Homebrew Release: Warnel Chawpiovs (PC, Nintendo Switch)

wololo

Finger on the pulse of the PlayStation hacking scene since 2006

14 Responses

  1. PB says:

    Are you planning to release it for PS Vita too?

    • wololo says:

      Not sure about ps vita. It’s worth a try of course since there is a godot port for it, and it might be as easy as just exporting the same build as the switch. However getting to a reasonable framerate on the switch was quite hard, and I’m worried the vita has even less stamina… But at the very least someone (maybe me) should try to compile it for ps vita and see how it goes.

  2. Tenshishi says:

    Cool release! There’s so many logistics to digitizing games like these that oftentimes, even the official products don’t get it right (Yu-Gi-Oh especially comes to mind). I respect you making the effort, and the end result is clean, easy to comprehend, and pretty fun!

  3. Labogod says:

    Welcome back!

  4. Hum says:

    Wow! This is incredible work. I’m glad that you found an outlet for your hobbies. This site is still one I refresh daily. Thanks for all the work!

  5. WololoTheBest says:

    It looks great! By any chance, would you provide some option in settings to limit the FPS? It’s now running at 300 FPS most of time on my laptop with RTX3060, and make the fan under pressure LOL.

  6. God says:

    Can’t wait for updates for this, I play this IRL solo but sometimes would like to play it very quickly digitally as well. I tried it and it works well enough for a first version. The first thing to improve I would say is to stop “time” after every villain action as it’s hard to tell what’s happening (something like from yugioh simulators like edopro)

    • wololo says:

      Yeah people have been telling me it’s hard to understand what’s going on, I’ll thin kof ways to make it clearer

  7. nakano says:

    Looks quite nice! We played through Arkham Horror LCG not long time ago; and this is also a game I’m interested in trying. In the future, would Android port (Fire HD 10 uses Android 9) be possible? I think Godot supports Anroid builds.

    • wololo says:

      Yeah I think Android should be doable. A tablet would be better than a phone though. But by enabling simulation of mouse with touch it can probably work out of the box…

  8. Fablee96 says:

    Works on winulator bionic, images are stretched though so unfortunately can’t progress further(does work though and everything runs how it should), might be down to messing about with resolution for me

  9. Darthagnon says:

    This reminds me of Wagic and it’s release. Thank you for this gift!

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