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[card]
name=Simic Charm
auto=aslongas(creature|battlefield) choice target(creature) 3/3 ueot
auto=aslongas(*|mybattlefield) choice all(*|mybattlefield) opponentshroud ueot
auto=aslongas(creature|battlefield) choice target(creature) moveTo(ownerHand)
text=Choose one — Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand.
mana={G}{U}
type=Instant
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[card]
name=Simic Manipulator
auto=evolve
auto=this(counter{1/1}>0) {T}{C(1/1,-1)}:target(creature[power<=1]) moveto(mybattlefield)
auto=this(counter{1/1}>1) {T}{C(1/1,-2)}:target(creature[power<=2]) moveto(mybattlefield)
auto=this(counter{1/1}>2) {T}{C(1/1,-3)}:target(creature[power<=3]) moveto(mybattlefield)
auto=this(counter{1/1}>3) {T}{C(1/1,-4)}:target(creature[power<=4]) moveto(mybattlefield)
auto=this(counter{1/1}>4) {T}{C(1/1,-5)}:target(creature[power<=5]) moveto(mybattlefield)
auto=this(counter{1/1}>5) {T}{C(1/1,-6)}:target(creature[power<=6]) moveto(mybattlefield)
auto=this(counter{1/1}>6) {T}{C(1/1,-7)}:target(creature[power<=7]) moveto(mybattlefield)
auto=this(counter{1/1}>7) {T}{C(1/1,-8)}:target(creature[power<=8]) moveto(mybattlefield)
auto=this(counter{1/1}>8) {T}{C(1/1,-9)}:target(creature[power<=9]) moveto(mybattlefield)
auto=this(counter{1/1}>9) {T}{C(1/1,-10)}:target(creature[power<=10]) moveto(mybattlefield)
text=Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) -- {T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
mana={1}{U}{U}
type=Creature
subtype=Mutant Wizard
power=0
toughness=1
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[card]
name=Zameck Guildmage
auto={G}{U}:name(additional counter) transforms((,newability[@movedto(creature|mybattlefield):all(trigger) counter(1/1)])) ueot
auto={G}{U}{C(1/1,-1),creature|mybattlefield}:draw:1 controller
text={G}{U}: This turn, each creature you control enters the battlefield with an additional +1/+1 counter on it. -- {G}{U}, Remove a +1/+1 counter from a creature you control, Draw a card.
mana={G}{U}
type=Creature
subtype=Elf Wizard
power=2
toughness=2
[/card]