Search found 260 matches

by ph34rbot
Thu Jul 01, 2010 10:12 pm
Forum: Borderline & Crappy - Not added
Topic: Eldrazi Monument (Borderline- Require Confirmation)
Replies: 12
Views: 2978

Re: Eldrazi Monument (Borderline- Require Confirmation)

This code emulates the funtionality of the card pretty well, the upcost one shows several bugs. [card] name=Eldrazi Monument auto=lord(creature|myBattlefield) 1/1 auto=lord(creature|mybattlefield) flying auto=lord(creature|mybattlefield) indestructible auto=@each myupkeep:moveTo(mygraveyard) target(...
by ph34rbot
Thu Jul 01, 2010 10:04 pm
Forum: Bug reports
Topic: Pelakka wurm's code is wrong in the svn
Replies: 2
Views: 494

Pelakka wurm's code is wrong in the svn Current code in the svn. At revision: 2107 [card] name=Pelakka Wurm abilities=trample auto=life:7 auto=@movedTo(this|mygraveyard) from(myBattlefield):draw:1 controller text=Defender -- {T}: Add {G} to your mana pool for e...
by ph34rbot
Wed Jun 30, 2010 3:39 am
Forum: Git & Programmers' section
Topic: quiestion on method abilityEfficiency
Replies: 1
Views: 574

quiestion on method abilityEfficiency

if (dynamic_cast<AStandardRegenerate *>(a)) return BAKA_EFFECT_GOOD;
if (dynamic_cast<AStandardRegenerate *>(a)) return BAKA_EFFECT_BAD;

it's ambigous, why are those codelines together?
Could this be the reason that the AI doesn't use the regenerate abbility?
by ph34rbot
Wed Jun 23, 2010 5:11 am
Forum: Card Coding
Topic: Violent Ultimatum (require confirmation)
Replies: 11
Views: 1145

Violent Ultimatum (require confirmation) [card] name=Violent Ultimatum target=* auto=destroy auto=destroy target(*) auto=token(-175135) text=Destroy three target permanents. mana={B}{B}{R}{R}{R}{G}{G} type=Sorcery [/card] [card] name=Violent Ultimatum Destructio...
by ph34rbot
Wed Jun 23, 2010 12:16 am
Forum: Working & Added
Topic: Agony Warp (Working && Added)
Replies: 1
Views: 554

Agony Warp (Working && Added) [card] name=Agony Warp target=creature auto=-3/0 auto=0/-3 target(creature) text=Target creature gets -3/-0 until end of turn. -- Target creature gets -0/-3 until end of turn. mana={U}{B} type=Instant [/card] Doing some t...
by ph34rbot
Tue Jun 22, 2010 1:48 am
Forum: Working & Added
Topic: Nirkana Revenant (Working and Added)
Replies: 15
Views: 2928

Nirkana Revenant (Working and Added) [card] name=Nirkana Revenant auto={B}:1/1 auto=@tapped(swamp|mybattlefield): add{B} text=Whenever you tap a Swamp for mana, add {B} to your mana pool (in addition to the mana the land produces). -- {B}, Nirkana Revenant g...
by ph34rbot
Mon Jun 21, 2010 3:34 pm
Forum: Borderline & Crappy - Not added
Topic: Order of Yawgmoth (Working - Borderline)
Replies: 16
Views: 3298

Re: Order of Yawgmoth (and one card question)

Cards with "discrad" aren't added to the game, this ability lets you make a choice of what card to discard, and I think the AI ins't capable of doing tat.

From now only cards that say "discard at random" are codeable.
by ph34rbot
Sun Jun 20, 2010 5:49 pm
Forum: Card Coding
Topic: Emeria, the Sky Ruin (needs more test)
Replies: 5
Views: 579

Emeria, the Sky Ruin (needs more test) [card] name=Emeria, the Sky Ruin auto=tap auto={T}:Add {W} auto=@each my upkeep:aslongas(plains|myBattlefield) may moveto(myBattlefield) target(creature|myGraveyard) >6 text=Emeria, the Sky Ruin enters the battlefield tap...
by ph34rbot
Mon Jun 14, 2010 10:29 pm
Forum: Card Coding
Topic: Master Transmuter (Working)
Replies: 1
Views: 387

Master Transmuter (Working) [card] name=Master Transmuter auto={U}{T}:token(-179252) && moveTo(ownerhand) notatarget(artifact|myBattlefield) text={U}, {T}, Return an artifact you control to its owner's hand: You may put an artifact card from your ha...
by ph34rbot
Fri Feb 05, 2010 3:15 am
Forum: Archives
Topic: WORLDWAKE (56/145) PreRelease [Final Update]
Replies: 36
Views: 13567

Re: WORLDWAKE (56/145) PreRelease [Final Update]

Fix for Stoneforge Mystic, the card wasn't properly coded kida new, don't know if this is the right place [card] name=Stoneforge Mystic auto=may moveTo(myhand) target(equipment|mylibrary) auto={1}{W}{T}:moveTo(myBattlefield) target(equipment|myhand) text=When Stoneforge Mystic enters the battlefield...