Search found 11 matches

by gzj840126
Tue Oct 26, 2010 1:16 am
Forum: Themes
Topic: Sets Wallpapers - PSP Pack - (480*272) - (1/93)
Replies: 2
Views: 3152

Re: Sets Wallpapers - PSP Pack - (480*272) - (1/93)

These wallpapers looks great!
by gzj840126
Mon Oct 25, 2010 3:03 am
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 246196

Re: Bugs SVN

Hey guys, by coincidence I found that the card in the primitives named Imp's Mischief is actually Imp's Taunt and its buyback price is wrong: In the primitives: [card] name=Imp's Mischief target=creature auto=mustattack buyback={1}{B}{3} text=Buyback {3} (You may pay an additional {3} as you cast t...
by gzj840126
Wed Oct 20, 2010 12:47 am
Forum: Compilation & Sources
Topic: PSP Compilation Error in r2451 and r2455
Replies: 3
Views: 1759

PSP Compilation Error in r2451 and r2455

Hi,I have got an error when I compiled for psp in r2451 and r 2455 with pspsdk 0.10.0(Because of r2451: Modifications required to build against the latest (0.10.0) PSPSDK.). It's the same internal compiler error when it compile to GameOption.cpp. But If I use 0.9.6 and compile it again, everything i...
by gzj840126
Mon Oct 18, 2010 12:27 am
Forum: Bug reports
Topic: Bugs 0.13.1 +++ Post bugs here
Replies: 115
Views: 25362

Re: Bugs 0.13.1 +++ Post bugs here

Dr.Solomat wrote:
Zethfox wrote:auto={0}:name(becomes a 3/3 Elemental artifact creature) && transforms(Artifact Creature Elemental) forever

Where is the 6/6 info? Why does the activation only cost {0} and not {6}??
Just easy to test it.
PS: It works fine now.
by gzj840126
Mon Oct 11, 2010 3:50 am
Forum: Bug reports
Topic: Bugs SVN
Replies: 1229
Views: 246196

Re: Bugs SVN

I have found some bugs in r2407. 1. Noxious Ghoul: auto= lord (creature[-zombie]) -1/-1 ueot auto=@movedTo(other creature[zombie]|battlefield): lord (creature[-zombie]) -1/-1 ueot ==> auto= all (creature[-zombie]) -1/-1 ueot auto=@movedTo(other creature[zombie]|battlefield): all (creature[-zombie]) ...
by gzj840126
Thu Oct 07, 2010 1:06 am
Forum: Compilation & Sources
Topic: r2379 PSP Compilation Error
Replies: 5
Views: 1976

Re: r2379 PSP Compilation Error

yes, see this post: http://wololo.net/forum/viewtopic.php?f=35&t=2243&p=17301#p17301 Hi, wololo! Thanks for your reply. But I still have a question: Does the GameApp problem also influence compilation by using pspsdk 0.9.5? Because when I used the pspsdk 0.9.5 compiled to StyleManager.cpp I got an ...
by gzj840126
Thu Oct 07, 2010 12:21 am
Forum: Compilation & Sources
Topic: r2379 PSP Compilation Error
Replies: 5
Views: 1976

r2379 PSP Compilation Error

Hi,I have got an error when I try to compile for psp in r2377 and r 2379. It's the same internal compiler error when it compile to StyleManager.cpp. After that I uninstalled pspsdk 0.9.5 and installed 0.9.6 and compile it again, but a pspFpu declare error showed up when it compile to GameApp.cpp. (B...
by gzj840126
Fri Jun 25, 2010 10:37 am
Forum: Custom Cards & Images
Topic: All Card Images - 93/93 Sets - WTH 0.13.1 Updated - HQ & PSP
Replies: 491
Views: 269859

Re: All images Set - 88/88 (UPDATE ROE & PVC)- HQ & PSP

Thank you for your reply, Saint.
Is the HQ full images for WTH0111 same as the one for WTH0121?
by gzj840126
Fri Jun 25, 2010 1:20 am
Forum: Custom Cards & Images
Topic: All Card Images - 93/93 Sets - WTH 0.13.1 Updated - HQ & PSP
Replies: 491
Views: 269859

Re: All images Set - 88/88 (UPDATE ROE & PVC)- HQ & PSP

Hey! I have already downloaded the PSP and HQ full images pack for WTH0111. Do I need to download PSP and HQ full images pack for WTH0121? Could you tell me what is the difference between them?
by gzj840126
Mon Jun 21, 2010 10:33 am
Forum: Bug reports
Topic: Wagic0111 Crash in deck editor in PSP
Replies: 3
Views: 1286

Re: Wagic0111 Crash in deck editor in PSP

Thanks for reply! I'll try it.