Re: Wagic on Android: Work-in-progress release
Posted: Wed Sep 14, 2011 10:15 pm
I know I want the interface as a secondary control scheme for when the touch interface isn't a viable option, not as the primary interface option. I don't see how its poor design when it will help expand the playability of the app.
Ex. I run an elf token deck in order to get the immortality achievements and just because I love having 200+ creatures on the field. When there's that many creatures on the field its nearly impossible to find the one you want with the touch interface, especially if you have big fingers like me. Even if you can find it in the group, good luck trying to tap the pixel that corresponds to that one card.
I'm on the galaxy tab 10.1, which I believe is the largest screen this app can be run on and its still occasionally a problem for me. Occasionally, I also drag my finger over a card to make sure I'm selecting the right one and when I tap it still manages to select the card under or beside the one I wanted. This is really a pain in situations like playing a land from your hand where there isn't an option to take back a mistake (as opposed to say if I accidentally used a card that required a target so I could back out before choosing said target).
Edit:
Also its hard to make an ability target a player. I end up having to tap around the opponent's image like five to ten times to hit them with lightning bolt or millstone.
If I get a chance I'll post an image of what I was thinking (hoping) for.
Another Edit:
So loaded up the program today and ran into a major error. When I try and start a game match the game crashes. After I select my opponent it goes to a black screen that says "Error loading hand texture : D:/programming/wth/projects/mtg/Android/jni/../jni/../../../". Not sure what happened...
Ex. I run an elf token deck in order to get the immortality achievements and just because I love having 200+ creatures on the field. When there's that many creatures on the field its nearly impossible to find the one you want with the touch interface, especially if you have big fingers like me. Even if you can find it in the group, good luck trying to tap the pixel that corresponds to that one card.
I'm on the galaxy tab 10.1, which I believe is the largest screen this app can be run on and its still occasionally a problem for me. Occasionally, I also drag my finger over a card to make sure I'm selecting the right one and when I tap it still manages to select the card under or beside the one I wanted. This is really a pain in situations like playing a land from your hand where there isn't an option to take back a mistake (as opposed to say if I accidentally used a card that required a target so I could back out before choosing said target).
Edit:
Also its hard to make an ability target a player. I end up having to tap around the opponent's image like five to ten times to hit them with lightning bolt or millstone.
If I get a chance I'll post an image of what I was thinking (hoping) for.
Another Edit:
So loaded up the program today and ran into a major error. When I try and start a game match the game crashes. After I select my opponent it goes to a black screen that says "Error loading hand texture : D:/programming/wth/projects/mtg/Android/jni/../jni/../../../". Not sure what happened...