Gatecrash (GTC) 192/249
Re: Gatecrash (GTC) 192/249
evolve is added and will be in the next official release.
Re: Gatecrash (GTC) 192/249
primitives folder and rules folder.
Re: Gatecrash (GTC) 192/249
The code for evolve is in the actual engine. cards with abilities=evolve automatically have it. try adding evolve to a creature in one of your decks. Test it and let me know the result.
Re: Gatecrash (GTC) 192/249
not in a directory, they are the actual program itself.
Re: Gatecrash (GTC) 192/249
First, I'm not SVN version.
So just refer to this.
[card]
name=Assemble the Legion
auto=@each myupkeep:counter(0/0,1,Muster) all(this)
auto=@each my firstmain:thisforeach(counter{0/0.1.Muster}) token(Soldier,Creature Soldier,1/1,red,white,haste) controller
text=Enchantment. -- At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
mana={3}{R}{W}
type=Enchantment
[/card]
[card]
name=Master Biomancer
auto=@movedTo(creature|mybattlefield):all(trigger[to]) counter(1/1,p) && transforms((,Mutant) forever
text=Each creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
mana={2}{G}{U}
type=Creature
subtype=Elf Wizard
power=2
toughness=4
[/card]
[card]
name=Giant Adephage
abilities=trample
auto=@combatdamaged(opponent) from(this):token(999360)
text=Trample. -- Whenever Giant Adephage deals combat damage to a player, put a token into play that is a copy of Giant Adephage.
mana={5}{G}{G}
type=Creature
subtype=Insect
power=7
toughness=7
[/card]
[card]
name=Foundry Street Denizen
auto=@movedTo(other creature[red]|mybattlefield):1/0 ueot
text=Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Legion Loyalist
abilities=haste
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~3}:all(creature|mybattlefield) first strike ueot
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~3}:all(creature|mybattlefield) trample ueot
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~3}:all(creature|mybattlefield) cantbeblockedby(creature[token]) ueot
text=Battalion - Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by tokens this turn.
mana={R}
type=Creature
subtype=Goblin Soldier
power=1
toughness=1
[/card]
[card]
name=Five-Alarm Fire
auto=@combatdamaged(opponent) from(creature|mybattlefield):all(this) counter(0/0,1,blaze)
auto=@combatdamaged(creature) from(creature|mybattlefield):all(this) counter(0/0,1,blaze)
auto={C(0/0,-5,blaze)}:damage:5 target(creature,player)
text=Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. -- Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.
mana={1}{R}{R}
type=Enchantment
[/card]
[card]
name=Sepulchral Primordial
abilities=intimidate
auto=target(creature|opponentgraveyard) moveto(mybattlefield)
text=Intimidate. -- When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
mana={5}{B}{B}
type=Creature
subtype=Avatar
power=5
toughness=4
[/card]
So just refer to this.
[card]
name=Assemble the Legion
auto=@each myupkeep:counter(0/0,1,Muster) all(this)
auto=@each my firstmain:thisforeach(counter{0/0.1.Muster}) token(Soldier,Creature Soldier,1/1,red,white,haste) controller
text=Enchantment. -- At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then put a 1/1 red and white Soldier creature token with haste onto the battlefield for each muster counter on Assemble the Legion.
mana={3}{R}{W}
type=Enchantment
[/card]
[card]
name=Master Biomancer
auto=@movedTo(creature|mybattlefield):all(trigger[to]) counter(1/1,p) && transforms((,Mutant) forever
text=Each creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
mana={2}{G}{U}
type=Creature
subtype=Elf Wizard
power=2
toughness=4
[/card]
[card]
name=Giant Adephage
abilities=trample
auto=@combatdamaged(opponent) from(this):token(999360)
text=Trample. -- Whenever Giant Adephage deals combat damage to a player, put a token into play that is a copy of Giant Adephage.
mana={5}{G}{G}
type=Creature
subtype=Insect
power=7
toughness=7
[/card]
[card]
name=Foundry Street Denizen
auto=@movedTo(other creature[red]|mybattlefield):1/0 ueot
text=Whenever another red creature enters the battlefield under your control, Foundry Street Denizen gets +1/+0 until end of turn.
