Search found 18 matches

by Sentinalblade
Thu May 13, 2010 9:52 am
Forum: Card Coding
Topic: Allosaurus Rider (Working)
Replies: 12
Views: 1179

Re: Allosaurus Rider- Cold Snap

couldnt you use autohand along with the moveto command to move the cards to the exile, and then move allosaurus rider to the battlefield?

Sorry this isnt much help. ill actually test when i wake up in a few hours.
by Sentinalblade
Wed Feb 24, 2010 3:08 am
Forum: Card Coding & Parser
Topic: Code to Keyword
Replies: 4
Views: 752

Re: Code to Keyword

It that would be easily possible, i would love that. Having that ability would open alot of avenues on cards, im sure. Just keep it in consideration, if your interested =)
by Sentinalblade
Tue Feb 23, 2010 4:50 am
Forum: Card Coding & Parser
Topic: Code to Keyword
Replies: 4
Views: 752

Re: Code to Keyword

I would like to be able to pass it on... Like first strike or vigilance can be added to a card with an enchantment @each my upkeep: damage:1 controller cant be added to a creature by a scorcery, or enchantment(granted, you could just make the enchantment cause the life loss) I havnt slept in 3 days,...
by Sentinalblade
Tue Feb 23, 2010 1:30 am
Forum: Card Coding & Parser
Topic: Code to Keyword
Replies: 4
Views: 752

Code to Keyword

I have a strange request, Its possible to make a player lose life at the upkeep, but its not an ability in itself. The problem im having is that i would like a scorcery or lord to give this ability to creatures... http://i49.tinypic.com/2njingn.jpg such as this. Itd be great if i could do that with ...
by Sentinalblade
Mon Feb 22, 2010 2:07 am
Forum: Custom Sets
Topic: [Custom Set] Slayers [dropped]
Replies: 22
Views: 7979

Re: [Custom Set] Slayers [Update: 23.01.2010]

Well, with 96 cards, i don't look forward to picking out the id= line in each card. i would be bound to miss quite a few. I have already proven that when testing out cards in SoR
by Sentinalblade
Mon Feb 22, 2010 2:06 am
Forum: Card Coding
Topic: How to code cards with unearth ? (Working)
Replies: 5
Views: 782

Re: Unearth>

Thanks Wololo!

Glad to know i helped push this into consideration =)

Also, its reassuring to hear that the code "seems right", lol. thanks for that.
by Sentinalblade
Sun Feb 21, 2010 7:24 am
Forum: Card Coding
Topic: How to code cards with unearth ? (Working)
Replies: 5
Views: 782

How to code cards with unearth ? (Working)

hey all, i was fiddling around with the idea of unearth last night. But got some mixed results. and pardon my typing, and or logic. its 1:23am [card] id=9999999 name=TEST CARD UNEARTH rarity=C mana={1} type=Creature subtype= TEST autograveyard={1}:moveTo(myBattlefield) && haste && @next my end: bury...
by Sentinalblade
Sun Feb 21, 2010 4:46 am
Forum: Custom Sets
Topic: Symbols of Rage, Custom Set
Replies: 6
Views: 1703

Re: Symbols of Rage, Custom Set

Front Page updated, feel free to comment on what im working on now.

Unfortunately, no release yet. Im hoping ot at least get 40 cards in each color working before i do that.
by Sentinalblade
Sun Feb 21, 2010 4:27 am
Forum: Custom Sets
Topic: [Custom Set] Slayers [dropped]
Replies: 22
Views: 7979

Re: [Custom Set] Slayers [Update: 23.01.2010]

Yea, i realized that was the problem Thanks for the examples and solutions(though, i don't think i will be renaming all those cards) The MSE template is great for auto-naming them and stuff...but i remember reading it only supported up to 5 or 6 numbers...though that doesnt seem right. anyone care t...
by Sentinalblade
Fri Feb 19, 2010 6:19 pm
Forum: Custom Sets
Topic: [Custom Set] Slayers [dropped]
Replies: 22
Views: 7979

Re: [Custom Set] Slayers [Update: 23.01.2010]

Well, that part was only an assumption.

Its just odd that the entire set has 0 cards in it, but several other custom sets work perfectly...so im not doing anything wrong, i dont think. lol