Search found 1163 matches
- Fri Feb 19, 2010 9:34 pm
- Forum: Bug reports
- Topic: Bugs 0.10.1
- Replies: 478
- Views: 109633
Re: Bugs 0.10.1
Psy, thanks, yeah, I've noticed that. I hadn't realized we have TSB/TSP seperate... that's a little different, but it works out alright. Are there any other files that use nonstandard rarities, that I can check for compatibility? I think PPR is the only other set which has cards with nonstandard ra...
- Fri Feb 19, 2010 8:54 pm
- Forum: Bug reports
- Topic: Bugs 0.10.1
- Replies: 478
- Views: 109633
Re: Bugs 0.10.1
Timeshifted cards only exist in TSB, none are in TSP (for which the error was reported). Checking how the booster code can deal with TSB would still be good, but the "S" rarity can't be responsible for crashes with TSP boosters.
- Fri Feb 19, 2010 11:21 am
- Forum: Bug reports
- Topic: Bugs 0.10.1
- Replies: 478
- Views: 109633
Re: Bugs 0.10.1
I'm talking about premade R/G deck as initial. It is erased every time as I create and save my own deck. Well, that's how the game is designed. The premade deck is only there to give you some quick action without the need to build a deck. It's like a deck that a friend lends you so that you can try...
- Fri Feb 19, 2010 10:54 am
- Forum: Bug reports
- Topic: Bugs 0.10.1
- Replies: 478
- Views: 109633
Re: Bugs 0.10.1
I'm not sure I understand your problem. You cannot "break" a deck. If you mean that you overwrote a deck that you wanted to keep, then changing the profile won't give you the old deck file back - in this case, the solution is to simply rebuild the deck that you overwrote. If you *do* need to delete ...
- Fri Feb 19, 2010 10:18 am
- Forum: Bug reports
- Topic: Bugs 0.10.1
- Replies: 478
- Views: 109633
Re: Bugs 0.10.1
Is there any possibility to change/reset my current game profile? I actually don't like and sometimes even don't have possibility to connect my psp and remove profile files. Very annoying. Sorry if this issue is already in list or was mentioned and discussed before. Thanks Why not simply create a n...
- Fri Feb 19, 2010 8:28 am
- Forum: Compilation & Sources
- Topic: How to Compile a PSP Eboot ?
- Replies: 12
- Views: 7252
Re: compiling a Psp eboot
bcdiscman: Thanks for writing these instructions.
What do you guys think, should I replace the Miki instructions with these? (after an update, since the manual editing of a file will hopefully not be necessary anymore in the future)?
- Thu Feb 18, 2010 9:57 pm
- Forum: Custom Cards & Images
- Topic: "Real Magic" Graphic Mod v0.9.2 & All Card Images
- Replies: 281
- Views: 180909
Re: "Real Magic" Graphic Mod v0.9.2 & All Card Images
That's a known bug in 0.10.1, it will be fixed in the next version.paleh0rse wrote:When I went to look at the card art in the trophies area the revised set was all off by 1 w/ the top card being a token.
- Thu Feb 18, 2010 9:09 pm
- Forum: Misc
- Topic: Query Regarding Protection
- Replies: 3
- Views: 1523
Re: Query Regarding Protection
No need to, I'll open a ticket in the bugtracker and link to this thread.
- Thu Feb 18, 2010 8:51 pm
- Forum: Misc
- Topic: Query Regarding Protection
- Replies: 3
- Views: 1523
Re: Query Regarding Protection
Your understanding of the game rules is correct (better than mine in fact, because I had to look it up ;) ), so if the game behaves as you describe, then that's a bug. For reference, the respective rules: 702.14c A permanent or player with protection can't be enchanted by Auras that have the stated ...
- Thu Feb 18, 2010 5:23 pm
- Forum: Card Coding
- Topic: How to code cards with reduced manacost ? (Non Working)
- Replies: 3
- Views: 1480
Re: Card Abilities help
Modifying casting costs, or alternative casting costs in general, are not possible yet. You could try to simulate the effect with lots of conditional "moveto" operations (i.e. "if this card is in my hand, and I have 3 artifacts in play, then pay 7 mana and move this card to the battlefield. if I hav...