mana={R}
type=Creature
subtype=Goblin Warrior
power=1
toughness=1
[/card]
[card]
name=Legion Loyalist
abilities=haste
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~3}:all(creature|mybattlefield) first strike ueot
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~3}:all(creature|mybattlefield) trample ueot
auto=@combat(attacking) source(this) restriction{type(creature[attacking]|mybattlefield)~morethan~3}:all(creature|mybattlefield) cantbeblockedby(creature[token]) ueot
text=Battalion - Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by tokens this turn.
mana={R}
type=Creature
subtype=Goblin Soldier
power=1
toughness=1
[/card]
[card]
name=Five-Alarm Fire
auto=@combatdamaged(opponent) from(creature|mybattlefield):all(this) counter(0/0,1,blaze)
auto=@combatdamaged(creature) from(creature|mybattlefield):all(this) counter(0/0,1,blaze)
auto={C(0/0,-5,blaze)}:damage:5 target(creature,player)
text=Whenever a creature you control deals combat damage, put a blaze counter on Five-Alarm Fire. -- Remove five blaze counters from Five-Alarm Fire: Five-Alarm Fire deals 5 damage to target creature or player.
mana={1}{R}{R}
type=Enchantment
[/card]
[card]
name=Sepulchral Primordial
abilities=intimidate
auto=target(creature|opponentgraveyard) moveto(mybattlefield)
text=Intimidate. -- When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
mana={5}{B}{B}
type=Creature
subtype=Avatar
power=5
toughness=4
[/card]
-
mister_playboy
- Posts: 50
- Joined: Sat Aug 04, 2012 8:15 am
Re: Gatecrash (GTC) 192/249
I have taken willward's cards.dat and changed the card IDs to match those from Gatherer, along with some error fixes.
Please note if you already have GTC cards in your collection using his numbers, you can't use this cards.dat without hand editing your GTC cards to the Gather numbers... if you start Wagic and there are any card numbers in your collection not matching the current .dat files, they will vanish without a trace!
Please note if you already have GTC cards in your collection using his numbers, you can't use this cards.dat without hand editing your GTC cards to the Gather numbers... if you start Wagic and there are any card numbers in your collection not matching the current .dat files, they will vanish without a trace!
Code: Select all
[meta]
author=Wagic Team
year=2012
block=Return To Ravnica
name=Gatecrash
[/meta]
[card]
primitive=Act of Treason
id=366305
rarity=C
[/card]
[card]
primitive=Adaptive Snapjaw
id=366290
rarity=C
[/card]
[card]
primitive=AEtherize
id=366273
rarity=U
[/card]
[card]
primitive=Aerial Maneuver
id=366294
rarity=C
[/card]
[card]
primitive=Agoraphobia
id=366258
rarity=U
[/card]
[card]
primitive=Alms Beast
id=366402
rarity=R
[/card]
[card]
primitive=Alpha Authority
id=366325
rarity=U
[/card]
[card]
primitive=Angelic Edict
id=366400
rarity=C
[/card]
[card]
primitive=Angelic Skirmisher
id=366395
rarity=R
[/card]
[card]
primitive=Armored Transport
id=366344
rarity=C
[/card]
[card]
primitive=Arrows of Justice
id=366381
rarity=U
[/card]
[card]
primitive=Assault Griffin
id=366387
rarity=C
[/card]
[card]
