Search found 115 matches

by goojamin
Sat Oct 10, 2015 6:08 pm
Forum: Compilation & Sources
Topic: Automatic build of iOS package
Replies: 9
Views: 6076

Re: Automatic build of iOS package

I extracted the Deb and repacked it with the suggested compression. This new file installs fine but when I go to play the app just crashes. I am on ios 7 as I cannt install newer on my iphone 4. What version of ios is this built for?
by goojamin
Tue Sep 29, 2015 4:28 pm
Forum: Compilation & Sources
Topic: Automatic build of iOS package
Replies: 9
Views: 6076

Re: Automatic build of iOS package

After some googling it looks like this is an issue as ios uses an older dpkg which doesn't like .xz.

Take a look here, if you can do this and rebuild the package it should resolve this error and I can re-test.

https://github.com/DHowett/theos/pull/75
by goojamin
Tue Sep 29, 2015 2:18 am
Forum: Compilation & Sources
Topic: Automatic build of iOS package
Replies: 9
Views: 6076

Re: Automatic build of iOS package

After finally getting the jailbreak done I tried installing this tonight. Unfortunatly it failed to install. I have attached a screenshot of the install output from ifile. Note I did this on an iphone4 with ios 7.1.2 and I am fairly new to the jailbreak scene. Let me know if you know how to fix this...
by goojamin
Tue Sep 22, 2015 4:13 pm
Forum: Compilation & Sources
Topic: Automatic build of iOS package
Replies: 9
Views: 6076

Re: Automatic build of iOS package

I've got an old iphone 4 with ios 7.1.2. Will jailbreak it and give this a go sometime this week.
by goojamin
Fri Mar 29, 2013 2:40 pm
Forum: Bug reports
Topic: PSP r4749 compilation problem..
Replies: 3
Views: 1796

Re: PSP r4749 compilation problem..

Did you copy over the new font files to your psp install?
by goojamin
Wed Mar 27, 2013 3:17 am
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 74074

Re: [CODE] Match, Gauntlet, & AI Test modes

I played a single game double ko tournament and won 5 of 6 games. I received the win screen but unlocked nothing and received 0 credits. Is this normal?

This was on a fresh compile of the revision posted in the SVN by Zeth.
by goojamin
Fri Mar 15, 2013 12:12 am
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 317082

Re: Bugs SVN

r4728 - PSP Compile Fails psp-g++ -c -I../../JGE/include -I../../JGE/src/zipFS -I../../JGE/include/psp -I. ./../JGE/include/psp/freetype2 -I../../JGE/src -I../../projects/mtg/include -I.. /../Boost -I. -IC:/pspsdk/psp/sdk/include -Wall -W -Werror -Wno-unused -O2 -G0 - DPSPFW3XX -DDEVHOOK -DUSE_PRECO...
by goojamin
Sat Mar 09, 2013 3:36 am
Forum: Code submission
Topic: [CODE] Match, Gauntlet, & AI Test modes
Replies: 203
Views: 74074

Re: [CODE] Match, Gauntlet, & AI Test modes

So, great news the best version of the tournament mode is now available . We are now in a beta state, i will not add new features from now on. Only bug fixing and polishing of the code, so please help me with testing. The credits has to be changed, i need some feedback for this. Changelog: * separa...
by goojamin
Sun Feb 24, 2013 7:27 pm
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 317082

Re: Bugs SVN

r4723 - Momir and Double Sided Card Question I was just playing momir and the AI got a Mayor of Avabruck. It also had a wolf on the battlefield at the time. When the Mayor came into play it buffed the wolf with +1/+1 which I'm pretty sure it shouldn't do until it transforms. At the end of the turn i...
by goojamin
Sat Feb 23, 2013 11:05 pm
Forum: Custom Sets
Topic: Zero Edition (complete) updated 1/6/11
Replies: 54
Views: 34531

Re: Zero Edition (complete) updated 1/6/11

Here is a copy of what I have, pretty sure it was the most recent available. The card.dat and image zip are inside the 7zip archive.

http://www.putlocker.com/file/5BB2485179CFB88E