Search found 222 matches
- Thu Dec 02, 2010 8:53 pm
- Forum: Card Coding
- Topic: New Programing Codes Yet?
- Replies: 3
- Views: 828
Re: New Programing Codes Yet?
Zeth, LOL! I actually started to post almost the exact same response about all the work you and Dr. S and the rest of the Dev's have done & are continuing to do!! I decided to delete it because I was afraid it would sound to mean. Thanks for making me laugh and THANK YOU for all the work you all are...
- Wed Dec 01, 2010 12:13 pm
- Forum: Card Coding
- Topic: Genesis Chamber (Working - Crappy)
- Replies: 19
- Views: 3186
Re: Genesis Chamber (Working - Crappy)
You can create a token in opponentbattlefield just by adding " opponent" after the token creation command. I took this from hunted creatures (like Hunted Dragon) which are in mtg.txt Hunted dragon in mtg.txt uses a work-around that is borderline at best. auto=token(Knight,Creature Token Knight,2/2,...
- Wed Dec 01, 2010 2:37 am
- Forum: Card Coding
- Topic: Genesis Chamber (Working - Crappy)
- Replies: 19
- Views: 3186
Re: Genesis Chamber (Working - Crappy)
This card is not yet code-able because you cannot currently put a token into play in your opponent's battlefield (not sure why). If it is ever done though, I believe this would be a closer working parsing for the card: [card] name=Genesis Chamber auto=@movedto(creature[-token]|myBattlefield):aslonga...
- Wed Dec 01, 2010 2:05 am
- Forum: Card Coding
- Topic: Inquiry: Energy Chamber
- Replies: 2
- Views: 917
Re: Inquiry: Energy Chamber
I'm not sure this card is code-able at this time. the closest I could get was: [card] name=Energy Chamber auto=@each my upkeep:choice name(+1/+1) && counter(1/1,1) target(artifact[creature]) auto=@each my upkeep:choice name(charge) && counter(0/0.1.Charge) target(artifact[-creature]) text=At the beg...
- Tue Nov 30, 2010 4:28 pm
- Forum: Card Coding
- Topic: Inquiry: Simulacrum
- Replies: 2
- Views: 633
Inquiry: Simulacrum
Unless I just cannot figure it out: This card (found in primitives) is broken/doesn't work. You can target one of creatures but then nothing happens. http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=2128&type=card As coded in primitives file: [card] name=Simulacrum target=creature|myBatt...
- Tue Nov 30, 2010 11:06 am
- Forum: Card Coding
- Topic: Afiya Grove (requires confirmation)
- Replies: 1
- Views: 587
Afiya Grove (requires confirmation)
I believe this is a working parsing of "Afiya Grove". I have played multi-games and it seems to work as it should but any questions/comments would be appreciated. http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=3374&type=card [card] name=Afiya Grove auto=counter(1/1,3) auto=@each my upk...
- Tue Nov 23, 2010 3:31 am
- Forum: Card Coding
- Topic: Academy Rector (Requires Confirmation)
- Replies: 4
- Views: 994
Academy Rector (Requires Confirmation)
http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=15138&type=card I have tested this card in multiple decks and it seems to work correctly (but of course with my track record -- of making stupid mistakes -- I would appreciate it if someone could confirm this parsing for me). [card] name=...
- Mon Nov 22, 2010 9:59 pm
- Forum: Card Coding
- Topic: Kaervek's spite: seems to work
- Replies: 5
- Views: 1160
Re: Kaervek's spite: seems to work
It is an interesting work around but I believe (and correct me if I'm wrong) that if sacrificing your hand and all your permanents in play are part of the cost... then if an opponent should counter this card -- your hand and all those permanents still get sac'ed and then the effect fizzles where as ...
- Tue Nov 16, 2010 11:21 am
- Forum: Card Coding
- Topic: Abyssal Hunter (Requires Confirmation)
- Replies: 14
- Views: 2427
Re: Abyssal Hunter (Requires Confirmation)
Thanks Zeth, I researched this and see now that you are correct. MTG actually changed/clarified that rule based on this card in 2004. (anyone interested can see the ruling at the bottom of the gather page for Abyssal Hunter).
http://gatherer.wizards.com/pages/Card/ ... rseid=3272
http://gatherer.wizards.com/pages/Card/ ... rseid=3272
- Mon Nov 15, 2010 11:46 pm
- Forum: Card Coding
- Topic: Abuna's Chant (Not Working)
- Replies: 4
- Views: 1366
Re: Abuna's Chant (Requires Confirmation)
crepes!!! I see it now (don't know how I missed it), it does double which ever choice you choose. Good catch guys & sorry I missed it and wasted your time. 