Search found 51 matches

by Laylong
Sun May 26, 2013 6:48 pm
Forum: Tools
Topic: Wagic Deck Editor/Converter modeled after Laylong's
Replies: 2
Views: 7036

Re: Wagic Deck Editor/Converter modeled after Laylong's

Cool. And glad someone has made something of this sort since out-of-the-box my script no longer supports the newer releases since the resources were archived into a .zip. I had plans to update and fix this but I haven't been playing wagic much. I'm surprised I wrote that back from 2 years ago, it's ...
by Laylong
Sun Jun 03, 2012 8:22 pm
Forum: Compilation & Sources
Topic: Windows comiling problem, please help
Replies: 4
Views: 3726

Re: Windows comiling problem, please help

The test suit is normal for svn. It only gets removed for the precompiled releases.
by Laylong
Mon May 21, 2012 3:35 am
Forum: Misc
Topic: Wagic of earlier days
Replies: 1
Views: 1670

Wagic of earlier days

So I was just going through some archived stuff trying to find some code I had lost for a game I was working on when I stumbled across a psp homebrew folder. Because I was making a psp distro for the game, I figured to check there too. It wasn't, but I did find a Wagic folder. Curious, I clicked the...
by Laylong
Sat May 19, 2012 5:11 pm
Forum: Campaigns and mods
Topic: MOD: Drafting
Replies: 4
Views: 6739

Re: MOD: Drafting

I'd like to propose a possibly more accurate method of going about this. Make it as a campaign. If possible, try and get campaign to load 6 random boosters (or 6 boosters worth of cards at the correct rarity ratio). Fill player 1's hand with the first booster, let them cast any 1 card for free, then...
by Laylong
Sun Jan 29, 2012 3:52 pm
Forum: Custom Sets
Topic: Undying
Replies: 1
Views: 1758

Undying

... I take this as a positive assurance to my custom set mechanic abilities. I just looked at the spoilers to Dark Ascension and saw this ability: Undying: (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under it's owner's control with a +1/+1 counter on it....
by Laylong
Sat Jan 28, 2012 7:46 pm
Forum: Tools
Topic: Wagic DeckBuilder v1.2.7 (09/04/11)
Replies: 5
Views: 7596

Re: Wagic DeckBuilder v1.2.7 (09/04/11)

For current need, those who wish to use WDB to build their new Wagic0171 decks, here is a temporary solution. Go into wherever you installed WDB (probably C:\Program Files (x86)\Wagic Deck Builder) and change this file: WagicInfo.txt to whatever directory you have the unzipped contents of core_0171....
by Laylong
Sat Jan 14, 2012 6:15 pm
Forum: Custom decks & Competition
Topic: Graveborn
Replies: 2
Views: 2832

Re: Graveborn

It is slower without exhume, but this works quicker than the duels of the planeswalkers version I got the idea from. I got a look at the card list for graveborn recently and I think once I dont have to watch my funds to make it into switching between apartments at the moment, I probably will get thi...
by Laylong
Sat Dec 31, 2011 5:03 pm
Forum: Custom decks & Competition
Topic: Graveborn
Replies: 2
Views: 2832

Graveborn

http://www.wizards.com/Magic/TCG/ProductArticle.aspx?x=mtg/tcg/pdsgraveborn/productinfo New premium deck. 2 reasons I don't want to get this though: 1. I dislike foils, and 2. I already have this deck concept: Altered Beast: #NAME:Altered Beast #DESC:Rise from your grave! #This is a Wagic DeckBuild...
by Laylong
Thu Dec 01, 2011 3:58 am
Forum: Campaigns and mods
Topic: dnd mod[CLOSED due to too many bugs ]
Replies: 1
Views: 2066

Re: im working on a dungeons and dragons mod

Interesting, I wish I knew so I could see this in action, because after reading the amazing book Sabriel, I really wanted to make something of the sorts of a custom card game. I was actually taking from how WoW CCG works with the "avatar"/hero card. The mana symbols would be replaced with the book's...
by Laylong
Thu Dec 01, 2011 3:44 am
Forum: Custom Sets
Topic: Help with mana production
Replies: 2
Views: 1888

Re: Help with mana production

this should be the code if the text on the card is as follows: text={T}: Add X mana to your mana pool where X is the number of turns since coming into play. auto=@each my upkeep:counter(0/0.1.ManaBattery) auto={T}:thisforeach(counter{0/0.1.ManaBattery}) add{B} controller This won't do exactly what I...