PS Vita: multiple games get a performance boost
Following his release of a significant VitaGL performance improvement, PS Vita developer Rinnegatamante has been updating several of his PS Vita ports. The first game to see the performance boost was VitaQuake III (with, in some cases, FPS going from 24FPS to 32FPS thanks to the change), but now we’re seeing many other games getting the upgrade as well.
What is VitaGL for PS Vita
VitaGL is an OpenGL wrapper on the PS Vita. This open source project (driven by Rinnegatamante) is massively used to port OpenGL games onto the PS Vita. From the project’s Readme:
vitaGL is an opensource openGL driver for PSVITA development. It acts as a wrapper between openGL and sceGxm and allows to use a subset of openGL functions with full hardware acceleration by translating the code to sceGxm equivalent.
As an end user, you generally don’t need to bother about this library itself, only to know that it unlocks the possibility to port many, many games, notably PC games, onto the PS Vita.
PS Vita Homebrew ports see significant improvements
Following VitaQuake III a few days ago, Rinnegatamante has now upgraded the following games with the new VitaGL library. Most of them should see speed and FPS improvements from this change:
- Cro-mag Rally Vita 1.1 (Download)
- Billy Frontier Vita 1.1 (Download)
- SoulCalibur Vita 1.1 (Download)
- VitaVoyager 1.0 (Download)
- Swordigo Vita 1.1 (Download)
According to the developer, VitaVoyager in particular is getting significant improvements from this change (which is probably why it earned its “1.0” label)
Source: Rinnegatamante
Vita HOMEBREW not Vita games
Technically these are ports
I can attest to the improvement in Soul Calibur, unfortunately Yoshimitsu’s stage still runs kinda crappy and so does the fight with Inferno, still pretty good to have as a port.
Still curious why certain Homebrew Games Ports have not been done. Some of the “Working on” List have been there for quite a long while. Guessing since Covid is not a big deal now, it will be a longer wait.
I know Rinne has been working on some (he published a new game earlier this week), so I4m guessing it’s just a matter of free time