primitive=Assemble the Legion
id=366470
rarity=R
[/card]
[card]
primitive=Aurelia, the Warleader
id=366448
rarity=M
[/card]
[card]
primitive=Aurelia's Fury
id=366384
rarity=M
[/card]
[card]
primitive=Balustrade Spy
id=366464
rarity=C
[/card]
[card]
primitive=Bane Alley Broker
id=366475
rarity=U
[/card]
[card]
primitive=Basilica Guards
id=366347
rarity=C
[/card]
[card]
primitive=Basilica Screecher
id=366321
rarity=C
[/card]
[card]
primitive=Beckon Apparition
id=366461
rarity=C
[/card]
[card]
primitive=Biomass Mutation
id=366312
rarity=R
[/card]
[card]
primitive=Bioshift
id=366299
rarity=C
[/card]
[card]
primitive=Biovisionary
id=366414
rarity=R
[/card]
[card]
primitive=Blind Obedience
id=366465
rarity=R
[/card]
[card]
primitive=Bomber Corps
id=366370
rarity=C
[/card]
[card]
primitive=Borborygmos Enraged
id=366283
rarity=M
[/card]
[card]
primitive=Boros Charm
id=366435
rarity=U
[/card]
[card]
primitive=Boros Elite
id=366369
rarity=U
[/card]
[card]
primitive=Boros Guildgate
id=366390
rarity=C
[/card]
[card]
primitive=Boros Keyrune
id=366413
rarity=U
[/card]
[card]
primitive=Boros Reckoner
id=366385
rarity=R
[/card]
[card]
primitive=Breeding Pool
id=366291
rarity=R
[/card]
[card]
primitive=Burning-Tree Emissary
id=366467
rarity=U
[/card]
[card]
primitive=Burst of Strength
id=366304
rarity=C
[/card]
[card]
primitive=Call of the Nightwing
id=366308
rarity=U
[/card]
[card]
primitive=Cartel Aristocrat
id=366364
rarity=U
[/card]
[card]
primitive=Cinder Elemental
id=366314
rarity=U
[/card]
[card]
primitive=Clan Defiance
id=366468
rarity=R
[/card]
[card]
primitive=Clinging Anemones
id=366363
rarity=C
[/card]
[card]
primitive=Cloudfin Raptor
id=366403
rarity=C
[/card]
[card]
primitive=Coerced Confession
id=366408
rarity=U
[/card]
[card]
primitive=Consuming Aberration
id=366391
rarity=R
[/card]
[card]
primitive=Contaminated Ground
id=366420
rarity=C
[/card]
[card]
primitive=Corpse Blockade
id=366267
rarity=C
[/card]
[card]
primitive=Court Street Denizen
id=366389
rarity=C
[/card]
[card]
primitive=Crackling Perimeter
id=366255
rarity=U
[/card]
[card]
primitive=Crocanura
id=366319
rarity=C
[/card]
[card]
primitive=Crowned Ceratok
id=366256
rarity=U
[/card]
[card]
primitive=Crypt Ghast
id=366452
rarity=R
[/card]
[card]
primitive=Daring Skyjek
id=366251
rarity=C
[/card]
[card]
primitive=Deathcult Rogue
id=366254
rarity=C
[/card]
[card]
primitive=Deathpact Angel
id=366278
rarity=M
[/card]
[card]
primitive=Death's Approach
id=366300
rarity=C
[/card]
[card]
primitive=Debtor's Pulpit
id=366268
rarity=U
[/card]
[card]
primitive=Devour Flesh
id=366379
rarity=C
[/card]
[card]
primitive=Diluvian Primordial
id=366326
rarity=R
[/card]
[card]
primitive=Dimir Charm
id=366473
rarity=U
[/card]
[card]
primitive=Dimir Guildgate
id=366313
rarity=C
[/card]
[card]
primitive=Dimir Keyrune
id=366270
rarity=U
[/card]
[card]
primitive=Dinrova Horror
id=366453
rarity=U
[/card]
[card]
primitive=Disciple of the Old Ways
id=366447
rarity=C
[/card]
[card]
primitive=Domri Rade
id=366367
rarity=M
[/card]
[card]
primitive=Drakewing Krasis
id=366292
rarity=C
[/card]
[card]
primitive=Duskmantle Guildmage
