Bugs 0.3.1

This is the list of bugs known in current version 0.3.1. Please post your feedback here. If you find a bug, please explain the exact steps to reproduce it.

General problems

  • Sleep mode crashes the PSP
  • Banding doesn’t work and/or has no GUI representation
  • Mulligan is not implemented
  • Exalted should be a triggered ability
  • persist works strange, the creature gets -1/-1 after it is killed, then back to play
    for the second time it be destroyed, it remain in a -1/-1 state even in the graveyard or back
    to hand by raise dead
  • removing a persisting creature from the game causes a crahs (swords to plowshares + creature with persist)
  • double strike: a creature with double strike that has been blocked shouldn’t be able to assign its “second” damage to a player, unless it has trample
  • AI: The AI cannot play a card that has a cost of {0} such as Ornithopter
  • You can cast enchantments during an interruption phase as long as it is your turn
  • Graveyard display does not update when a card is removed from it through a spell (regrowth, raise dead…)
  • Graveyard “flames” effect is messed up
  • When too much cards are in play, some of them are difficult to reach/see
  • Cards that give protection from…to another one probably don’t work (not tested yet)
  • Targets validity is generally not checked at ability/spell resolution, only when the spell/ability is cast
  • creatures like “nightmare” that might be with 0 toughness, as they come into play with 0 toughness, they don’t send to the graveyard but remain in play that can attack or block
  • Attack : if the blocked creature isn’t currently attacking anything (e.g. all blocking creatures are destroyed), it should assign no combat damage.
  • regenerate a creature should not tap the creature immediately
  • if library have 101 cards or more, the game crashes after choosing the deck
  • You cannot have more than 4000 cards in your collection
  • Deck editor : it is possible to sell cards that have 0 occurrences…
  • deck editor jumps to beginning after selling a card

specific cards problems

  • Ancestor’s chosen doesn’t have first strike
  • Ankh of Mishra : Doesn’t deal damage if a land was destroyed then a new one is put into play
  • Brass Man: trying to “untap” brass man with no mana and outside of the upkeep phase crashes the game.
  • Channel : Works but needs to be “used” from graveyard
  • Counterspell is sometimes unable to choose a target
  • Crystal Rod : Weird behavior
  • Death ward: Can target but does not regenerate the target
  • Dingus Egg can be put into play but does not deal damage when a player loses a land
  • disrupting scepter (artifact) does not cast properly. when cast it activates ability (target player discards a card). when activating ability after casting it; does not allow for target. does very briefly display “red rectangle”. does not use mana from manapool
  • Drain life can use non black mana
  • Fastbond : Infinite loop ?
  • Glasses of Urza : can be put in play but don’t do anything when activated
  • Goblin King doesn’t give mountainwalk. Please see here for a fix that doesn’t require a new release
  • Instill Energy: Can be cast, but does nothing to target
  • Kird Ape : keeps his power/toughness bonus when unsummoned. This allows to cheat and bost the Kird ape like crazy.
  • Living artifact gives you one life whenever a card is tapped.
  • Lord of Atlantis doesn’t give islandwalk. Please see here for a fix that doesn’t require a new release
  • Marble Chalice (ALA) reported not to work
  • Minion of Leshrac : it has been reported that no creature can be sacrificed (not tested)
  • power surge (red enchantment) may still deal damage for lands no longer in play (for example after Amageddon).
  • Sedge Troll : keeps his +1/+1 bonus even when unsummoned
  • Soldevi Machinist : Mana can be used for anything
  • Soul Net: cannot use during opponent’s turn because the game doesn’t offer to interrupt
  • Spell blast is unable to choose a target
  • Spirit Link: Can target, but doesn’t give lifelink to the creature
  • unstable mutation (blue enchantment) counters do not stay on creature after enchantment is removed/destroyed
  • Unstable Mutation on a creature that goes to the graveyard keeps it’s negatives to its power and defense, even when brought back to hand or play via other cards, ie, regrowth.
  • Zombie Mater doesn’t give swampwalk. Please see here for a fix that doesn’t require a new release
  • Walking Wall : can’t attack even after activating its ability

In grey : Bugs that should be fixed in next release

8 Responses

  1. J. Daniels says:

    GREAT game! I’ve been playing the heck out of it! I have been looking for a single player Magic game. Your AI is great and I love the shop system. Its a great incentive to keep playing. Here’s a couple bugs I came across so far in version 3.1.

    When the AI targets my persisting creature with a swords to plowshares, the game crashes. (removing a persisting creature from the game causes a hic-up)

    I can fill a fireball up with mana and target lots of things with it, but there’s no way to send it off/resolve it.

    Lightning elemental (or was it spark?) should be sacrificed at the end of turn, but it stays in the game. great to have a permanent 3/1 for R, but yeah, still a bug. =)

    More as I find them.

  2. wololo says:

    Thanks.

    Persist+swords to plowshares : I’ll have a look

    Fireball : When you’re done selecting your targets, click on the fireball again. I’m pretty sure the manual included in the game explains this specific card

    Spark Elemental works for me, it is actually one of the bugs this release should solve :(, I’ll look again, I might have forgotten to update a .dat file

  3. J. Daniels says:

    Hehe, sorry. Didn’t read the manual.

    So you’re in Japan? I’m guess since you said conbini receipt. I’m in Osaka. Where are you?

  4. wololo says:

    Hey that’s nice ! I’m in Saitama-ken, not too far from Ikebukuro

  5. DIMAC says:

    here is what i have encountered during the game…..

    FASTBOND: when cast my PSP hang.

    mana burn: can float mana.

    but then IT IS STILL A VERY NICE GAME….

    thanks

  6. Mantatia says:

    Let me first say this is one of the nicest looking homebrew games I’ve ever seen, you guys are doing an excellent job with the graphics and effects and I can’t even imagine how complicated this game must be to program.

    That said, I have encountered one bug that doesn’t seem to be listed here – when you complete a game then go to deck editor it crashes. Not sure if I’ve gone into the editor before completing the game as well, but it seems to work fine until I’ve completed a single player match.

  7. francisco says:

    Hi. Great work on the program. Just wanted to ask if someone as a version of Wagic that runs on psp software 4.05. I read that wizards has put pressure on you but i would really like to play the game on my psp.

    thanks

  8. wololo says:

    Hi francisco. The game is not hosted on my website anymore, but google is your friend. With luck you’ll find other sites that haven’t removed it from download yet.

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