Search found 50 matches

by Toben
Fri Jan 20, 2017 5:15 am
Forum: Bug reports
Topic: Bug reports 0.20.1.xxxx
Replies: 170
Views: 15830

Re: Bug reports 0.20.1.xxxx

That makes sense, just wasn't sure how the engine would feel about a non-creature getting a power and toughness. Will definitely make coding Peacewalker Colossus easier though, wasn't sure how that was going to work otherwise.
by Toben
Thu Jan 19, 2017 6:36 am
Forum: Custom Cards & Images
Topic: Official Wagic 0.20.1.x 03-14-2017
Replies: 84
Views: 18584

Re: [WIP] Unofficial Wagic 0.20.1.x Build (PC Version) 1-17-

Downloading it now, I'll give it a whirl over the next couple days.
by Toben
Thu Jan 19, 2017 6:28 am
Forum: Bug reports
Topic: Bug reports 0.20.1.xxxx
Replies: 170
Views: 15830

Re: Bug reports 0.20.1.xxxx

Sounds good! The main thing that prompted me to start reporting bugs when I was tinkering with Wagic (years ago) was fixing bugs on my own and seeing them crop back up in the next SVN release. Although migrating to GitHub seemed to cut down on a lot of that, anyhow. Energy counters should be fun to ...
by Toben
Sun Jan 15, 2017 6:56 pm
Forum: Bug reports
Topic: Bug reports 0.20.1.xxxx
Replies: 170
Views: 15830

Re: Bug reports 0.20.1.xxxx

I was having issues with Mask of Memory, not sure why, it used to work fine but I guess it got broken somewhere along the way? Instead of drawing 2 and discarding a card from my hand, it was drawing 2 cards and then bouncing the equipped creature back to my hand. My guess, from looking at the code: ...
by Toben
Sat Jan 14, 2017 8:35 pm
Forum: Bug reports
Topic: Bug reports 0.20.1.xxxx
Replies: 170
Views: 15830

Re: Bug reports 0.20.1.xxxx

One more quick one: Edge of Autumn currently lets you move a basic land card to your battlefield from....your battlefield. Whoops. Here's the fixed version: [card] name=Edge of Autumn auto=if type(land|mybattlefield)~lessthan~5 then target(land[basic]|mylibrary) moveTo(mybattlefield) autohand={S(lan...
by Toben
Sat Jan 14, 2017 7:52 pm
Forum: Bug reports
Topic: Bug reports 0.20.1.xxxx
Replies: 170
Views: 15830

Re: Bug reports 0.20.1.xxxx

For Berserk, I'm not sure, but for Ancient Stirrings I think where it says: auto=reveal:5 optionone name(Get Colorless Card) target(<1>* [colorless] |reveal) moveto(myhand) optiononeend optiontwo name(put on bottom) target(<5>*|reveal) bottomoflibrary optiontwoend revealend you could just replace it...
by Toben
Sun Dec 11, 2016 2:46 am
Forum: Card Coding
Topic: Card Coding Enhancement (Wagic 0.18.*)
Replies: 6
Views: 2208

Re: Card Coding Enhancement (Wagic 0.18.*)

Bumping this because those Graft improvements, which are great, neglected to include the card that needs the optimization the most. Here's the fix: [card] name=Llanowar Reborn auto=tap(noevent) auto={T}:Add{G} auto=counter(1/1,1) auto=this(counter{1/1.1}>0) transforms((,newability[@movedto(creature|...
by Toben
Mon Nov 21, 2016 11:57 pm
Forum: Bug reports
Topic: Bug reports 0.20.1.xxxx
Replies: 170
Views: 15830

Re: Bug reports 0.20.1.xxxx

While I was playing a snake deck to test the fix for Sachi , I discovered that Sosuke's Summons was bugged. The card wasn't returning itself to your hand when you played a non-token snake, and the snake tokens it created weren't green. Here's the fixed code: [card] name=Sosuke's Summons auto=token(S...
by Toben
Mon Nov 21, 2016 9:02 pm
Forum: Bug reports
Topic: Sachi, Daughter of Seshiro not giving Shamana GG?
Replies: 3
Views: 691

Re: Sachi, Daughter of Seshiro not giving Shamana GG?

I am puzzled by this one because I know Citanul Hierophants works (I use it in a few of my decks) but looking at the code for some other similar things: [card] name=Gemhide Sliver auto=lord(sliver) transforms((,newability[{t}:add{g}],newability[{t}:add{r}],newability[{t}:add{u}],newability[{t}:add{b...
by Toben
Mon Nov 14, 2016 11:33 pm
Forum: Bug reports
Topic: Bug reports 0.20.1.xxxx
Replies: 170
Views: 15830

Re: Bug reports 0.20.1.xxxx

Issue : Congregation at Dawn isn't working: the 3 cards selected just... vanish. I have a feeling it got broken by a change to the game engine somewhere along the line. Fix : I poked around and looked at a few other "tutor" type cards, and ended up copying some code from Cruel Tutor. This seems to ...