id=366328
rarity=U
[/card]
[card]
primitive=Duskmantle Seer
id=366310
rarity=M
[/card]
[card]
primitive=Dutiful Thrull
id=366457
rarity=C
[/card]
[card]
primitive=Dying Wish
id=366382
rarity=U
[/card]
[card]
primitive=Elusive Krasis
id=366279
rarity=U
[/card]
[card]
primitive=Ember Beast
id=366306
rarity=C
[/card]
[card]
primitive=Enter the Infinite
id=366411
rarity=M
[/card]
[card]
[card]
primitive=Executioner's Swing
id=366444
rarity=C
[/card]
primitive=Experiment One
id=366441
rarity=U
[/card]
[card]
primitive=Fathom Mage
id=366399
rarity=R
[/card]
[card]
primitive=Firefist Striker
id=366311
rarity=U
[/card]
[card]
primitive=Firemane Avenger
id=366341
rarity=R
[/card]
[card]
primitive=Five-Alarm Fire
id=366386
rarity=R
[/card]
[card]
primitive=Forced Adaptation
id=366336
rarity=C
[/card]
[card]
primitive=Fortress Cyclops
id=366280
rarity=U
[/card]
[card]
primitive=Foundry Champion
id=366431
rarity=R
[/card]
[card]
primitive=Foundry Street Denizen
id=366472
rarity=C
[/card]
[card]
primitive=Frenzied Tilling
id=366295
rarity=U
[/card]
[card]
primitive=Frilled Oculus
id=366298
rarity=C
[/card]
[card]
primitive=Frontline Medic
id=366460
rarity=R
[/card]
[card]
primitive=Furious Resistance
id=366309
rarity=C
[/card]
[card]
primitive=Gateway Shade
id=366438
rarity=U
[/card]
[card]
primitive=Ghor-Clan Rampager
id=366287
rarity=U
[/card]
[card]
primitive=Giant Adephage
id=366394
rarity=M
[/card]
[card]
primitive=Gideon, Champion of Justice
id=366345
rarity=M
[/card]
[card]
primitive=Gift of Orzhova
id=366339
rarity=U
[/card]
[card]
primitive=Glaring Spotlight
id=366334
rarity=R
[/card]
[card]
primitive=Godless Shrine
id=366302
rarity=R
[/card]
[card]
primitive=Greenside Watcher
id=366440
rarity=C
[/card]
[card]
primitive=Gridlock
id=366330
rarity=U
[/card]
[card]
primitive=Grisly Spectacle
id=366396
rarity=C
[/card]
[card]
primitive=Ground Assault
id=366428
rarity=U
[/card]
[card]
primitive=Gruul Charm
id=366360
rarity=U
[/card]
[card]
primitive=Gruul Guildgate
id=366253
rarity=C
[/card]
[card]
primitive=Gruul Keyrune
id=366443
rarity=U
[/card]
[card]
primitive=Gruul Ragebeast
id=366398
rarity=R
[/card]
[card]
primitive=Guardian of the Gateless
id=366260
rarity=U
[/card]
[card]
primitive=Guildscorn Ward
id=366392
rarity=C
[/card]
[card]
primitive=Gutter Skulk
id=366234
rarity=C
[/card]
[card]
primitive=Gyre Sage
id=366289
rarity=R
[/card]
[card]
primitive=Hands of Binding
id=366445
rarity=C
[/card]
[card]
primitive=Hellkite Tyrant
id=366244
rarity=M
[/card]
[card]
primitive=Hellraiser Goblin
id=366342
rarity=U
[/card]
[card]
primitive=High Priest of Penance
id=366266
rarity=R
[/card]
[card]
primitive=Hindervines
id=366459
rarity=U
[/card]
[card]
primitive=Hold the Gates
id=366276
rarity=U
[/card]
[card]
primitive=Holy Mantle
id=366368
rarity=U
[/card]
[card]
primitive=Homing Lightning
id=366297
rarity=U
[/card]
[card]
primitive=Horror of the Dim
id=366397
rarity=C
[/card]
[card]
primitive=Hydroform
id=366423
rarity=C
[/card]
[card]
primitive=Illness in the Ranks
id=366354
rarity=U
[/card]
[card]
primitive=Illusionist's Bracers
