Mac OS X Binary

Problems compiling the game? Ask Here
apollov
Posts: 6
Joined: Mon Oct 13, 2014 9:11 pm

Re: Mac OS X Binary

Post by apollov »

j6m6w6 wrote:dude! could you compile an iphone/ipad version?
http://apollov.tk/wagic-0.19.2.ipa
j6m6w6
Posts: 45
Joined: Wed Apr 21, 2010 7:46 pm

Re: Mac OS X Binary

Post by j6m6w6 »

I'm getting a 403 forbidden when I open the link.
apollov
Posts: 6
Joined: Mon Oct 13, 2014 9:11 pm

Re: Mac OS X Binary

Post by apollov »

Whoopsie!
Fixed!
Djardin
Posts: 129
Joined: Sat Sep 04, 2010 11:40 am

Re: Mac OS X Binary

Post by Djardin »

Any chance you could contribute to the Wagic github project the way you do the .dmg packaging ? That way, we could maybe integrate it in the continuous build system on Travis CI and host mac release on Github ... ?
apollov
Posts: 6
Joined: Mon Oct 13, 2014 9:11 pm

Re: Mac OS X Binary

Post by apollov »

Djardin wrote:Any chance you could contribute to the Wagic github project the way you do the .dmg packaging ? That way, we could maybe integrate it in the continuous build system on Travis CI and host mac release on Github ... ?
I'd contribute with pleasure (btw I have already fixed 1 big and contributed this), but have no idea now for how to make all automatic. I build the app with QT Creator, make some fix manually, package it manually and upload manually. What am I to do? I'm a programmer, but C/C#/C++ is a foreign language for me and so Makefiles etc are far from my mind. For now. But I'm open to innovations :)
Djardin
Posts: 129
Joined: Sat Sep 04, 2010 11:40 am

Re: Mac OS X Binary

Post by Djardin »

Got the macosx version automatically built in the cloud like the rest. Have a look, it's here https://github.com/WagicProject/wagic/r ... est-master.
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