Search found 16 matches

by zhdarkstar
Sat Dec 08, 2012 5:41 pm
Forum: Discussion & Misc
Topic: Cost reducers and X mana cost spells
Replies: 1
Views: 822

Cost reducers and X mana cost spells

I've noticed that cost reducers do not work properly with variable cost spells. Without diving too deep into the code to locate and test the idea myself, I'm thinking that mechanical (but not necessarily visual) support for {X + n} mana cost. I can already see how that might have some initial side e...
by zhdarkstar
Sat Dec 08, 2012 4:09 am
Forum: Card Coding
Topic: Channel (Require Confirmation)
Replies: 3
Views: 774

Channel (Require Confirmation)

I have cracked Channel. It's a token-based workaround but it's 100% functional as written. I had to exile the token after each life channeled because it kept crashing on me when I didn't. I tested this using the latest SVN build with my updated mulligan code. [card] name=Channel auto=token(-1202596)...
by zhdarkstar
Sat Dec 08, 2012 2:01 am
Forum: Card Coding
Topic: Gain control cards (Require testing)
Replies: 5
Views: 902

Re: Gain control cards (Require testing)

Preliminary findings with steal on "gain control as long as you control this card": 1) If the taken card is removed from the battlefield, the grabber is removed as well when it shouldn't be. 2) If the grabber leaves play, the taken card doesn't return to its owner when it should be. I think if you c...
by zhdarkstar
Sat Dec 08, 2012 1:31 am
Forum: Card Coding
Topic: Gain control cards (Require testing)
Replies: 5
Views: 902

Re: Gain control cards (Require testing)

i added a keyword "steal" which was supposed to do this, got no feedback from anyone.... if you play around with steal then tell me what it needs tweaked, i would finish that code. auto={0}:target(blah) steal I didn't even know that you made that keyword because it wasn't on the CardCode page. I'll...
by zhdarkstar
Mon Dec 03, 2012 8:14 pm
Forum: Discussion & Misc
Topic: Where are the hardcoded cards?
Replies: 1
Views: 835

Where are the hardcoded cards?

Where in the source can I find the hardcoded cards? I want to try coding a couple cards that aren't feasible at the moment with the current CardCode. The next cards I want to work on are Urza's Armor and Guardian Seraph. If UA was reprinted, it would read "You have absorb 1" while GS grants a psuedo...
by zhdarkstar
Mon Dec 03, 2012 8:01 pm
Forum: Card Coding
Topic: Gain control cards (Require testing)
Replies: 5
Views: 902

Re: Gain control cards (Require testing)

Having played around with these for a while, I've found a couple issues with these gain control cards. 1) If you accidentally pick a target you already control, your opponent gains control if the "lose control" trigger goes off. I'm gonna tweak the code by limiting targets to opponentbattlefield to ...
by zhdarkstar
Mon Dec 03, 2012 6:20 pm
Forum: Card Coding
Topic: Gain control cards (Require testing)
Replies: 5
Views: 902

Gain control cards (Require testing)

I took the code that kevlahnota came up with Merieke and applied it to other cards that were functionally similar. I haven't tested all of them yet but theoretically they should all work in the same manner as kevlahnota's Merieke. [card] name=Rubinia Soulsinger abilities=may doesnotuntap auto={T}:ta...
by zhdarkstar
Mon Dec 03, 2012 1:25 am
Forum: Card Coding
Topic: Homing Sliver(WIP)
Replies: 0
Views: 538

Homing Sliver(WIP)

I got Slivercycling to work only for the Homing Sliver itself. I tried using lord(sliver|myhand) but it wouldn't give the slivercycling ability to the cards in my hand while the Homing Sliver was in play. # Slivercycling #AUTO_DEFINE __SLIVERCYCLING__($cost) $cost{cycle}:name(slivercycling) moveTo(m...
by zhdarkstar
Mon Dec 03, 2012 1:14 am
Forum: Card Coding
Topic: Aluren (Require Confirmation)
Replies: 2
Views: 773

Aluren (Require Confirmation)

I came up with a dirty workaround to get Aluren to function. Unfortunately, I couldn't come up with a way to make the reduced cost optional nor could I get it to not stack with other cost reducers. [card] name=Aluren auto=lord(creature[manacost<=3]|myhand) flash forcedalive auto=lord(creature[manaco...
by zhdarkstar
Sun Dec 02, 2012 12:31 am
Forum: Custom Sets
Topic: Battle Against Planeswalker 8.3 with Magic Origin
Replies: 62
Views: 11488

Re: Battle Against Planeswalker 2.6

There is a line break in the code for Chromatic Lantern that didn't give lands the ability to create black or colorless mana.

I fixed it on my end and now Chromatic Lantern's working properly.