Search found 71 matches
- Sat Feb 20, 2010 2:56 pm
- Forum: Bug reports
- Topic: Bugs 0.10.1
- Replies: 478
- Views: 109633
Re: Bugs 0.10.1
It might make more sense to merge them, definitely. The code all relies on the new pack system, really I only made a few changes to make certain it loaded a booster.txt for each set, where possible. The important part is this line in the pack file: <slot copies="1" pool="all set:TSB;"> <random_card>...
- Fri Feb 19, 2010 9:21 pm
- Forum: Bug reports
- Topic: Bugs 0.10.1
- Replies: 478
- Views: 109633
Re: Bugs 0.10.1
Psy, thanks, yeah, I've noticed that. I hadn't realized we have TSB/TSP seperate... that's a little different, but it works out alright. Are there any other files that use nonstandard rarities, that I can check for compatibility? I've fixed all errors handling 'S' rarities, and added a pack file to ...
- Fri Feb 19, 2010 4:53 pm
- Forum: Bug reports
- Topic: Bugs 0.10.1
- Replies: 478
- Views: 109633
Re: Bugs 0.10.1
Interesting. If you're using 10.1, then all booster packs use the same code... one issue that could be happening is that timespiral-timeshifted cards use the unsupported rarity 'S', which could confuse the system. Buying booster packs recently changed a lot in SVN, so I'll check to see if this issue...
- Wed Feb 17, 2010 5:01 pm
- Forum: Deck Editor
- Topic: Please Post Deck Editor Feedback
- Replies: 4
- Views: 3352
Re: Deck Editor Feedback / Usage Study
Also, I'm not sure what you mean about the right half of the cards? I play with the card art on all of my collection & even if I didn't... aren't the mana cost and the power/toughness of a card on the right hand side? I don't think I'd like it if these weren't displayed. Wow, thanks for this commen...
- Wed Feb 17, 2010 2:46 pm
- Forum: Code submission
- Topic: [CODE] New Deck Editor
- Replies: 16
- Views: 6358
Re: New Deck Editor
Oh, one thing I forgot: I really like your idea to use filter icons. The current SVN has a filtering system I wrote, but adding iconic representations would be a really neat idea..
- Wed Feb 17, 2010 2:45 pm
- Forum: Code submission
- Topic: [CODE] New Deck Editor
- Replies: 16
- Views: 6358
Re: New Deck Editor
Heh, nice. I'll download and check this out today- it looks like you've added a text overview, which is a very needed feature imho. If you're interested, I've started a thread asking for suggestions about the deck editor, please check out http://wololo.net/forum/viewtopic.php?f=14&t=1178 . It would ...
- Wed Feb 17, 2010 7:56 am
- Forum: Deck Editor
- Topic: Please Post Deck Editor Feedback
- Replies: 4
- Views: 3352
Please Post Deck Editor Feedback
I thought it might be handy to get some information about how different people use the deck editor, and the kind of features that they'd like to see in it. Please note that there is no guarantee that anything in this thread will be implemented, but I promise to read everything :P. I've invited the r...
- Tue Feb 16, 2010 6:50 pm
- Forum: Game Mode
- Topic: EDH etc. in future releases
- Replies: 4
- Views: 2433
Re: EDH etc. in future releases
One of the things most definitely needed for future releases will be special format decks, so keep track of any good ones. There might be a use for them soon 
- Tue Feb 16, 2010 6:44 pm
- Forum: Game Mode
- Topic: EDH etc. in future releases
- Replies: 4
- Views: 2433
Re: EDH etc. in future releases
Shhh. Don't spoil our secret plans
Not this release, but keep an eye on next few after it 
- Tue Feb 16, 2010 1:04 am
- Forum: Custom Sets
- Topic: Custom Game Type - Development
- Replies: 63
- Views: 22742
Re: Custom Game Type - Development
I'm not certain, but I think you can add a trigger when a card is moved to the stack to bury all copies of that card on the field... something like @movedTo(this|mystack):moveTo(myGraveyard) all(whatever)
Would that work to limit upgrades in effect?
Would that work to limit upgrades in effect?