Search found 11 matches
- Tue Oct 26, 2010 1:16 am
- Forum: Themes
- Topic: Sets Wallpapers - PSP Pack - (480*272) - (1/93)
- Replies: 2
- Views: 3152
Re: Sets Wallpapers - PSP Pack - (480*272) - (1/93)
These wallpapers looks great!
- Mon Oct 25, 2010 3:03 am
- Forum: Bug reports
- Topic: Bugs SVN
- Replies: 1229
- Views: 246196
Re: Bugs SVN
Hey guys, by coincidence I found that the card in the primitives named Imp's Mischief is actually Imp's Taunt and its buyback price is wrong: In the primitives: [card] name=Imp's Mischief target=creature auto=mustattack buyback={1}{B}{3} text=Buyback {3} (You may pay an additional {3} as you cast t...
- Wed Oct 20, 2010 12:47 am
- Forum: Compilation & Sources
- Topic: PSP Compilation Error in r2451 and r2455
- Replies: 3
- Views: 1759
PSP Compilation Error in r2451 and r2455
Hi,I have got an error when I compiled for psp in r2451 and r 2455 with pspsdk 0.10.0(Because of r2451: Modifications required to build against the latest (0.10.0) PSPSDK.). It's the same internal compiler error when it compile to GameOption.cpp. But If I use 0.9.6 and compile it again, everything i...
- Mon Oct 18, 2010 12:27 am
- Forum: Bug reports
- Topic: Bugs 0.13.1 +++ Post bugs here
- Replies: 115
- Views: 25362
Re: Bugs 0.13.1 +++ Post bugs here
Just easy to test it.Dr.Solomat wrote:Zethfox wrote:auto={0}:name(becomes a 3/3 Elemental artifact creature) && transforms(Artifact Creature Elemental) forever
Where is the 6/6 info? Why does the activation only cost {0} and not {6}??
PS: It works fine now.
- Mon Oct 11, 2010 3:50 am
- Forum: Bug reports
- Topic: Bugs SVN
- Replies: 1229
- Views: 246196
Re: Bugs SVN
I have found some bugs in r2407. 1. Noxious Ghoul: auto= lord (creature[-zombie]) -1/-1 ueot auto=@movedTo(other creature[zombie]|battlefield): lord (creature[-zombie]) -1/-1 ueot ==> auto= all (creature[-zombie]) -1/-1 ueot auto=@movedTo(other creature[zombie]|battlefield): all (creature[-zombie]) ...
- Thu Oct 07, 2010 1:06 am
- Forum: Compilation & Sources
- Topic: r2379 PSP Compilation Error
- Replies: 5
- Views: 1976
Re: r2379 PSP Compilation Error
yes, see this post: http://wololo.net/forum/viewtopic.php?f=35&t=2243&p=17301#p17301 Hi, wololo! Thanks for your reply. But I still have a question: Does the GameApp problem also influence compilation by using pspsdk 0.9.5? Because when I used the pspsdk 0.9.5 compiled to StyleManager.cpp I got an ...
- Thu Oct 07, 2010 12:21 am
- Forum: Compilation & Sources
- Topic: r2379 PSP Compilation Error
- Replies: 5
- Views: 1976
r2379 PSP Compilation Error
Hi,I have got an error when I try to compile for psp in r2377 and r 2379. It's the same internal compiler error when it compile to StyleManager.cpp. After that I uninstalled pspsdk 0.9.5 and installed 0.9.6 and compile it again, but a pspFpu declare error showed up when it compile to GameApp.cpp. (B...
- Fri Jun 25, 2010 10:37 am
- Forum: Custom Cards & Images
- Topic: All Card Images - 93/93 Sets - WTH 0.13.1 Updated - HQ & PSP
- Replies: 491
- Views: 269859
Re: All images Set - 88/88 (UPDATE ROE & PVC)- HQ & PSP
Thank you for your reply, Saint.
Is the HQ full images for WTH0111 same as the one for WTH0121?
Is the HQ full images for WTH0111 same as the one for WTH0121?
- Fri Jun 25, 2010 1:20 am
- Forum: Custom Cards & Images
- Topic: All Card Images - 93/93 Sets - WTH 0.13.1 Updated - HQ & PSP
- Replies: 491
- Views: 269859
Re: All images Set - 88/88 (UPDATE ROE & PVC)- HQ & PSP
Hey! I have already downloaded the PSP and HQ full images pack for WTH0111. Do I need to download PSP and HQ full images pack for WTH0121? Could you tell me what is the difference between them?
- Mon Jun 21, 2010 10:33 am
- Forum: Bug reports
- Topic: Wagic0111 Crash in deck editor in PSP
- Replies: 3
- Views: 1286
Re: Wagic0111 Crash in deck editor in PSP
Thanks for reply! I'll try it.