Search found 68 matches

by dber
Thu Oct 11, 2012 4:51 pm
Forum: Card Coding
Topic: Scry2 & Sleight of hand (working with tokens)
Replies: 0
Views: 852

Scry2 & Sleight of hand (working with tokens)

Necessary tokens of scry2 [card] name=Scry2-Look at the top two cards id=-36329331 auto=counter(0/0,1,hand) all(*|myhand) auto=draw:2 auto=@movedto(this|nonbattlezone):token(-36329332) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Scry2-Put cards on bottom id=-36329332 auto=choice na...
by dber
Thu Oct 11, 2012 4:47 pm
Forum: Card Coding
Topic: Ponder & sensei's divining top (working with tokens)
Replies: 0
Views: 822

Ponder & sensei's divining top (working with tokens)

Necessary tokens of Look [card] name=Look-Look top 3 cards id=-704579 auto=counter(0/0,1,hand) all(*|myhand) auto=draw:3 auto=@movedto(this|nonbattlezone): token(-704580) auto=moveto(exile) all(this) type=nothing [/card] [card] name=Look-Put cards on top id=-704580 auto=choice name(Put cards on top)...
by dber
Thu Oct 11, 2012 1:14 pm
Forum: Card Coding
Topic: Delver of secrets (working)
Replies: 2
Views: 818

Re: Delver of secrets (working)

Daemonfey wrote:Delver is Human Wizard.
Lol true xD

Now is fixed.
by dber
Thu Oct 11, 2012 9:05 am
Forum: Card Coding
Topic: Help! codes for MEMORICIDE
Replies: 1
Views: 521

Re: Help! codes for MEMORICIDE

LuLu wrote:guys can you make a code of memoricide
It is impossible to implement "Memoricide". Why? Because "naming" cards is not implemented yet.
Same for "Cabal therapy" and others
by dber
Wed Oct 10, 2012 11:29 pm
Forum: Card Coding
Topic: Delver of secrets (working)
Replies: 2
Views: 818

Delver of secrets (working)

Here is the code [card] name=Delver of Secrets auto=@movedto(*[instant;sorcery]|myhand) from(mylibrary) restriction{mydrawonly}: flip(Insectile Aberration) text=At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed ...
by dber
Mon Oct 08, 2012 11:09 am
Forum: Card Coding
Topic: "Tap target" IA issue
Replies: 0
Views: 429

"Tap target" IA issue

I don't know If you had that problem but I have it. The bot when plays spells like "Springleaf Drum" or "Heritage druid" keeps blocked with the text "Tap target" and that's because he wants to activate their mana abilities tapping his creatures as a cost, but the bot doesn't like that cost, so keeps...
by dber
Thu Mar 15, 2012 1:03 am
Forum: Card Coding
Topic: Dredge cards NOW FIXED
Replies: 7
Views: 1260

Re: Dredge cards NOW FIXED

What About Raven's Crime (EVE) Retrace? Sorry if in wrong spot seen it come and go. I want it bad. Also is there a way to make Life from a Loam work with only 1 or 2 lands in graveyard? It says up to 3 and I can highlight 2 lands but not add them to my hand...Only 3 works. When you have an <upto:n>...
by dber
Mon Mar 12, 2012 10:36 am
Forum: Card Coding
Topic: Dredge cards NOW FIXED
Replies: 7
Views: 1260

Re: Dredge cards NOW FIXED

How about Life From A Loam? [card] name=Life from the Loam target=<upto:3>land|mygraveyard auto=moveto(myhand) autograveyard=aslongas(Dredge|mybattlefield) token(-22233350) <1 autograveyard=@movedto(this|myhand) from(mygraveyard): deplete:3 text=Return up to three target land cards from your gravey...
by dber
Sun Mar 11, 2012 1:05 pm
Forum: Card Coding
Topic: Unsupported Cards
Replies: 50
Views: 10226

Re: Unsupported Cards

I created this topic for cards that are on the unsupported list that can be coded using current codes or very minor workarounds. I dont know if this one will qualify since it doesnt follow game rules and looks like it uses a pretty major workaround. What happens if the card costs more than its prin...
by dber
Sun Mar 11, 2012 3:59 am
Forum: Card Coding
Topic: Unsupported Cards
Replies: 50
Views: 10226

Re: Unsupported Cards

What about this convoke code: [card] name=Sundering Vitae auto=destroy target(artifact,enchantment) autohand={0}:name(Convoke green) tap target(<anyamount>creature[-tapped;green]|mybattlefield) && all(this|myHand) counter(0/0,1,convokedgreen) ueot autohand={0}:name(Convoke othercolor) tap target(<an...