosFall
Posts: 3
Joined: Tue Jun 02, 2015 6:35 pm

Re: Gatecrash (GTC) 192/249

Post by MithosFall »

Assemble the Legion wasn't quite working correctly for me. I altered the code slightly so that it appears to be functional.

Code: Select all

[card]
name=Assemble the Legion
auto=@each myupkeep:counter(0/0,1,Muster) all(this) && thisforeach(counter{0/0.1.Muster}) token(Soldier,Creature Soldier,1/1,red,white,haste)*1
text=Enchantment. -- At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
mana={3}{R}{W}
type=Enchantment
[/card]
Tacoghandi
Posts: 1197
Joined: Thu Apr 28, 2011 11:34 pm

Re: Gatecrash (GTC) 192/249

Post by Tacoghandi »

MithosFall wrote:Assemble the Legion wasn't quite working correctly for me. I altered the code slightly so that it appears to be functional.

Code: Select all

[card]
name=Assemble the Legion
auto=@each myupkeep:counter(0/0,1,Muster) all(this) && thisforeach(counter{0/0.1.Muster}) token(Soldier,Creature Soldier,1/1,red,white,haste)*1
text=Enchantment. -- At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
mana={3}{R}{W}
type=Enchantment
[/card]
Gatecrash is in the latest SVN if you did not know. All cards are in the mtg.txt. If you do not have the latest SVN then this code is the correct one, though the *1 at the end of the line is not needed. The codes in this topic are probably out of date due to the SVN version having the cards in the mtg.txt.
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