id=366426
rarity=r
[/card]
[card]
primitive=Immortal Servitude
id=366247
rarity=R
[/card]
[card]
primitive=Incursion Specialist
id=366301
rarity=U
[/card]
[card]
primitive=Ivy Lane Denizen
id=366317
rarity=C
[/card]
[card]
primitive=Keymaster Rogue
id=366380
rarity=C
[/card]
[card]
primitive=Killing Glare
id=366466
rarity=U
[/card]
[card]
primitive=Kingpin's Pet
id=366361
rarity=C
[/card]
[card]
primitive=Knight of Obligation
id=366237
rarity=U
[/card]
[card]
primitive=Knight Watch
id=366477
rarity=C
[/card]
[card]
primitive=Last Thoughts
id=366407
rarity=C
[/card]
[card]
primitive=Lazav, Dimir Mastermind
id=366469
rarity=M
[/card]
[card]
primitive=Legion Loyalist
id=366348
rarity=R
[/card]
[card]
primitive=Leyline Phantom
id=366329
rarity=C
[/card]
[card]
primitive=Lord of the Void
id=366412
rarity=M
[/card]
[card]
primitive=Luminate Primordial
id=366240
rarity=R
[/card]
[card]
primitive=Madcap Skills
id=366377
rarity=C
[/card]
[card]
primitive=Mark for Death
id=366286
rarity=U
[/card]
[card]
primitive=Martial Glory
id=366358
rarity=C
[/card]
[card]
primitive=Massive Raid
id=366320
rarity=C
[/card]
[card]
primitive=Master Biomancer
id=366352
rarity=M
[/card]
[card]
primitive=Mental Vapors
id=366373
rarity=U
[/card]
[card]
primitive=Merciless Eviction
id=366316
rarity=R
[/card]
[card]
primitive=Merfolk of the Depths
id=366442
rarity=U
[/card]
[card]
primitive=Metropolis Sprite
id=366293
rarity=C
[/card]
[card]
primitive=Midnight Recovery
id=366476
rarity=C
[/card]
[card]
primitive=Millennial Gargoyle
id=366451
rarity=C
[/card]
[card]
primitive=Miming Slime
id=366340
rarity=U
[/card]
[card]
primitive=Mind Grind
id=366418
rarity=R
[/card]
[card]
primitive=Mindeye Drake
id=366284
rarity=U
[/card]
[card]
primitive=Molten Primordial
id=366356
rarity=R
[/card]
[card]
primitive=Mortrus Strider
id=366449
rarity=C
[/card]
[card]
primitive=Mugging
id=366430
rarity=C
[/card]
[card]
primitive=Murder Investigation
id=366327
rarity=U
[/card]
[card]
primitive=Mystic Genesis
id=366401
rarity=R
[/card]
[card]
primitive=Naturalize
id=366303
rarity=C
[/card]
[card]
primitive=Nav Squad Commandos
id=366378
rarity=C
[/card]
[card]
primitive=Nightveil Specter
id=366242
rarity=R
[/card]
[card]
primitive=Nimbus Swimmer
id=366275
rarity=U
[/card]
[card]
primitive=Obzedat, Ghost Council
id=366246
rarity=M
[/card]
[card]
primitive=Ogre Slumlord
id=366432
rarity=R
[/card]
[card]
primitive=One Thousand Lashes
id=366261
rarity=U
[/card]
[card]
primitive=Ooze Flux
id=366375
rarity=R
[/card]
[card]
primitive=Ordruun Veteran
id=366259
rarity=U
[/card]
[card]
primitive=Orzhov Charm
id=366436
rarity=U
[/card]
[card]
primitive=Orzhov Guildgate
id=366374
rarity=C
[/card]
[card]
primitive=Orzhov Keyrune
id=366479
rarity=U
[/card]
[card]
primitive=Paranoid Delusions
id=366324
rarity=C
[/card]
[card]
primitive=Pit Fight
id=366450
rarity=C
[/card]
[card]
primitive=Predator's Rapport
id=366233
rarity=C
[/card]
[card]
primitive=Primal Visitation
id=366250
rarity=C
[/card]
[card]
primitive=Prime Speaker Zegana
id=366416
rarity=M
[/card]
[card]
primitive=Prophetic Prism
id=366262
