Search found 36 matches
- Fri Mar 01, 2013 11:19 pm
- Forum: Code submission
- Topic: [CODE] Match, Gauntlet, & AI Test modes
- Replies: 203
- Views: 25254
Thanks for the cool patch. I tried the latest under iOS. It compiles fine, but crashes in the same place, but not each time it's run. Stack trace is: GameApp::Create() GameStateShop::GameStateShop(GameApp*) GameStateShop::GameStateShop(GameApp*) libstdc++.6.0.9.dylib`std::basic_string<char, std::cha...
- Wed Feb 06, 2013 10:41 pm
- Forum: Custom decks & Competition
- Topic: AI knowledge of cards request thread.
- Replies: 64
- Views: 9248
I have 103 a.i. decks that I have added to wagic and all have been ai tested. Some of these decks were made by me and the majority of the rest are the decks from the mtg world championships from the mid 90's to present day. All have been modded by me and all seem to work with the ai rather well. Wo...
- Mon Jan 28, 2013 11:45 pm
- Forum: Compilation & Sources
- Topic: IOS compile guide?
- Replies: 2
- Views: 1027
How familiar are you with the toolchain? ie have you installed xcode? do you have a developer account? do you know how to use the command line (or have some other means of doing a subversion checkout)?
Hope this is the right forum. :) There is a bug in the iOS version under iOS 6: in wagicAppDelegate.m, startGame: [self.window addSubview:self.glViewController.view]; should read: [self.window setRootViewController:self.glViewController]; If not corrected the app won't support rotation correctly. Al...
I was playing Momir, and had a Kjeldoran Home Guard come into play. However, after each combat, the Deserter token was created even though he had never blocked or attacked. Also, because of this he eventually died (and was removed from the battlefield) and when he did, all the tokens were destroyed.
- Tue May 29, 2012 10:30 pm
- Forum: Custom Cards & Images
- Topic: Preview for Wagic 0.18 UPDATE - PLANESWALKERS COMING!
- Replies: 71
- Views: 17311
Double tap was actually implemented but as a team we decided that over time it got to be very cumbersome and we sync'd up the iOS behaviors to match that to Android for the most part. mike Hi Mike, Thanks the panning works I somehow stumbled upon it myself. :) Is there a place in the code I could g...