Search found 314 matches

by Yeshua
Sun Dec 06, 2009 7:30 pm
Forum: Code submission
Topic: Raphael's Fix For Issue 92: Purple Screen
Replies: 6
Views: 1752

Raphael's Fix For Issue 92: Purple Screen

Raphael on ps2dev posted this.... He says its basically a bug in the pspsdk. If you go further down he says that and how to fix it. Regarding the look of the graphical glitch: it actually looks a lot like if the screen got rendered in 16bit mode, but displayed as 32bit (gonna try that out with a tes...
by Yeshua
Sun Dec 06, 2009 5:44 am
Forum: Themes
Topic: New main menu mod
Replies: 11
Views: 3827

Re: New main menu mod

If it fits you could put the title in the middle.
by Yeshua
Sun Dec 06, 2009 5:41 am
Forum: Custom Sets
Topic: Custom Game Type - Development
Replies: 63
Views: 12797

Re: Custom Game Type - Development

Rules modification is now in the svn.
by Yeshua
Sun Dec 06, 2009 5:37 am
Forum: Bug reports
Topic: Purple Screen of Despair
Replies: 57
Views: 13666

Re: Purple Screen of Despair

If you have the new eboot from the svn, you can use trangle+start to reset the GU to potentially clear the purple screen.
by Yeshua
Thu Dec 03, 2009 8:25 am
Forum: AI improvement
Topic: AI Improvement
Replies: 108
Views: 18916

Re: AI Improvement

new ebbot in svn. with new log file generation. welll se if this shows annything...
by Yeshua
Thu Dec 03, 2009 3:11 am
Forum: Git & Programmers' section
Topic: Purple Screen
Replies: 20
Views: 2756

Re: Purple Screen

If, while setting the screen's pixel mode (during sceGuDrawBuffer) I specify a compressed mode such as GU_PSM_DXT1/GU_PSM_DXT3/GU_PSM_DXT5 the bug is recreated I believe the sce dialogs use these modes (which is sensible since DXT1 is 1/8 the size of a standard 32bpp bitmap) . So I'm thinking it may...
by Yeshua
Wed Dec 02, 2009 3:58 pm
Forum: Compilation & Sources
Topic: Please give some help!!
Replies: 19
Views: 2442

Re: Please give some help!!

A dos shell is the same as the windows command prompt. Unfortunatly your mod would require you to reprogram the game.
by Yeshua
Wed Dec 02, 2009 5:15 am
Forum: Git & Programmers' section
Topic: Purple Screen
Replies: 20
Views: 2756

Re: Purple Screen

I have a strong feeling the error is an alignment issue here in this function void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float xScale, float yScale) not the same as our issue but worth looking at: http://www.psp-programming.com/forums/index.php?topic=4157.0 especially t...
by Yeshua
Wed Dec 02, 2009 2:49 am
Forum: Git & Programmers' section
Topic: Purple Screen
Replies: 20
Views: 2756

Re: Purple Screen

Ok this is really starting to *** me off. I need serious help with this. If someone could just take the time to look at this svn and find out where the GU is in the wrong mode or whatever, itd be great. http://code.google.com/p/purplescreendebug/ EDIT: You know how the psp needs 16bit aligned data f...
by Yeshua
Wed Dec 02, 2009 12:22 am
Forum: Git & Programmers' section
Topic: OMG Hello World Has Purple Screen!!
Replies: 8
Views: 1764

Re: OMG Hello World Has Purple Screen!!

Either way, its definatly JGE, so its not our code.