rarity=C
[/card]
[card]
primitive=Psychic Strike
id=366296
rarity=C
[/card]
[card]
primitive=Purge the Profane
id=366393
rarity=C
[/card]
[card]
primitive=Rabid Hybridization
id=366388
rarity=U
[/card]
[card]
primitive=Razortip Whip
id=366405
rarity=C
[/card]
[card]
primitive=Realmwright
id=366315
rarity=R
[/card]
[card]
primitive=Righteous Charge
id=366288
rarity=U
[/card]
[card]
primitive=Riot Gear
id=366349
rarity=C
[/card]
[card]
primitive=Ripscale Predator
id=366362
rarity=U
[/card]
[card]
primitive=Rubblebelt Raiders
id=366462
rarity=R
[/card]
[card]
primitive=Rubblehulk
id=366424
rarity=R
[/card]
[card]
primitive=Ruination Wurm
id=366235
rarity=C
[/card]
[card]
primitive=Rust Scarab
id=366245
rarity=U
[/card]
[card]
primitive=Sacred Foundry
id=3663439
rarity=R
[/card]
[card]
primitive=Sage's Row Denizen
id=366406
rarity=C
[/card]
[card]
primitive=Sapphire Drake
id=366421
rarity=U
[/card]
[card]
primitive=Scab-Clan Charger
id=366410
rarity=C
[/card]
[card]
primitive=Scatter Arc
id=366241
rarity=C
[/card]
[card]
primitive=Scorchwalker
id=366409
rarity=C
[/card]
[card]
primitive=Sepulchral Primordial
id=366285
rarity=R
[/card]
[card]
primitive=Serene Remembrance
id=366269
rarity=U
[/card]
[card]
primitive=Shadow Alley Denizen
id=366307
rarity=C
[/card]
[card]
primitive=Shadow Slice
id=366455
rarity=C
[/card]
[card]
primitive=Shambleshark
id=366478
rarity=C
[/card]
[card]
primitive=Shattering Blow
id=366331
rarity=C
[/card]
[card]
primitive=Shielded Passage
id=366332
rarity=C
[/card]
[card]
primitive=Signal the Clans
id=366365
rarity=R
[/card]
[card]
primitive=Simic Charm
id=366463
rarity=U
[/card]
[card]
primitive=Simic Fluxmage
id=366274
rarity=U
[/card]
[card]
primitive=Simic Guildgate
id=366383
rarity=C
[/card]
[card]
primitive=Simic Keyrune
id=366357
rarity=U
[/card]
[card]
primitive=Simic Manipluator
id=366343
rarity=R
[/card]
[card]
primitive=Skarrg Goliath
id=366458
rarity=R
[/card]
[card]
primitive=Skarrg Guildmage
id=366350
rarity=U
[/card]
[card]
primitive=Skinbrand Goblin
id=366434
rarity=C
[/card]
[card]
primitive=Skullcrack
id=366238
rarity=U
[/card]
[card]
primitive=Skyblinder Staff
id=366346
rarity=C
[/card]
[card]
primitive=Skygames
id=366323
rarity=C
[/card]
[card]
primitive=Skyknight Legionnaire
id=366338
rarity=C
[/card]
[card]
primitive=Slate Street Ruffian
id=366366
rarity=C
[/card]
[card]
primitive=Slaughterhorn
id=366281
rarity=C
[/card]
[card]
primitive=Smite
id=366456
rarity=C
[/card]
[card]
primitive=Smog Elemental
id=366257
rarity=U
[/card]
[card]
primitive=Soul Ransom
id=366351
rarity=R
[/card]
[card]
primitive=Spark Trooper
id=366442
rarity=R
[/card]
[card]
primitive=Spell Rupture
id=366372
rarity=C
[/card]
[card]
primitive=Spire Tracer
id=366236
rarity=C
[/card]
[card]
primitive=Stolen Identity
id=366427
rarity=R
[/card]
[card]
primitive=Stomping Ground
id=366232
rarity=R
[/card]
[card]
primitive=Structural Collapse
id=366376
rarity=C
[/card]
[card]
primitive=Sunhome Guildmage
id=366429
rarity=U
[/card]
[card]
primitive=Sylvan Primordial
id=366282
rarity=R
[/card]
[card]
primitive=Syndic of Tithes
