Search found 222 matches

by bcdiscman
Thu Dec 02, 2010 8:53 pm
Forum: Card Coding
Topic: New Programing Codes Yet?
Replies: 3
Views: 828

Re: New Programing Codes Yet?

Zeth, LOL! I actually started to post almost the exact same response about all the work you and Dr. S and the rest of the Dev's have done & are continuing to do!! I decided to delete it because I was afraid it would sound to mean. Thanks for making me laugh and THANK YOU for all the work you all are...
by bcdiscman
Wed Dec 01, 2010 12:13 pm
Forum: Card Coding
Topic: Genesis Chamber (Working - Crappy)
Replies: 19
Views: 3186

Re: Genesis Chamber (Working - Crappy)

You can create a token in opponentbattlefield just by adding " opponent" after the token creation command. I took this from hunted creatures (like Hunted Dragon) which are in mtg.txt Hunted dragon in mtg.txt uses a work-around that is borderline at best. auto=token(Knight,Creature Token Knight,2/2,...
by bcdiscman
Wed Dec 01, 2010 2:37 am
Forum: Card Coding
Topic: Genesis Chamber (Working - Crappy)
Replies: 19
Views: 3186

Re: Genesis Chamber (Working - Crappy)

This card is not yet code-able because you cannot currently put a token into play in your opponent's battlefield (not sure why). If it is ever done though, I believe this would be a closer working parsing for the card: [card] name=Genesis Chamber auto=@movedto(creature[-token]|myBattlefield):aslonga...
by bcdiscman
Wed Dec 01, 2010 2:05 am
Forum: Card Coding
Topic: Inquiry: Energy Chamber
Replies: 2
Views: 917

Re: Inquiry: Energy Chamber

I'm not sure this card is code-able at this time. the closest I could get was: [card] name=Energy Chamber auto=@each my upkeep:choice name(+1/+1) && counter(1/1,1) target(artifact[creature]) auto=@each my upkeep:choice name(charge) && counter(0/0.1.Charge) target(artifact[-creature]) text=At the beg...
by bcdiscman
Tue Nov 30, 2010 4:28 pm
Forum: Card Coding
Topic: Inquiry: Simulacrum
Replies: 2
Views: 633

Inquiry: Simulacrum

Unless I just cannot figure it out: This card (found in primitives) is broken/doesn't work. You can target one of creatures but then nothing happens. http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=2128&type=card As coded in primitives file: [card] name=Simulacrum target=creature|myBatt...
by bcdiscman
Tue Nov 30, 2010 11:06 am
Forum: Card Coding
Topic: Afiya Grove (requires confirmation)
Replies: 1
Views: 587

Afiya Grove (requires confirmation)

I believe this is a working parsing of "Afiya Grove". I have played multi-games and it seems to work as it should but any questions/comments would be appreciated. http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=3374&type=card [card] name=Afiya Grove auto=counter(1/1,3) auto=@each my upk...
by bcdiscman
Tue Nov 23, 2010 3:31 am
Forum: Card Coding
Topic: Academy Rector (Requires Confirmation)
Replies: 4
Views: 994

Academy Rector (Requires Confirmation)

http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=15138&type=card I have tested this card in multiple decks and it seems to work correctly (but of course with my track record -- of making stupid mistakes -- I would appreciate it if someone could confirm this parsing for me). [card] name=...
by bcdiscman
Mon Nov 22, 2010 9:59 pm
Forum: Card Coding
Topic: Kaervek's spite: seems to work
Replies: 5
Views: 1160

Re: Kaervek's spite: seems to work

It is an interesting work around but I believe (and correct me if I'm wrong) that if sacrificing your hand and all your permanents in play are part of the cost... then if an opponent should counter this card -- your hand and all those permanents still get sac'ed and then the effect fizzles where as ...
by bcdiscman
Tue Nov 16, 2010 11:21 am
Forum: Card Coding
Topic: Abyssal Hunter (Requires Confirmation)
Replies: 14
Views: 2427

Re: Abyssal Hunter (Requires Confirmation)

Thanks Zeth, I researched this and see now that you are correct. MTG actually changed/clarified that rule based on this card in 2004. (anyone interested can see the ruling at the bottom of the gather page for Abyssal Hunter).

http://gatherer.wizards.com/pages/Card/ ... rseid=3272
by bcdiscman
Mon Nov 15, 2010 11:46 pm
Forum: Card Coding
Topic: Abuna's Chant (Not Working)
Replies: 4
Views: 1366

Re: Abuna's Chant (Requires Confirmation)

crepes!!! I see it now (don't know how I missed it), it does double which ever choice you choose. Good catch guys & sorry I missed it and wasted your time. :o