They aren't really code exploits. The "exploits" I'm talking about:
- Quitting midway when you have less/more life influences (easy) (hard) labels on ai decks. Can be exploited to unlock difficulty mode option.
- Creating a deck with less than 40 cards. No, creating a deck with just enough cards to not get KO'd at the onset, even 7 card deck is totally fine. Can be exploited to quickly overwhelm opponent's deck, if used strategically useful for unlocking random, momir, and evil twin.
- As with above, creating ai deck with juts 7 cards, so you can just skip phases and win the match in 5 seconds or something. Exploited for easy cash and set unlock.
It's like with a little effort you can tailor the game to completion in minutes.
Were these kept so one could easily skip through all the hard work get "100% completion"? It certainly is good news for people who have grinded and unlocked everything and had everything (except for cards.dat) reset after version change. Also good news for people who like shortcuts, wwww..
I've been able to do these tricks since I started using Wagic, and that was months and months and months ago.
Except the "too few cards in deck" warning, I guess. I think it was introduced in 0.9.x? I already forgot.
Maybe there was a fix for just having all lands exploit a few versions ago? Also not sure.
(0.10.1) "Exploits" still being retained for a purpose?
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ZhangKhaiEn
- Posts: 8
- Joined: Sun Oct 25, 2009 11:24 pm
Re: (0.10.1) "Exploits" still being retained for a purpose?
Those are nice tricks.
They are still here because I never thought people would try to cheat in a homebrew. Actually, I feel somehow honored by that.
If one of the devs want to work on fixing these issues, they can.
I think eventually this will get fixed, but it probably has a low priority
They are still here because I never thought people would try to cheat in a homebrew. Actually, I feel somehow honored by that.
If one of the devs want to work on fixing these issues, they can.
I think eventually this will get fixed, but it probably has a low priority
Re: (0.10.1) "Exploits" still being retained for a purpose?
As wololo said, there's no specific purpose that prevents us from removing these exploits. But when we have to decide to either spend 2 hours removing a potential exploit, or to spend 2 hours adding a cool new feature, the new feature usually wins.
At this point in the development process, fixing exploits is not yet a priority. Nevertheless it's good to know about them for the future, so thanks for the report. 
Re: (0.10.1) "Exploits" still being retained for a purpose?
It will be very hard to ever completely stop cheating as one can always go into the card.dat and make an instant that deals 20 damage... so, unless wololo makes it so that users can't make and use their own cards (which I doubt will ever happen), one can always cheat.
At any rate, cheating does not seem like a huge issue. If one enjoys cheating, then let him/her cheat. If not, then he/she should be able to resist the temptation or at least realize that cheating gets boring after a while and start over on a clean file.
At any rate, cheating does not seem like a huge issue. If one enjoys cheating, then let him/her cheat. If not, then he/she should be able to resist the temptation or at least realize that cheating gets boring after a while and start over on a clean file.

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ZhangKhaiEn
- Posts: 8
- Joined: Sun Oct 25, 2009 11:24 pm
Re: (0.10.1) "Exploits" still being retained for a purpose?
I did not even comment on editing the files themselves because that would be the be all and end all way to "cheat"wwwww, like why waste all those minutes and button presses trying to farm cash when you can just make a cards.dat that gives you 99 or something of each card you want? Or every card. Same for unlocking other stuff. 
But thank you all for clarifying this issue, I was beginning to think there was some actual active purpose to it..w
But thank you all for clarifying this issue, I was beginning to think there was some actual active purpose to it..w