id=366387
rarity=C
[/card]
[card]
primitive=Syndicate Enforce
id=366243
rarity=C
[/card]
[card]
primitive=Thespian's Stage
id=366353
rarity=R
[/card]
[card]
primitive=Thrull Parasite
id=366437
rarity=U
[/card]
[card]
primitive=Tin Street Market
id=366318
rarity=C
[/card]
[card]
primitive=Totally Lost
id=366433
rarity=C
[/card]
[card]
primitive=Tower Defence
id=366404
rarity=U
[/card]
[card]
primitive=Towering Thunderfist
id=366355
rarity=C
[/card]
[card]
primitive=Treasury Thrull
id=366359
rarity=R
[/card]
[card]
primitive=Truefire Paladin
id=366322
rarity=U
[/card]
[card]
primitive=Undercity Informer
id=366271
rarity=U
[/card]
[card]
primitive=Undercity Plague
id=366231
rarity=R
[/card]
[card]
primitive=Unexpected Results
id=366248
rarity=R
[/card]
[card]
primitive=Urban Evolution
id=366419
rarity=U
[/card]
[card]
primitive=Urbis Protector
id=366415
rarity=U
[/card]
[card]
primitive=Verdant Haven
id=366471
rarity=C
[/card]
[card]
primitive=Viashino Shanktail
id=366264
rarity=U
[/card]
[card]
primitive=Vizkopa Confessor
id=366267
rarity=U
[/card]
[card]
primitive=Vizkopa Guildmage
id=366371
rarity=U
[/card]
[card]
primitive=Voidwalk
id=366474
rarity=U
[/card]
[card]
primitive=Warmind Infantry
id=366272
rarity=C
[/card]
[card]
primitive=Wasteland Viper
id=366417
rarity=U
[/card]
[card]
primitive=Watery Grave
id=366335
rarity=R
[/card]
[card]
primitive=Way of the Thief
id=366333
rarity=C
[/card]
[card]
primitive=Whispering Madness
id=366263
rarity=R
[/card]
[card]
primitive=Wight of Precinct Six
id=366239
rarity=U
[/card]
[card]
primitive=Wildwood Rebirth
id=366425
rarity=C
[/card]
[card]
primitive=Wojek Halberdiers
id=366265
rarity=C
[/card]
[card]
primitive=Wrecking Ogre
id=366446
rarity=R
[/card]
[card]
primitive=Zameck Guildmage
id=366454
rarity=U
[/card]
[card]
primitive=Zarichi Tiger
id=366249
rarity=C
[/card]
[card]
primitive=Zhur-Taa Swine
id=366252
rarity=C
[/card]Re: Gatecrash (GTC) 192/249
The Gatecrash set card dat and codes are now part of the STOCK Wagic game if you update your game using the current SVN.
If there are any bug reports within the mtg.txt involving GTC cards,please post them in the bugs/fixes thread here:
viewtopic.php?f=4&t=3688&start=50
If there are any bug reports within the mtg.txt involving GTC cards,please post them in the bugs/fixes thread here:
viewtopic.php?f=4&t=3688&start=50
-
falvarado26
- Posts: 1
- Joined: Sun Apr 07, 2013 9:12 pm
Re: Gatecrash (GTC) 192/249
I downloaded the game last week and I'm already addicted to wagic! But I saw that the Gatecrash expansion has only 17 cards, so I was browsing through this forum and found this.
I already downloaded the _cards.dat file but I don't know where to place it to add the cards or what do I have to do to have those Gatecrash cards.
Any help would be awesome!
Thanks!
I already downloaded the _cards.dat file but I don't know where to place it to add the cards or what do I have to do to have those Gatecrash cards.
Any help would be awesome!
Thanks!
Re: Gatecrash (GTC) 192/249
gtc is already in wagic, as far as i know. just have to win until it's unlocked.