Search found 96 matches

by jeremy
Sat Jan 01, 2011 5:28 pm
Forum: Custom decks & Competition
Topic: Non-AI decks
Replies: 10
Views: 2752

Non-AI decks

Hi just wanted to share a deck that I've been working on with you guys. Ideally Bogardan Hellkite was the best choice, but since there were still coding problems present in that card due to the splitting of the damage, Hellkite Overlord works as a hasty smack to the face. This isn't an AI deck, twea...
by jeremy
Sat Jan 01, 2011 5:19 pm
Forum: Bug reports
Topic: Dark Depths
Replies: 2
Views: 718

Re: Dark Depths

cool, your putting it up on the bug list right, waiting for a whole bunch before downloading and fixing it all at the same time. Also noticed while playing with elementals, the Reveillark card triggers normally to return 2 creatures into play when casted then going from play into graveyard. when cas...
by jeremy
Sat Jan 01, 2011 6:34 am
Forum: Technical Support
Topic: Ai deck not loading
Replies: 3
Views: 564

Re: Ai deck not loading

ah thanks dude, always a pleasure trying out new versions.
by jeremy
Sat Jan 01, 2011 6:33 am
Forum: Bug reports
Topic: Dark Depths
Replies: 2
Views: 718

Dark Depths

noticed recently while playing a cloudpost deck that Dark Depths summons the 20/20 token when its rotated out of play. didn't see any mention of this in the bug report list so I'd thought I'd just throw this out. Basically if you cast crop rotation on it and cycle another land into play, it still su...
by jeremy
Tue Dec 28, 2010 4:50 pm
Forum: Technical Support
Topic: Ai deck not loading
Replies: 3
Views: 564

Ai deck not loading

I'm not sure if this has been addressed before but I can't seem to get all the decks listed in my AI deck to show up in the selection screen, was this due to having more then a certain amount of decks available for the AI?
thanks
by jeremy
Fri Nov 27, 2009 4:58 am
Forum: Card Coding
Topic: How to code Planeswalkers ? (Non Working)
Replies: 27
Views: 5152

Re: Planeswalkers?

there's basically no way to track tokens right now, so until that changes, no walkers. On the flip side, there's no way to cast cards from graveyard nor search for more then 1 card at a time, so even if walkers are able to be made, you still are unable to access most of their abilities.
by jeremy
Tue Nov 24, 2009 1:59 pm
Forum: Card Coding
Topic: Unsupported cards & finding ways to support or replace them.
Replies: 17
Views: 2920

Re: Unsupported cards & finding ways to support or replace them.

hmm, its been discussed before that you cannot monitor the amount of life each player has, but what about if you just dealt with the individual numbers 1-10 and only checked them at the upkeep or something?
by jeremy
Sun Nov 22, 2009 2:45 am
Forum: Custom decks & Competition
Topic: 1st Official Wagic Deck Competition - TALK
Replies: 155
Views: 30431

Re: 1st Official Wagic Deck Competition - TALK

any chance we know when's the next posting of fixed version of wagic, there were some decks that I didn't want to post since they were only recently pointed out to be fixed. For example Stonebrow, Krosan Hero, which I wanted in my trample/warrior R/G deck. And correct me if I'm wrong, but isn't the ...
by jeremy
Fri Nov 20, 2009 4:47 pm
Forum: Custom decks & Competition
Topic: 1st Official Wagic Deck Competition - TALK
Replies: 155
Views: 30431

Re: 1st Official Wagic Deck Competition!

I thought fetch lands work with the AI, seeing as how terravore deck works most of the time.
by jeremy
Tue Nov 17, 2009 11:05 am
Forum: Custom decks & Competition
Topic: 1st Official Wagic Deck Competition - TALK
Replies: 155
Views: 30431

Re: 1st Official Wagic Deck Competition!

there is the option of building a deck with just creatures,spells that make creatures, lands and fetch lands. that way as long as the AI plays the creature, you can fill it with coming into play abilities. this was the way I approached one of the decks I sent in with the ZEN allies theme of somethin...