Search found 218 matches
- Wed Feb 17, 2010 2:02 am
- Forum: Game Mode
- Topic: Mod Customization
- Replies: 5
- Views: 1541
Re: Mod Customization
Okay, I tested this out and it doesn't work. [INIT] mode=Custom [PLAYERS] life:50 auto=shuffle auto=draw:7 auto=@each my draw:draw:1 [PLAYER1] hand:921980 I've checked many times with different cards and even tried replacing 'hand' with 'graveyard', 'battlefield', and 'inplay' but I get the same err...
- Tue Feb 16, 2010 1:17 am
- Forum: Custom Sets
- Topic: Custom Game Type - Development
- Replies: 63
- Views: 11742
Re: Custom Game Type - Development
UPDATED TO v0.1.1 // Minor bug fixes, nothing to be too excited about. Link in original post. I'm not certain, but I think you can add a trigger when a card is moved to the stack to bury all copies of that card on the field... something like @movedTo(this|mystack):moveTo(myGraveyard) all(whatever) ...
- Mon Feb 15, 2010 11:20 pm
- Forum: Bonus, Credits & Rewards
- Topic: Task Board in Main Menu?
- Replies: 6
- Views: 1418
Re: Task Board in Main Menu?
How about L or R from withing the shop then ? Or we could have something like in patapon, L and R can be clicked several times to access various areas. Menu -> R -> trophies -> R -> tasks (or something like that) This is what I was thinking for other screens (I think I posted this in someone's thre...
- Mon Feb 15, 2010 9:49 pm
- Forum: Custom Sets
- Topic: Custom Game Type - Development
- Replies: 63
- Views: 11742
Re: Custom Game Type - Development
Input needed: I'm considering a major change and I need some input. Should I shift away from the starting upgrade being a card that can be put in decks and instead of an upgrade building? I am hesitant about doing so because I like deck customization; however, I feel that once you've gotten the upg...
- Mon Feb 15, 2010 9:42 pm
- Forum: Custom Sets
- Topic: Custom – Role Playing Strategy Game - LOTR [Alpha]
- Replies: 13
- Views: 3238
Re: Custom – Role Playing Strategy Game - LOTR [Alpha]
This looks great. I can't wait to see the other races. I haven't had time to look in detail so I can't give you any specific feedback but it looks promising.
- Wed Feb 10, 2010 1:53 am
- Forum: Themes
- Topic: Guild Wars Theme - V 1.7 (0.11.0 UPDATED)
- Replies: 37
- Views: 12756
Re: Guild Wars Theme - V 1.6 (0.10.1 UPDATED)
These trophies are nice. Thanks! (The current trophies in the official wagic version seem kind of random)
- Wed Feb 10, 2010 1:49 am
- Forum: Misc
- Topic: The Shopkeeper and unlocked sets?
- Replies: 5
- Views: 1091
Re: The Shopkeeper and unlocked sets?
Are the mixed set boosters randomly paired up or are there certain sets that are always paired with each other?
- Wed Feb 10, 2010 1:45 am
- Forum: Graphic User Interface
- Topic: Suggestions - Auto phase after draw and simplified lib view.
- Replies: 5
- Views: 982
Re: Suggestions - Auto phase after draw and simplified lib view.
Even after all this time (I've played Wagic since version 0.3 and have spent well over 200 hours on it), I still mis-tap my mana right before the mainphase as you do. It can be extremely frustrating when I'm in a close game and I screw up this way. This doesn't happen as much as it used to, but I st...
- Wed Feb 10, 2010 1:28 am
- Forum: Custom decks & Competition
- Topic: 2nd Official Wagic Deck Competition - RESULTS
- Replies: 32
- Views: 6694
Re: 2nd Official Wagic Deck Competition - RESULTS
How difficult would it be to implement just the grouping feature and not the unlocking one? I'm just worried that with 150 decks it will take a long time to load the entire list whereas if there were only 50 decks (in three different groups) the load time wouldn't be so bad. The unlock feature isn't...
- Wed Feb 10, 2010 1:09 am
- Forum: Technical Support
- Topic: (0.10.1) "Exploits" still being retained for a purpose?
- Replies: 4
- Views: 807
Re: (0.10.1) "Exploits" still being retained for a purpose?
It will be very hard to ever completely stop cheating as one can always go into the card.dat and make an instant that deals 20 damage... so, unless wololo makes it so that users can't make and use their own cards (which I doubt will ever happen), one can always cheat. At any rate, cheating does not ...