Search found 50 matches

by Toben
Sat Oct 09, 2010 9:39 pm
Forum: Bug reports
Topic: Bugs 0.13.1 +++ Post bugs here
Replies: 115
Views: 10651

Re: Bugs 0.13.1 +++ Post bugs here

Right. But in the current code in mtg.txt, it makes it when it comes into play. Ergo, it's a bug.
by Toben
Sat Oct 09, 2010 5:57 pm
Forum: Bug reports
Topic: Bugs 0.13.1 +++ Post bugs here
Replies: 115
Views: 10651

Re: Bugs 0.13.1 +++ Post bugs here

Grixis Slavedriver makes a zombie when it comes into play, not when it leaves play...pretty sure the correct code should look like this: [card] name=Grixis Slavedriver auto=@movedTo(this|exile,hand,graveyard,library) from(battlefield):token(Zombie,Creature Token Zombie,2/2,black) autograveyard={3}{B...
by Toben
Fri Oct 08, 2010 10:02 pm
Forum: Bug reports
Topic: Bugs 0.13.1 +++ Post bugs here
Replies: 115
Views: 10651

Re: Bugs 0.13.1 +++ Post bugs here

The code for Worldslayer uses moveTo(Graveyard) instead of destroy, which causes Worldslayer to get rid of indestructible things, which is incorrect (and makes Worldslayer much harder to actually use effectively for anything...)
by Toben
Fri Oct 08, 2010 3:58 pm
Forum: Bug reports
Topic: Bugs 0.13.1 +++ Post bugs here
Replies: 115
Views: 10651

Re: Bugs 0.13.1 +++ Post bugs here

The AI doesn't react to having a lot of poison counters the same way it reacts to low health; it'd be nice if it realized once it's up to 7+ poison counters or so that it should start keeping guys home to block.
by Toben
Fri Oct 08, 2010 4:39 am
Forum: Bug reports
Topic: Bugs 0.13.1 +++ Post bugs here
Replies: 115
Views: 10651

Re: Bugs 0.13.1 +++ Post bugs here

another quick easy one to fix - Scab-Clan Mauler is missing the trample ability.
by Toben
Thu Oct 07, 2010 8:36 pm
Forum: Working & Added
Topic: Caltrops (Working & Added)
Replies: 2
Views: 1020

Caltrops (Working & Added)

http://img227.imageshack.us/img227/3720/15252.jpg [card] name=Caltrops auto=@each blockers:damage:1 all(creature[attacking]) text=Whenever a creature attacks, Caltrops deals 1 damage to it. mana={3} type=Artifact [/card] I love this card, was very surprised it hadn't been coded yet. For extra fun, ...
by Toben
Wed Oct 06, 2010 7:35 pm
Forum: Bug reports
Topic: Noxious ghoul +++FIXED+++
Replies: 1
Views: 477

Noxious ghoul +++FIXED+++

[card] name=Noxious Ghoul auto=lord(creature[-zombie]) -1/-1 ueot auto=@movedTo(other creature[zombie]|battlefield):lord(creature[-zombie]) -1/-1 ueot text=Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. mana={3}{B}{B} type=Crea...
by Toben
Tue Oct 05, 2010 9:30 pm
Forum: Bug reports
Topic: A few easily-fixed bugs
Replies: 7
Views: 855

Re: A few easily-fixed bugs

Wow, quick response time! Yeah, I wasn't sure if the Arcbound Overseer thing would be considered a bug or not. Per the official MTG rules there's no "modular" subtype, and Arcbound Overseer just checks for the ability to be present on the creature, but it doesn't seem to be coded/codeable that way; ...
by Toben
Tue Oct 05, 2010 9:22 pm
Forum: Bug reports
Topic: A few more complicated bugs
Replies: 3
Views: 569

A few more complicated bugs

And here are some bugs that seem to be more complicated than just simple code changes I was able to do myself. I play on PC, btw. -Decree of Savagery crashes the game every single time, whether I'm playing it or cycling it. Possibly relevant: I basically only use it in an Arcbound deck. -Rite of Pas...
by Toben
Tue Oct 05, 2010 8:47 pm
Forum: Bug reports
Topic: A few easily-fixed bugs
Replies: 7
Views: 855

A few easily-fixed bugs

Hi guys! I just discovered this thing recently and have been having a lot of fun with it. Upgraded from 12.1 to 13.1 and have found a few bugs and a few bugs that I had noticed (and fixed for myself) in the previous version are still there. I'll put the simple, easy stuff in this post; I'll make a s...