Search found 974 matches

by Dr.Solomat
Mon Feb 02, 2009 6:59 pm
Forum: Git & Programmers' section
Topic: Latest Revision
Replies: 11
Views: 1620

Re: Latest Revision

"2. Unzip the Wagic+JGE sources in any directory. It should consist in one “JGE” folder and one “projects” folder"


Maybe its a stupid question, but where do i get the Wagic+JGE sources? Plz help me!
by Dr.Solomat
Mon Feb 02, 2009 6:51 pm
Forum: Archives
Topic: CONFLUX 24/145 NOW IN MAINGAME
Replies: 7
Views: 2187

Re: FLUXCON 24/145

I would put Conflux in. Just for the popularity of the game i would always add the newest magic set. Can't be bad imo.
by Dr.Solomat
Mon Feb 02, 2009 6:49 pm
Forum: Git & Programmers' section
Topic: Latest Revision
Replies: 11
Views: 1620

Re: Latest Revision

Hmmm,

it looks complicated! But i will try! Thx
by Dr.Solomat
Mon Feb 02, 2009 6:47 pm
Forum: Other Languages
Topic: WAGIC 0.31 German Translated
Replies: 3
Views: 952

Re: WAGIC 0.31 German Translated

I am from Germany!
by Dr.Solomat
Sun Feb 01, 2009 4:22 pm
Forum: Git & Programmers' section
Topic: Latest Revision
Replies: 11
Views: 1620

Latest Revision

Hi,


how can I get the latest revision of Wagic working on PSP? I want to code AND test cards with new abilities!
by Dr.Solomat
Fri Jan 30, 2009 8:51 pm
Forum: Archives
Topic: CONFLUX 24/145 NOW IN MAINGAME
Replies: 7
Views: 2187

CONFLUX 24/145 NOW IN MAINGAME

Hi everybody!



I finished my work on Fluxcon [name altered], set 2 of 3 from the Arala Block [name altered].

I sucessfully converted 24 cards out of 145, more was not possible in Wagic 0.3.1.



However, some really cool cards are in the package! Have fun!
by Dr.Solomat
Mon Jan 26, 2009 12:12 pm
Forum: Archives
Topic: LEGENDS (NOW IN MAIN GAME)
Replies: 18
Views: 3528

LEGENDS (NOW IN MAIN GAME)

ATTENTION!!! YOU DON'T NEED TO DOWNLOAD THIS ANYMORE BECAUSE IT WAS INTEGRATED INTO THE MAIN GAME!!!! FILE HAS BEEN DELETED FROM HERE http://www.germagic.de/editions/pix/logo_lg.jpg I finished my work on LEGENDS. 106 of 310 cards are playable now! Legends is an edition where you can find a lot of, ...
by Dr.Solomat
Sun Jan 25, 2009 7:38 pm
Forum: Git & Programmers' section
Topic: Rampage
Replies: 8
Views: 1208

Rampage

Hi wololo,


how do i have to code the ability line for a creature with rampage?

Is it:

abilities=rampage2

or

abilities=rampage 2 ???

thx for answer!
by Dr.Solomat
Sun Jan 25, 2009 11:03 am
Forum: Git & Programmers' section
Topic: Cool deal with multiple abilities
Replies: 4
Views: 900

Re: Cool deal with multiple abilities

@Wololo Just look at the new edition CONFLUX. There are lots of cool creatures/cards that get multiple abilities when activation cost is paid! Spoiler at mtgsalvation.com Examples: Dreadwing colour=Black mana={B} type=Creature subtype=Zombie rarity=Uncommon {1}{U}{R}: Dreadwing gets +3/+0 and gains ...
by Dr.Solomat
Sun Jan 25, 2009 10:48 am
Forum: Archives
Topic: TEMPEST 130/350 Version2
Replies: 6
Views: 1584

Re: TEMPEST 130/350 Version2

Hi wololo,

i did not create a todo_dat for both sets, but that's no problem. I will try to make them the next week.

Tested some cards you called in your last post:

Dimiss works! Perfect!

Blood Frenzy does not work! :(