Card gurus please have a look at the Sega Dreamcast set here on page 1 of this thread:
viewtopic.php?f=22&t=2240
How hard is it to add a random number generator from 0-6 for bonus/penalties?
If this is possible could some of the Microprose Astral Card set be done too?
Random numbers for cards Discussion
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DO NOT POST BUG REPORT IN THIS FORUM !!
Please read carefully the forum rules related to the card coding section : viewtopic.php?f=21&t=1545
All post will be edited to follow forum rules.
Re: Random numbers for cards Discussion
depends on what youre going to have it do....
if you mean like for dice skill, im already on it...its not hard at all... int diceroll = wrand() % 6;
something like that...but how will it be used and how "dynamic" does it need to be, this is the question.
if you mean like for dice skill, im already on it...its not hard at all... int diceroll = wrand() % 6;
something like that...but how will it be used and how "dynamic" does it need to be, this is the question.
Re: Random numbers for cards Discussion
I would like to know what you have done on this subject.Zethfox wrote:depends on what youre going to have it do....
if you mean like for dice skill, im already on it...its not hard at all... int diceroll = wrand() % 6;
something like that...but how will it be used and how "dynamic" does it need to be, this is the question.
The SDC set and the Astral Set would be cool to have even if all of these sets can't make it into Wagic.
Re: Random numbers for cards Discussion
basically practicing stuff from a book im reading...what i need to know is card exsamples...how could random number generators be used in current system.
Re: Random numbers for cards Discussion
Zethfox, any news on random abilities for Wagic? The Sega Dreamcast and Astral sets should have exellent examples f what you are looking for I think.
Re: Random numbers for cards Discussion
those are all very possible, but with so many actual MTGAbilities still missing from wagic, these 2 sets are not on the top of my priority list unfortunately.
Re: Random numbers for cards Discussion
card types on the top of my list currently:
cards that target something and everything thing else that shares a stated quality ie: coat of arms;eradicate;radience effect;ect
cards that are similar to momentary blink;
@lifed( trigger
cards that use the wording "that much" as in "when a target takes damage you gain that much life"
card that do an effect based on one of the cards qualities such as "this creature deals damage = to its power to target, target deals damage = to its power to the card.
eradicate effect and the last one are already coded now doc is coding the cards; tho ive decided to make the 2 class far more dynamic then just the effect they produce. so expanding them is what im after.
abilities that are or are going to be ready to serve are phaseaction[ ]; upcost with support for "&&" ;a true cumulative upcost; a true modular; @vampired( the sengir vampire trigger;removel of all of a specified counter type or vampire hexmage effect; ect...just to name a few.
cards that target something and everything thing else that shares a stated quality ie: coat of arms;eradicate;radience effect;ect
cards that are similar to momentary blink;
@lifed( trigger
cards that use the wording "that much" as in "when a target takes damage you gain that much life"
card that do an effect based on one of the cards qualities such as "this creature deals damage = to its power to target, target deals damage = to its power to the card.
eradicate effect and the last one are already coded now doc is coding the cards; tho ive decided to make the 2 class far more dynamic then just the effect they produce. so expanding them is what im after.
abilities that are or are going to be ready to serve are phaseaction[ ]; upcost with support for "&&" ;a true cumulative upcost; a true modular; @vampired( the sengir vampire trigger;removel of all of a specified counter type or vampire hexmage effect; ect...just to name a few.
Re: Random numbers for cards Discussion
Thanks for the update Zethfox!