Search found 50 matches

by pankdm
Sun Oct 13, 2013 5:45 am
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 113441

Re: Bugs SVN

The fix is the following: https://github.com/pankdm/wagic/commit/6ccf3cb87049c2ee39187ab615b9dd759ee65d6a. It needs the change of source code. It's not in the main svn yet. I plan to backport all the changes in a few days. But you can get the latest version fron github: https://github.com/pankdm/wag...
by pankdm
Sat Oct 12, 2013 9:46 pm
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 113441

Re: Bugs SVN

I confirm that Austere command is not working and I have no idea how to make it work. So it would be better to remove it form mtg.txt to unsupported. Crypt Incursion -- fixed. Auras coming into play from any zone except stack is a known issue and currently it is a limitation of the engine. Actually,...
by pankdm
Thu Oct 10, 2013 7:42 pm
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 113441

Re: Bugs SVN

I am working on this currently. But there are a tone of cards. Should I post all fixes here. I would not mind getting write priviledges to the svn but I understand that can not be given out lightly. I am not perfect with the code but I understand most of it and the rules of the game as well as how ...
by pankdm
Thu Oct 10, 2013 6:41 am
Forum: Code submission
Topic: [CODE] Reveal and Scry
Replies: 24
Views: 3603

Re: [CODE] Reveal and Scry

I started looking at this piece of code and I am really surprised on how small is the change. Awesome! But when revealing the card lets you see the entire library and know which cards will come next. So this looks more like a workaround.. Can it be done in the way that the cards except the first "po...
by pankdm
Wed Oct 09, 2013 11:53 am
Forum: Code submission
Topic: [CODE] Counterspell to zone
Replies: 5
Views: 920

Re: [CODE] Counterspell to zone

Wow, great! It seems like you have a lot of patches available! I will try to verify and commit them as long as I have time (I can't commit new code without checking it first, and it takes time to dig deeper into the mazes of wagic project :))
by pankdm
Mon Oct 07, 2013 2:03 pm
Forum: Code submission
Topic: [CODE] Counterspell to zone
Replies: 5
Views: 920

Re: [CODE] Counterspell to zone

Thank you for this patch! I've started testing and reviewing it: see commits (https://github.com/pankdm/wagic/commit/aa193bf01bbe87c5f59462ffc60945eeb67b5c4e, https://github.com/pankdm/wagic/commit/5a27fe4c9bffec664ca4e3a57e31848f5437850d) in my experimental branch on github. Looks good to me, excep...
by pankdm
Thu Oct 03, 2013 3:56 pm
Forum: Card Coding
Topic: One question
Replies: 1
Views: 326

Re: One question

Threre is already coded card with similar effect. For example: [card] name=Crosstown Courier auto=@combatdamaged(player) from(this):deplete:thatmuch opponent text=Whenever Crosstown Courier deals combat damage to a player, that player puts that many cards from the top of his or her library into his ...
by pankdm
Wed Oct 02, 2013 7:43 pm
Forum: Custom Cards & Images
Topic: CCGHQ Images (480x680) Full Collection
Replies: 30
Views: 10363

Re: CCGHQ Images (480x680) Full Collection

It seems like the token for Goblin Assault (id=174939, set=ALA) is missing.
The image could be used the same as for Dragon Fodder (id=174936, set=ALA).
by pankdm
Wed Oct 02, 2013 7:27 am
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 113441

Re: Bugs SVN

Awesome work! Don't worry, it will be added soon.
by pankdm
Thu Sep 26, 2013 5:37 am
Forum: Custom Cards & Images
Topic: CCGHQ Images (480x680) Full Collection
Replies: 30
Views: 10363

Re: CCGHQ Images (480x680) Full Collection

I've started using and could say that it's awesome!
The quality is great! And I think it will be very convenient to have this kind of structure (instead of 1 zip file),