Important
This list is not up to date anymore. For an updated list of the bugs, please check the Dedicated page on our Wiki
This is the list of bugs known in current version 0.9.1. Please post your feedback here. If you find a bug, please explain the exact steps to reproduce it.
Issues at startup
If you get a weird purple screen when you start the game, try to relaunch it a couple time to see if it fixes the issue. Otherwise, try to look for solutions on the dedicated forum thread
There has been several reports of the game crashing at startup. If you have such an issue, please go to the following thread to get solutions to your problem.
General problems
- Mulligan is not implemented
- Exalted should be a triggered ability
- double strike: a creature with double strike that has been blocked shouldn’t be able to assign its “second” damage to a player, unless it has trample
- retrace is not implemented
- Attack : if the blocked creature isn’t currently attacking anything (e.g. all blocking creatures are destroyed), it should assign no combat damage.
- Parser: when using card like: auto=target(creature[blocking]) 4/4 you can make you creature into “block mode” gives it +4/+4, then remove it from combat.
- Options: Audio volume is either 0 or 100%, other values actually put the volume at 100%
- creatures revived from the graveyard with a “target=” – line can’t target anything
- You can regenerate a creature that was killed with wither (-1/-1 counters)
- Fear Two-colored creatures can block as if were black or artifact (even if black isn’t one of the colors)
- Auras/effects that add an ability/remove it don’t correctly stack. For example, casting Pacifism on a blind spot giant, then having a giant coming into play will not have the expected result. Another example is if you have two globlin kings in play and one gets killed: some goblins will not have mountainwalk anymore.
- Wagic 0.8.1 crashes when the AI tries to use the “Fizzle” ability (for example: Glen Elendra Archmage (EVE))
specific cards problems
- Akroma’s Memorial (FUT) has the wrong card name
- aura mutation – won’t target enchantments for destroying
- Bogardan Rager‘s ability doesn’t wear off at the end of the turn
- Brass Man: trying to “untap” brass man with no mana and outside of the upkeep phase crashes the game.
- Cage of Hands (CHK) The “can’t attack or block” clause works, however, when trying to use the ” Return Cage of Hands to its owner’s hand.” ability, both Cage of Hands and the enchanted creature vanish.
- Channel : Works but needs to be “used” from graveyard
- Clone cannot copy creatures with shroud
- Crystal Rod : Weird behavior
- Dauntless Escort‘s ability causes its controller’s creatures to be permanently indestructible, not just until end of turn.
- disrupting scepter (artifact) does not cast properly. when cast it activates ability (target player discards a card). when activating ability after casting it; does not allow for target. does very briefly display “red rectangle”. does not use mana from manapool
- Drain life can use non black mana
- Emberstrike Duo (SHM) has a wrong color specification in its effects.
- Emblem of the Warmind” (FUT) has a weird behavior, does not target the correct creatures, and tends to crash the game
- Glasses of Urza : can be put in play but don’t do anything when activated
- Instill Energy: Can be cast, but does nothing to target
- Kjeldoram frostbeast(ICE) does not destroy any creature blocking/blocked by it at the end of combat
- Knight of the Reliquary” (CFX)? The ability reads “Sacrifice a Forest or Plains: Search your library for a land card, put it into play, then shuffle your library.” When I activate it, I can pick a card from my library, and the game then asks me which card I want to sacrifice – but all my forests are blacked out, and I cannot choose a card. Am I missing something, or is this a bug?
- Kudzu: I tapped a land on which the AI had cast Kudzu (RV) twice. The first Kudzu resolved without problem (as Kudzu did in all my previous tests), but resolving the second Kudzu crashed the game. I guess that the game tried to put the respective land to the graveyard again, not realizing that it had just done this when the first Kudzu resolved.
- Living artifact gives you one life whenever a card is tapped.
- Master Decoy (TMP) reported not to tap artifact creatures
- Onslaught fetchlands (ONS): (Bloodstained Mire, Flooded Strand, Polluted Delta, Windswept Heath, Wooded Foothills): The “Pay 1 life” part does not work, and it does not shuffle the library.
- power surge (red enchantment) may still deal damage for lands no longer in play (for example after Amageddon).
- Skeleton Ship(ICE)’s ability can’t be used.it keeps untapping while declare it as attacker.
