Search found 122 matches

by Onitenshi
Thu May 27, 2010 8:59 pm
Forum: PSP General Discussion
Topic: M33 6.20 Plugin
Replies: 6
Views: 2091

Re: M33 6.20 Plugin

This is a plugin (no modification or similar, so Dark_Alex has nothing to do with this) for the latest m33 firmware, which should enable playing newer games which need a higher firmware than 5.00. Until now it was possible to patch the games, but you had to patch every single game you want to play o...
by Onitenshi
Wed May 26, 2010 10:41 am
Forum: PSP General Discussion
Topic: M33 6.20 Plugin
Replies: 6
Views: 2091

M33 6.20 Plugin

Original Text: Die letzte Custom Firmware von Dark_Alex vom Oktober 2008 ist noch immer bei vielen Usern beliebt. Und so kommt es, dass sie sich bis heute den GEN-Custom Firmwares verweigern. Da neue Spiele bisher immer einzeln gepatcht werden mussten, war der Zeit- und Aufwandsfaktor nicht gerade k...
by Onitenshi
Wed Apr 28, 2010 8:06 pm
Forum: Card Coding
Topic: Shuffle, Equip, Vanishing, Fading and double target ?
Replies: 6
Views: 614

Re: Help again, please

Tepomaster wrote: I found a way to encode that =)

Code: Select all

auto={3}:equip target(creature[-black]|myBattlefield)
...oh, equip has a target line... :oops:

But this is a good example for things you can look up in the wagic miki
by Onitenshi
Sun Apr 25, 2010 10:41 am
Forum: Card Coding
Topic: Shuffle, Equip, Vanishing, Fading and double target ?
Replies: 6
Views: 614

Re: Help again, please

In this case... if i cant use sacrifice, its more usefull "moveTo", didnt it? Because creatures indestructibles... auto=moveTo(graveyard) all(creatures[black]|myBattlefield) Indestructable creatures still go to the graveyard, if they have a toughness of 0, so both attempts will work I really like t...
by Onitenshi
Sat Apr 24, 2010 7:13 pm
Forum: Card Coding
Topic: Shuffle, Equip, Vanishing, Fading and double target ?
Replies: 6
Views: 614

Re: Help again, please

you should read http://wololo.net/miki/index.php/Wagic/CardCode at first 1- Do as I can make it Suffle the library after an effect? I coded cards that return cards to the library, but when draw card are the following :/ add a "&& shuffle" at the end of your auto-code 2- How can i code a card to NO e...
by Onitenshi
Thu Apr 22, 2010 9:25 pm
Forum: Card Coding & Parser
Topic: Cost Reduction
Replies: 14
Views: 3272

Re: Cost Reduction

That would be awesome, I started with Mirrodin and Affinity was really badass
by Onitenshi
Fri Apr 16, 2010 10:04 pm
Forum: Custom Cards & Images
Topic: Where to find set images with boarders ?
Replies: 2
Views: 801

Re: cards with boarders

the PSP-version of the images have no borders (the original reason was imo the first pics where grabbed from the gatherer, where they had no boarder from the beginning [and it looks better]).
HQ cards seem to have borders, but not the original ones
by Onitenshi
Fri Apr 16, 2010 1:37 pm
Forum: Working & Added
Topic: Chronozoa (Working & Added)
Replies: 7
Views: 879

Re: Chronozoa problem...

Dying token just cease to exist. They don't go in any zone, but they go the graveyard first and then cease to exist... They don't go in any zone, but they still trigger every card that has a "@movedTo" trigger for the designated zone. Before you test several options on the token, I would test if "@...
by Onitenshi
Fri Apr 16, 2010 1:24 pm
Forum: Card Coding
Topic: How to code flashback ? (Working)
Replies: 20
Views: 1857

Re: Flashback cards

I haven't tested this, but couldn't there be a possibility to get a workaround with the copy-keyword for all flashback-cards without a "target="-line? I'm not sure, but I think when I was coding the "Feint"-ability for my custom set, the copied spells where added to the stack while the original card...
by Onitenshi
Fri Apr 16, 2010 1:18 pm
Forum: Custom Cards & Images
Topic: Rise of the Eldrazi (117/248) PREVIEW Update FINAL
Replies: 33
Views: 7570

Re: Rise of the Eldrazi (117/248) PREVIEW Update FINAL

I am not as keen on the code as Dr. Solomat, but could you not fit a 'untap' trigger somewhere in the auto regenerate ability? That would still trigger all the "@tapped"-triggers, which it shouldn't EDIT:Not paying attention to my mechanics basics, I realize that a auto regenerate ability would not...