The Photo-Realism Challenge: Physics
Physics! Uhn! What is it good for? Absolutely . . . er, quite a lot, actually. Physics in games is one of those strange things that you don’t notice until it stops working right. ...
Physics! Uhn! What is it good for? Absolutely . . . er, quite a lot, actually. Physics in games is one of those strange things that you don’t notice until it stops working right. ...
If you’re like me, the Xbox One reveal was a bit of a let down for you. The lion’s share of the presentation focused on watching TV, watching movies, and browsing the Internet. The...
It doesn’t take a rocket scientist to know that the Vita is not performing well in the marketplace. The prevailing public opinion seems to be that “there aren’t any games for it,” and that...
If you ever dally in the world of PC gaming, there is one thing for sure: at some point, you will need to upgrade your video card.
In this edition of The Photo-Realism Challenge, we will be dealing with light. The topic will be covered chronologically, and for the sake of simplicity, I will follow DirectX releases (OpenGL had a really...
Note: These opinions are the author’s alone. Don’t go yelling at Wololo because you don’t agree with me. That’s all! On Saturday at EuroGamer, an article was posted that argued that the proper way...
In 3D gaming, polygons are everything. Much has changed since the early days of 3D gaming, but if you compare an early 3D game (like Doom) to a current game (like Crysis 3), the...
If you’re on this blog, I’m guessing you love video games. And you should, they’re awesome. But I’m also guessing your interest is deeper than the average “I buy Madden and CoD every year!”...