This is the list of bugs known in current version 0.5.1. Please post your feedback here. If you find a bug, please explain the exact steps to reproduce it.
General problems
- Sleep mode crashes the PSP
- Banding has no GUI representation
- Flanking does not work
- Mulligan is not implemented
- Exalted should be a triggered ability
- double strike: a creature with double strike that has been blocked shouldn’t be able to assign its “second” damage to a player, unless it has trample
- retrace is not implemented
- AI: The AI cannot play a card that has a cost of {0} such as Ornithopter
- Graveyard display does not update when a card is removed from it through a spell (regrowth, raise dead…)
- Graveyard “flames” effect is messed up
- When too much cards are in play, some of them are difficult to reach/see
- Cards that give protection from…to another one probably don’t work (not tested yet)
- Cards that give Lifelink to another one don’t work
- Targets validity is generally not checked at ability/spell resolution, only when the spell/ability is cast
- creatures like “nightmare” that might be with 0 toughness, as they come into play with 0 toughness, they don’t send to the graveyard but remain in play that can attack or block
- Attack : if the blocked creature isn’t currently attacking anything (e.g. all blocking creatures are destroyed), it should assign no combat damage.
- regenerate a creature should not tap the creature immediately
- if library have 101 cards or more, the game crashes after choosing the deck
- You cannot have more than 4000 cards in your collection
- Deck editor : it is possible to sell cards that have 0 occurrences…
- deck editor jumps to beginning after selling a card
- There can’t be more than 64 abilities in play. This leads to weird side effects, such as some cards not working when there are lots of cards in play
- Parser: when using card like: auto=target(creature[blocking]) 4/4 you can make you creature into “block mode” gives it +4/+4, then remove it from combat.
- Options: Audio volume is either 0 or 100%, other values actually put the volume at 100%
specific cards problems
- Arcanis, the Omnipotent (10th) has an incorrect type-line: “Legendary Creature”, and thus cannot be played
- Brass Man: trying to “untap” brass man with no mana and outside of the upkeep phase crashes the game.
- Cancel is sometimes unable to choose a target
- Channel : Works but needs to be “used” from graveyard
- Counterspell is sometimes unable to choose a target
- Crystal Rod : Weird behavior
- Death ward: Can target but does not regenerate the target
- Deja Vu (portal) is not a sorcery when it resolves, instead it is shown as “Error”
- disrupting scepter (artifact) does not cast properly. when cast it activates ability (target player discards a card). when activating ability after casting it; does not allow for target. does very briefly display “red rectangle”. does not use mana from manapool
- Drain life can use non black mana
- Elvish piper‘s ability crashes the game
- Fastbond : Infinite loop ?
- Fountain of youth(10E) doesn’t give life when activated
- Glasses of Urza : can be put in play but don’t do anything when activated
- Hanna’s Custody (TMP) reported to move all artifacts to graveyard
- Instill Energy: Can be cast, but does nothing to target
- Kjeldoram frostbeast(ICE) does not destroy any creature blocking/blocked by it at the end of combat
- Living artifact gives you one life whenever a card is tapped.
- Lhurgoyf(ICE) always is 0/1 no matter how many creature in graveyard
- Master Decoy (TMP) reported not to tap artifact creatures
- Minion of Leshrac : it has been reported that no creature can be sacrificed (not tested)
- Nevinyrral’s Disk: Destroys creatures, enchantments and artifacts as soon as it comes into play
- power surge (red enchantment) may still deal damage for lands no longer in play (for example after Amageddon).
- Shadowfeed should give you 3 life but it doesn’t
- Siege-Gang Commander‘s ability has a weird flow if you want to target a player.
- Skeleton Ship(ICE)’s ability can’t be used.it keeps untapping while declare it as attacker.
- Soldevi Machinist : Mana can be used for anything
- Soul Net: cannot use during opponent’s turn because the game doesn’t offer to interrupt
- Spell blast is unable to choose a target
- Spirit Link: Can target, but doesn’t give lifelink to the creature
- unstable mutation (blue enchantment) counters do not stay on creature after enchantment is removed/destroyed
- Walking Wall : can’t attack even after activating its ability
- warning(ICE) gives creature -9/-0 instead of deal no combat damage
In grey : Bugs that should be fixed in next release
In blue:Bugs that couldn’t be reproduced in current development version. It could mean that another bugfix fixed them without us noticing it, or the bug never existed, or the bug is a side effect of something else that cannot be tested easily. In that case, if you have that bug and know a way to reproduce it, please shout 🙂
hi there willow!..=D GOOD JOB on the wagic: the homebrew game!..=D thanks for it man.. now heres a bug that i experienced in WTH?!0.5.1
Elvish Piper ability doesnt work.. if youll try to use the ability, your psp will crash..=D
ill post again anything not normal in the game.. LOL..=D
thanks again..=D
great job on wagic! i could kill a lot of time with this game. but i have found some bugs. hope you can fix them to improve your future versions=D
sometimes, when i select ” return to main menu”, the psp crashes.
i used “incinerate” (deal 3 damage to target creature or player. any creature damaged by incinerate cannot regenerate this turn) on a creature, and it regenerates.
crusading knight and marauding knight go directly to my graveyard as soon as i summon them.
these are some bugs i found at the moment. test them, maybe its just my psp. thanks again for creating my favorite homebrew.
Greetings!
I loved your homebrew 🙂
I just found a weird bug. AI had an Earth Elemental. The next turn, it tapped mana’s and summoned another one. Then game froze and PSP crashed (turned off).
Mind checking if got any bugs when 2 Earth Elementals are together? The AI deck was White/Red.