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by Dr.Solomat
Fri Jan 02, 2009 10:07 am
Forum: Archives
Topic: APOCALYPSE 55/143 (0.9.1 UPDATED)
Replies: 46
Views: 8674

Re: APOCALYPSE 27/143

so here the first version! Next!
by Dr.Solomat
Thu Jan 01, 2009 3:40 pm
Forum: Archives
Topic: PORTAL 121/222 NOW IN MAINGAME
Replies: 19
Views: 2656

PORTAL 121/222 NOW IN MAINGAME

Hi everybody! http://www.germagic.de/editions/pix/logo_p.jpg I finished my work on PORTAL. 122 of 222 cards are playable now! I chose this Edition because it was very easy to convert the cards from it, they are not too complexe! PLAYABLE Highlights: http://sales.starcitygames.com/cardscans/MAGPO1/dr...
by Dr.Solomat
Wed Dec 24, 2008 3:45 pm
Forum: Git & Programmers' section
Topic: "Foreach"
Replies: 3
Views: 675

"Foreach"

Hi everybody and merry christmas,


i was wondering how the keyword "foreach" works! It is explained nowhere! And i only saw it in the code of Relentless Rats, nowhere else!


How does it work? What can i code with it? Only +1/+1 effects?


Thx for your help!
by Dr.Solomat
Fri Dec 19, 2008 11:18 am
Forum: Git & Programmers' section
Topic: Lord ability in instants?
Replies: 2
Views: 651

Lord ability in instants?

Hi everybody, 2 Questions: 1. Is it possible at the moment to use "auto=lord" in instants? And if yes, how many of them? More than just 1? 2. I coded some cards for Visions and stumbled over a card named "Wind Shear". Its an instant and gives every flying attacking creature -2/-2 and they loose flyi...
by Dr.Solomat
Thu Dec 18, 2008 2:20 pm
Forum: Archives
Topic: VISIONS 45/167 (0.9.1 UPDATED)
Replies: 39
Views: 6989

VISIONS 45/167 (0.9.1 UPDATED)

Hi everybody! http://www.magictrade.ch/onlineshop/images/Visions-Logo.jpeg This is Dr.Solomat! I finished my work on VISIONS, set 2 of 3 from the Mirage Block, for Wagic 0.9.1. I sucessfully converted 45 cards out of 167, more was not possible. Histroy: Version 0.3.1 28 Cards Version 0.4.1 35 Cards ...
by Dr.Solomat
Thu Dec 18, 2008 11:59 am
Forum: Git & Programmers' section
Topic: Comes into play effects on creatures
Replies: 14
Views: 1829

Re: Comes into play effects on creatures

I tested Nekrataal and Ukatabi Orang-Utan by using the lines as recommended by shishio. The result is better more or less better then before: PRO: Both creatures effects now work only once (as they should in "real life"), but CONTRA: 1) The targets have to be chosen before Nekrataal and Uktabi come ...
by Dr.Solomat
Wed Dec 17, 2008 2:36 pm
Forum: Git & Programmers' section
Topic: Comes into play effects on creatures
Replies: 14
Views: 1829

Re: Comes into play effects on creatures

most "when comes into play" actions don't work currently. Your code looks correct, it's just that currently, the code doesn't make any difference between: auto={0},{T}: do stuff and auto={0}: do stuff and auto={T}: do stuff and auto=do stuff In other words, the code doesn't do any difference betwee...
by Dr.Solomat
Wed Dec 17, 2008 2:33 pm
Forum: Git & Programmers' section
Topic: Comes into play effects on creatures
Replies: 14
Views: 1829

Re: Comes into play effects on creatures

Hi wololo, well, I told you about Nekrataal and about Uktabi Orang-Utan! But i didn't tell you about Man-o-War! :lol: A card with a comes-into-play-effect and a bounce-effect! ...and...i created it...by aliasing it with unsummon from the REVISED card.dat! It works!!!! But it is displayed totally cra...
by Dr.Solomat
Wed Dec 17, 2008 2:19 pm
Forum: Git & Programmers' section
Topic: Comes into play effects on creatures
Replies: 14
Views: 1829

Re: Comes into play effects on creatures

Hmmm,


maybe this could help!

the target=creature [-black;-atrifact] line could lead to a "one-time destroy effect" like in instants or sorceries..... :ugeek:
I will test it later!


Same thing for Uktabi??
by Dr.Solomat
Wed Dec 17, 2008 2:06 pm
Forum: Git & Programmers' section
Topic: Comes into play effects on creatures
Replies: 14
Views: 1829

Re: Comes into play effects on creatures

the auto line for Orang-Utanis


auto=destroy target (arifact)