Search found 314 matches

by Yeshua
Mon Dec 07, 2009 9:03 pm
Forum: PSP General Discussion
Topic: PSP 5.50 Gen D2
Replies: 15
Views: 2276

PSP 5.50 Gen D2

Although I have this problem with any Gen firmware, I am picking on D2. Whenever I try to exit Memory Stick Menu in game (or load up wagic) It TAKES FOREVER!! Whats the deal? Is there a fix for this. I tried the fatmsmod, no dice... I also tried re-installing 4 TIMES... WTH?
by Yeshua
Mon Dec 07, 2009 7:28 pm
Forum: Technical Support
Topic: Two Screens on Wagic For PSP.
Replies: 3
Views: 780

Re: Two Screens on Wagic For PSP.

A fix for this has been submitted to the svn
by Yeshua
Mon Dec 07, 2009 5:03 pm
Forum: Custom Cards & Images
Topic: All Card Images - 93/93 Sets - WTH 0.13.1 Updated - HQ & PSP
Replies: 491
Views: 210540

Re: All images Set

How do you make all card scans now that the gatherer changed? If you can tell me here pm me.
by Yeshua
Mon Dec 07, 2009 3:03 am
Forum: Tools
Topic: Wagic Data Miner
Replies: 24
Views: 8237

Re: Wagic Data Miner

Nice Job is that made with [wxWidgets using] C++? If so, check out wagic's code you might be able to help us kill some bugs!
by Yeshua
Mon Dec 07, 2009 2:33 am
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 26975

Re: Match, Gauntlet, & AI Test modes

Why don't you use patch files, then it should mostly work reguardless of svn version.
by Yeshua
Mon Dec 07, 2009 2:24 am
Forum: Code submission
Topic: Purple Screen Fix Patch
Replies: 0
Views: 647

Purple Screen Fix Patch

Since I'm bored and it might be awhile before this fix makes it to the svn, I'm going to include it here. This will fix the purple screen permantly . Before we talk about how to use the fix, you must understand the nature of the purple screen. First it was caused by a bug in the PSPSDK. That can be ...
by Yeshua
Sun Dec 06, 2009 11:43 pm
Forum: Code submission
Topic: Raphael's Fix For Issue 92: Purple Screen
Replies: 6
Views: 1751

Re: Raphael's Fix For Issue 92: Purple Screen

Raphael said a better fix would be to put it in the GU library. If you wanna do that, this is fine. I don't think it causes slowdowns as I have it on good authority the command writes to a psm register. Raphael actually submitted the change to his sdk svn. If you have a better idea and would like to...
by Yeshua
Sun Dec 06, 2009 10:20 pm
Forum: Code submission
Topic: Raphael's Fix For Issue 92: Purple Screen
Replies: 6
Views: 1751

Re: Raphael's Fix For Issue 92: Purple Screen

Still don't believe me? Ok... Fair enough... Try this on for size then.... Instead of adding sceGuSendCommandi(210,BUFFER_FORMAT); to the end of BeginScene() add sceGuSendCommandi(210,GU_PSM_DXT1); and you will always get purple now. Without flicker...
by Yeshua
Sun Dec 06, 2009 9:47 pm
Forum: Bug reports
Topic: Purple Screen of Despair
Replies: 57
Views: 13665

Re: Purple Screen of Despair

EDIT: Purple screen fix is in SVN... WIll be in next release. Purple screen is not related to firmware it was a bug in the pspsdk... Raphael gave me a fix for it. http://wololo.net/forum/viewtopic.php?f=15&t=906 see that. If you can't add these changes I may consider posting an eboot and a patch fil...
by Yeshua
Sun Dec 06, 2009 8:11 pm
Forum: Code submission
Topic: Raphael's Fix For Issue 92: Purple Screen
Replies: 6
Views: 1751

Raphael's Fix For Issue 92: Purple Screen

He later said this... Well, then I guess the only question left is: when and what causes this hardware register to be overwritten?... At least it might be worth-while putting that "fix" into pspgu directly, since it's no problem to reset that register on each sceGuStart() and I'm also not sure it's ...