Quick question about Tangle Wire

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browlciba
Posts: 2
Joined: Tue Sep 21, 2021 2:12 pm

Quick question about Tangle Wire

Post by browlciba »

Hi all,

Great game, love it thus far! However, I got a bit sad when I realized Tangle Wire is missing, it's one of my favorites. My question is if it's missing because it's not implementable at the moment, or because of some other reason? If there is an implementation issue well I guess that's that but otherwise I think I might be able to write it myself, the instructions seemed pretty thorough.

Cheersshowbox speed test
Last edited by browlciba on Wed Oct 06, 2021 9:09 pm, edited 1 time in total.
Vitty85
Posts: 432
Joined: Mon Jul 29, 2019 5:58 pm

Re: Quick question about Tangle Wire

Post by Vitty85 »

Hi,

I’m not sure you a BOT or not, btw, Tangle Wire is not missing… it’s a borderline grade card, this is the primitive:

Code: Select all

[card]
name=Tangle Wire
auto=fading:4
auto=@each my upkeep restriction{compare(hascntfade)~equalto~4}:ability$!name(Tap artifacts, lands or creatures) target(<4>*[artifact;creature;land]|myBattlefield) tap!$ controller
auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~4}:ability$!name(Tap artifacts, lands or creatures) target(<4>*[artifact;creature;land]|myBattlefield) tap!$ opponent
auto=@each my upkeep restriction{compare(hascntfade))~equalto~3}:ability$!name(Tap artifacts, lands or creatures) target(<3>*[artifact;creature;land]|myBattlefield) tap!$ controller
auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~3}:ability$!name(Tap artifacts, lands or creatures) target(<3>*[artifact;creature;land]|myBattlefield) tap!$ opponent
auto=@each my upkeep restriction{compare(hascntfade)~equalto~2}:ability$!name(Tap artifacts, lands or creatures) target(<2>*[artifact;creature;land]|myBattlefield) tap!$ controller
auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~2}:ability$!name(Tap artifacts, lands or creatures) target(<2>*[artifact;creature;land]|myBattlefield) tap!$ opponent
auto=@each my upkeep restriction{compare(hascntfade)~equalto~1}:ability$!name(Tap artifacts, lands or creatures) target(*[artifact;creature;land]|myBattlefield) tap!$ controller
auto=@each opponent upkeep restriction{compare(hascntfade)~equalto~1}:ability$!name(Tap artifacts, lands or creatures) target(*[artifact;creature;land]|myBattlefield) tap!$ opponent
text=Fading 4 (This artifact enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) -- At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.
mana={3}
type=Artifact
[/card]
[card]
See you.
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