Search found 222 matches
- Sat Oct 02, 2010 12:34 am
- Forum: Custom Sets
- Topic: MTG Remastered Editions
- Replies: 133
- Views: 47669
Re: MTG Remastered Editions
Looks good, but I'd lose the black boarder (to keep cards as large as possible). 
- Mon Sep 20, 2010 9:49 pm
- Forum: Discussion & Misc
- Topic: Progress on Becomes() and Aura - Status ?
- Replies: 4
- Views: 2618
Re: Enchantment Creatures
Thanks Zethfox, boiling it down to such simple terms allows it to make sense to "simpletons" such as myself - LOL. I wish I had the time to learn c++ and the time to help, but again you Dev's are doing a great job.Zethfox wrote:sense each time it changes it pretty much starts fresh...
- Mon Sep 20, 2010 5:02 pm
- Forum: Discussion & Misc
- Topic: Progress on Becomes() and Aura - Status ?
- Replies: 4
- Views: 2618
Re: Enchantment Creatures
Ok, I wasn't trying to be insulting or anything. I just thought that if they were codeable it would make it possible to add a whole lot of other types of cards which have similar mechanics such as: morph: http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=116385&type=card or changing abili...
- Mon Sep 20, 2010 12:54 pm
- Forum: Discussion & Misc
- Topic: Progress on Becomes() and Aura - Status ?
- Replies: 4
- Views: 2618
Progress on Becomes() and Aura - Status ?
Has there been any progress in the "becomes" command that would allow cards to be coded such as: http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=5785&type=card&options=rotate720 or http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=5787&type=card or http://gatherer.wizards.com...
- Mon Sep 20, 2010 3:39 am
- Forum: PSP General Discussion
- Topic: PSP2?
- Replies: 4
- Views: 2207
Re: PSP2?
PSP2 Confirmed. Sony has built a prototype version of a PSP2 – a next-generation handheld gaming device – and the company is already handing out units to video game developers. That's the word this week from Netherrealm, the studio responsible for the Mortal Kombat franchise. According to Netherreal...
- Fri Jun 25, 2010 4:15 pm
- Forum: PSP General Discussion
- Topic: PSP2?
- Replies: 4
- Views: 2207
PSP2?
I've read several rumors about a Sony "PSP2" being in the works. Such as this one:http://www.crunchgear.com/2010/05/17/the-psp-2-will-be-expletive-powerful/ or this one: http://gear.ign.com/articles/948/948234p1.html . Has anyone heard anything about this? Is it just a rumor or is this indeed the re...
- Fri Jun 25, 2010 3:22 pm
- Forum: Half Byte Loader
- Topic: PS1 Games?
- Replies: 5
- Views: 3188
PS1 Games?
First let me congratulate everyone on the success of HBL. it is a truly great program. The main reason that I hacked my PSP (Ged-d) is that I have over 40 PS1 games that I own and still love to play and of course I can play them on a hacked PSP after I run them through PopstationGUI. I was wondering...
- Mon May 17, 2010 9:39 pm
- Forum: Misc
- Topic: thinking about upgrading cfw
- Replies: 3
- Views: 1687
Re: thinking about upgrading cfw
I personally have never had a problem with any homebrew programs since I switched to CFW 5.50 gen-d and had no issues with bricking of my PSP. If you are using your CFW and memory stick to back-up your UMD's it may be a good choice IMHO (we don't discuss piracy of games, nor is it approved of on thi...
- Mon Mar 01, 2010 5:00 pm
- Forum: Custom Cards & Images
- Topic: "Real Magic" Graphic Mod v0.9.2 & All Card Images
- Replies: 281
- Views: 180908
Re: Create Deck exception...?
...but I downloaded Wagic v0.9.2 Realmagic Full.zip and deleted the old WTH folder before installing it on my PsP. Isn't it supposed to be a full download that should work straightaway? What do I do to fix it? First re-download Wagic 0.10.1 and reinstall it to your PSP (to get a clean install) then...
- Fri Feb 19, 2010 3:11 pm
- Forum: Compilation & Sources
- Topic: How to Compile a PSP Eboot ?
- Replies: 12
- Views: 7252
Re: compiling a Psp eboot
Well, I was really thinking you "need" to do the make clean first. If I just enter make I always got the same error message I agree that "make clean" may not always/or even usually be needed...but I thought this was an example of good compiling practice (better safe than sorry) & performing the mak...