Search found 126 matches
- Sat Jul 02, 2016 10:14 pm
- Forum: Bug reports
- Topic: Bug Reports June 2016 Release
- Replies: 48
- Views: 21800
Re: Bug Reports June 2016 Release
The core resources are included into the Wagic-psp.zip file if that's what you mean. You don't need the Wagic-Core.zip file on PSP, this one is used on Android, iOS and some flavors of Qt...
- Wed Jun 29, 2016 5:16 pm
- Forum: Misc
- Topic: Wagic on Windows Phone?
- Replies: 1
- Views: 1999
Re: Wagic on Windows Phone?
There is no finalized Windows Phone port, your best bet is the beta JS flavor here https://wagicproject.github.io/wagic/
- Sun Jun 26, 2016 6:45 pm
- Forum: Git & Programmers' section
- Topic: WIP HTML Engine
- Replies: 5
- Views: 7305
Re: WIP HTML Engine
Not exactly the same, but thanks to Emscripten, Wagic is finally available to run in browsers, have a look for a beta here https://wagicproject.github.io/wagic/
- Thu Jun 09, 2016 8:29 am
- Forum: Suggestions & feature requests
- Topic: Import Deck for Android...
- Replies: 11
- Views: 5861
Re: Import Deck for Android...
I think the best way would be to declare that Wagic can be used to open a specific file format matching the one of deckstats, if I remember correctly this can be done easily in Android, but also on iOS or Windows. Then, we need to add in Wagic that if the app was started to open a specific file, the...
- Wed Jun 01, 2016 5:54 pm
- Forum: Git & Programmers' section
- Topic: Wagic 2.0 - The Revival
- Replies: 17
- Views: 10250
Re: Wagic 2.0 - The Revival
I agree the UI and game engine are a lot too entangled. However, I think that you have a misunderstanding of the current dependencies. The *cmake* branch only works with SDL2 AND uses exactly the same game engine than the "main" branch. Actually, there is not that much differences between SDL1 and S...
- Wed Jun 01, 2016 11:45 am
- Forum: Git & Programmers' section
- Topic: Wagic 2.0 - The Revival
- Replies: 17
- Views: 10250
Re: Wagic 2.0 - The Revival
A recode of the engine is the only choice, the amount of work required to update it at this point would be more. Look at the sdl2 branch, or minimaz branch in github. Abandoned most likely becuase of what i stated. If I agree a refactor would be nice at the card engine level, I tend to disagree SDL...
- Mon Oct 26, 2015 7:14 am
- Forum: Suggestions & feature requests
- Topic: Viewable Exile Zone
- Replies: 3
- Views: 2659
Re: Viewable Exile Zone
We could move the avatar in the bottom middle like in Hearthstone and have three stacks of cards for the library, graveyard and exile on the bottom right of the screen. When you click on them, they would be displayed vertically and not horizontally like now. We would keep the right part fully dedica...
- Mon Oct 05, 2015 11:11 am
- Forum: Graphic User Interface
- Topic: Visual Targeting Indicator
- Replies: 6
- Views: 4017
Re: Visual Targeting Indicator
Looks very good.
It would be kinda cool to be able to programatically add some degradations to cards. Some good example here http://www.starcitygames.com/pages/cardconditions
It would be kinda cool to be able to programatically add some degradations to cards. Some good example here http://www.starcitygames.com/pages/cardconditions
- Tue Sep 29, 2015 4:08 pm
- Forum: Compilation & Sources
- Topic: Automatic build of iOS package
- Replies: 9
- Views: 5986
Re: Automatic build of iOS package
Thanks, that helps. I'll try fixing this issue and post here if I find a solution.
- Fri Sep 25, 2015 1:25 pm
- Forum: Compilation & Sources
- Topic: Automatic build of iOS package
- Replies: 9
- Views: 5986
Re: Automatic build of iOS package
Not really sure what caused the recent issue, but things are back to normal and latest builds on Windows, Mac, Android, iOS and PSP are available here https://github.com/WagicProject/wagic/releases