- Soul Net: cannot use during opponent’s turn because the game doesn’t offer to interrupt
- Casting “spirit link” on an opponent’s creature causes the opponent to gain life rather than me.
- Terramorphic Epanse reported to crash the game when used by the AI
- unstable mutation (blue enchantment) counters do not stay on creature after enchantment is removed/destroyed
- Vampiric Link, a black version of Spirit Link, which is supposed to be an Enchant Creature (Says Enchant – Aura) is acting like a global enchantment, instead of a creature enchantment
- UNTAMED WILDS crashes the game
- Walking Wall : can’t attack even after activating its ability
- Windswept Heath reported to crash the game
Other reports:
- I attacked the AI with a wilt – leaf cavaliers pumped with might of oaks, and it blocked with a wall of bone juiced with bad moon. It tapped black to regenerate the wall (which was enchanted with my psychic venom) and lost 2 life. the wall never regenerated and the mana burned the AI. After the damage resolved The game went on to the AI’s untap phase and crashed the psp.
- I attacked with Elvish Berserker (1/1, +1/1 for each creature blocking it). I was blocked by a 1/1 first strike creature. The enemy had no other cards on the table – other than 2 basic lands, I had none other than 3 basic lands. Now, my intuition tells me that the first strike damage can’t take place until blockers have been declared, leading me to believe that my Berserker should be 2/2 by the time first strike damage hits, and I should win. However, my Berserker was killed and the first strike creature was left alive.
In grey : Bugs that should be fixed in next release
In blue:Bugs that couldn’t be reproduced in current development version. It could mean that another bugfix fixed them without us noticing it, or the bug never existed, or the bug is a side effect of something else that cannot be tested easily. In that case, if you have that bug and know a way to reproduce it, please shout 🙂
Not sure where to submit a potential bug, but here goes:
Scavenger Drake often crashes game when it hits graveyard. Not sure if this is persistent in the new version though.
Not sure where to submit this little bug/improvement, but here it is:
When your on the main menu and it shows something like
“Deck 1 has been used 5 times”
It shows Deck 1 even AFTER you’ve renamed it 🙁
I like the idea of an mtg game via psp, i know it is still being developed and its not an easy task but its no fun playing magic w/ lots of bugs.
Still, 2 thumbs up for the developers, hope this game will be perfected sooner or later.
@mtguru: there’s actually not that many bugs as long as you stay away from the “bad” cards. The rules are pretty much respected, and we take care not to give cards with bugs to the AI.
Well, of course, maybe 10% of the cards have little bugs, but that’s the price of adding hundreds of cards every month, and it’s not a big deal as long as you stay away from these cards and focus on the 3000+ other cards 🙂
With the automated tests you have at least the guarantee that whenever we fix a bug in a card, it doesn’t appear again. This is a guarantee that very few freeware games can offer 😉
Am using teh PSP build – not sure if it matters. Judge of Currents. You gain life when a merfolk becomes tapped, most often when you declare attackers. SO, you declare attackers, gain the life, then remove your Merfolk from attacking and declare them attackers again, life goes up and up, not down. So, undeclaring an attacker before you pass the phase does not remove the life gain. Thank you! Great development program.
Thanks to everyone for the bug reports, I’ll try to update the official list soon
Is it just me or there’s actually a bug regarding terramorphic expanse? how do you sac it so that i can search for a basic land from my library? i tried anything i could and i always end up mana sc*** lol! for not being able to get the next color. Any ideas?
Nope, terramorphic expanse works fine:
click on it, then go to your avatar, click on the library, browse the library, click on the land you want to get. Voila, you’re done
Symbiotic Elf: the two 1/1 green insect tokens are put into play when symbiotic elf is. not when he goes to the graveyard.
Hey anyone of you having issues w/ Royal Assassin? I constructed an r/b deck with it, this is what happened, my opponent attacked w/ creature, i have RA ready, i tapped it to destroy the attacking creature [w/c is tapped then] it went just fine, the next turn my opponent tapped some critters for abilities, ended the turn then i tried tapping RA on MY own turn to destroy this critters, all the icons/cards turned black and i cannot do anything although i can still press the R/L buttons. Any ideas? Thanks.