Search found 71 matches

by Jeck
Sat Feb 20, 2010 2:56 pm
Forum: Bug reports
Topic: Bugs 0.10.1
Replies: 478
Views: 109633

Re: Bugs 0.10.1

It might make more sense to merge them, definitely. The code all relies on the new pack system, really I only made a few changes to make certain it loaded a booster.txt for each set, where possible. The important part is this line in the pack file: <slot copies="1" pool="all set:TSB;"> <random_card>...
by Jeck
Fri Feb 19, 2010 9:21 pm
Forum: Bug reports
Topic: Bugs 0.10.1
Replies: 478
Views: 109633

Re: Bugs 0.10.1

Psy, thanks, yeah, I've noticed that. I hadn't realized we have TSB/TSP seperate... that's a little different, but it works out alright. Are there any other files that use nonstandard rarities, that I can check for compatibility? I've fixed all errors handling 'S' rarities, and added a pack file to ...
by Jeck
Fri Feb 19, 2010 4:53 pm
Forum: Bug reports
Topic: Bugs 0.10.1
Replies: 478
Views: 109633

Re: Bugs 0.10.1

Interesting. If you're using 10.1, then all booster packs use the same code... one issue that could be happening is that timespiral-timeshifted cards use the unsupported rarity 'S', which could confuse the system. Buying booster packs recently changed a lot in SVN, so I'll check to see if this issue...
by Jeck
Wed Feb 17, 2010 5:01 pm
Forum: Deck Editor
Topic: Please Post Deck Editor Feedback
Replies: 4
Views: 3352

Re: Deck Editor Feedback / Usage Study

Also, I'm not sure what you mean about the right half of the cards? I play with the card art on all of my collection & even if I didn't... aren't the mana cost and the power/toughness of a card on the right hand side? I don't think I'd like it if these weren't displayed. Wow, thanks for this commen...
by Jeck
Wed Feb 17, 2010 2:46 pm
Forum: Code submission
Topic: [CODE] New Deck Editor
Replies: 16
Views: 6358

Re: New Deck Editor

Oh, one thing I forgot: I really like your idea to use filter icons. The current SVN has a filtering system I wrote, but adding iconic representations would be a really neat idea..
by Jeck
Wed Feb 17, 2010 2:45 pm
Forum: Code submission
Topic: [CODE] New Deck Editor
Replies: 16
Views: 6358

Re: New Deck Editor

Heh, nice. I'll download and check this out today- it looks like you've added a text overview, which is a very needed feature imho. If you're interested, I've started a thread asking for suggestions about the deck editor, please check out http://wololo.net/forum/viewtopic.php?f=14&t=1178 . It would ...
by Jeck
Wed Feb 17, 2010 7:56 am
Forum: Deck Editor
Topic: Please Post Deck Editor Feedback
Replies: 4
Views: 3352

Please Post Deck Editor Feedback

I thought it might be handy to get some information about how different people use the deck editor, and the kind of features that they'd like to see in it. Please note that there is no guarantee that anything in this thread will be implemented, but I promise to read everything :P. I've invited the r...
by Jeck
Tue Feb 16, 2010 6:50 pm
Forum: Game Mode
Topic: EDH etc. in future releases
Replies: 4
Views: 2433

Re: EDH etc. in future releases

One of the things most definitely needed for future releases will be special format decks, so keep track of any good ones. There might be a use for them soon :)
by Jeck
Tue Feb 16, 2010 6:44 pm
Forum: Game Mode
Topic: EDH etc. in future releases
Replies: 4
Views: 2433

Re: EDH etc. in future releases

Shhh. Don't spoil our secret plans :P Not this release, but keep an eye on next few after it :P
by Jeck
Tue Feb 16, 2010 1:04 am
Forum: Custom Sets
Topic: Custom Game Type - Development
Replies: 63
Views: 22742

Re: Custom Game Type - Development

I'm not certain, but I think you can add a trigger when a card is moved to the stack to bury all copies of that card on the field... something like @movedTo(this|mystack):moveTo(myGraveyard) all(whatever)

Would that work to limit upgrades in effect?