This is the list of bugs known in current version 0.4.1. Please post your feedback here. If you find a bug, please explain the exact steps to reproduce it.
General problems
- Sleep mode crashes the PSP
- Banding doesn’t work and/or has no GUI representation
- Mulligan is not implemented
- Exalted should be a triggered ability
- persist works strange, the creature gets -1/-1 after it is killed, then back to play
for the second time it be destroyed, it remain in a -1/-1 state even in the graveyard or back
to hand by raise dead - removing a persisting creature from the game causes a crahs (swords to plowshares + creature with persist)
- double strike: a creature with double strike that has been blocked shouldn’t be able to assign its “second” damage to a player, unless it has trample
- retrace is not implemented
- Creatures with shroud(e.g. Inkwell Leviathan(CFX)) can’t be sacrificed by others(e.g. Nantuko Husk(10E))
- AI: The AI cannot play a card that has a cost of {0} such as Ornithopter
- You can cast enchantments during an interruption phase as long as it is your turn
- Graveyard display does not update when a card is removed from it through a spell (regrowth, raise dead…)
- Graveyard “flames” effect is messed up
- When too much cards are in play, some of them are difficult to reach/see
- Cards that give protection from…to another one probably don’t work (not tested yet)
- Cards that give Lifelink to another one don’t work
- Targets validity is generally not checked at ability/spell resolution, only when the spell/ability is cast
- creatures like “nightmare” that might be with 0 toughness, as they come into play with 0 toughness, they don’t send to the graveyard but remain in play that can attack or block
- Attack : if the blocked creature isn’t currently attacking anything (e.g. all blocking creatures are destroyed), it should assign no combat damage.
- regenerate a creature should not tap the creature immediately
- if library have 101 cards or more, the game crashes after choosing the deck
- You cannot have more than 4000 cards in your collection
- Deck editor : it is possible to sell cards that have 0 occurrences…
- deck editor jumps to beginning after selling a card
- There can’t be more than 64 abilities in play. This leads to weird side effects, such as some cards not working when there are lots of cards in play
- Parser: when using card like: auto=target(creature[blocking]) 4/4 you can make you creature into “block mode” gives it +4/+4, then remove it from combat.
specific cards problems
- Adarkar Wastes: give black mana instead of blue
- Ankh of Mishra : Doesn’t deal damage if a land was destroyed then a new one is put into play
- Ascendant Evincar: doesn’t give proper bonus to black creatures (black creatures are considered as black AND non black at the same time…)
- Bog raiders (portal) don’t have swampwalk
- Brass Man: trying to “untap” brass man with no mana and outside of the upkeep phase crashes the game.
- Cancel is sometimes unable to choose a target
- Castle is programmed with old rules (Attacking creatures don’t get the bonus)
- Channel : Works but needs to be “used” from graveyard
- Counterspell is sometimes unable to choose a target
- Crystal Rod : Weird behavior
- Death ward: Can target but does not regenerate the target
- Deja Vu (portal) is not a sorcery when it resolves, instead it is shown as “Error”
- Dingus Egg can be put into play but does not deal damage when a player loses a land
- disrupting scepter (artifact) does not cast properly. when cast it activates ability (target player discards a card). when activating ability after casting it; does not allow for target. does very briefly display “red rectangle”. does not use mana from manapool
- Drain life can use non black mana
- Druid of the Anima add {R}, {G} and {W} to mana pool when is summoned
- Fastbond : Infinite loop ?
- farmstead(RV) allows to gain life more than once
- Frozen shade keeps his +1/+1 ability when is put into graveyard
- Glasses of Urza : can be put in play but don’t do anything when activated
- Hanna’s Custody (TMP) reported to move all artifacts to graveyard
- icatian priest(10E) & spirit weaver(10E) have the same problem that their abilities become tap abilities and thus can be used once a turn and affected by summon sickness
- Instill Energy: Can be cast, but does nothing to target
- Kjeldoram frostbeast(ICE) does not destroy any creature blocking/blocked by it at the end of combat
- Kird Ape : keeps his power/toughness bonus when unsummoned. This allows to cheat and boost the Kird ape like crazy.
- Living artifact gives you one life whenever a card is tapped.
- Lhurgoyf(ICE) always is 0/1 no matter how many creature in graveyard
- Master Decoy (TMP) reported not to tap artifact creatures
- Minion of Leshrac : it has been reported that no creature can be sacrificed (not tested)
- Nevinyrral’s Disk: Destroys creatures, enchantments and artifacts as soon as it comes into play
- power surge (red enchantment) may still deal damage for lands no longer in play (for example after Amageddon).
- Sedge Troll : keeps his +1/+1 bonus even when unsummoned
- Skeleton Ship(ICE)’s ability can’t be used.it keeps untapping while declare it as attacker.
- Soldevi Machinist : Mana can be used for anything
- Soul Net: cannot use during opponent’s turn because the game doesn’t offer to interrupt
- Spell blast is unable to choose a target
- Spirit Link: Can target, but doesn’t give lifelink to the creature
- unstable mutation (blue enchantment) counters do not stay on creature after enchantment is removed/destroyed
- Unstable Mutation on a creature that goes to the graveyard keeps it’s negatives to its power and defense, even when brought back to hand or play via other cards, ie, regrowth.
- Unsummon: returns creature to controller’s hand instead of owner’s hand.
- Walking Wall : can’t attack even after activating its ability
- warning(ICE) gives creature -9/-0 instead of deal no combat damage
In grey : Bugs that should be fixed in next release
Frozen shade keeps his +1/+1 ability when is put into graveyard
Druid of the Anima add {R}, {G} and {W} to mana pool when is summoned
i just wanted you to check out my new exploit for psp 3000 please pass it around i want it to get know also please give to dark alex
@Malloxis: please post in a more related thread next time. I tried your file on a phat with 0.4.1 firmware and I confirm it crashes my PSP. I’ll analyze it more in details when I have time. Is it using the same vulnerability as my files?
May i ask some question?
i have been try to use tiff exploit for a hour , but still fail. ?rz…..
i format the memory stick , but which one should choose FAT or FAT32 ?
Thus every binary possibility has a complete worth potential of $100, and it’s a zero-sum sport – what
you make another person loses, and what you lose another person makes.