PS4/PS5: BD-JB gets significant updates

PlayStation hacker TheFloW has brought some updates to the BD-JB hack. In particular, access to the Kernel API directly from within the BD-JB code, as well as code improvements which, according to the developer, makes most calls twice as fast.
What is BD-JB for PS4/PS5
The BD-JB exploit is a usermode exploit chain on the PS4/PS5 that allows unsigned code execution. On PS5, it was initially known to run up to Firmware 4.51 (included) only. But hacker TheFloW, behind the original release, has updated the exploit chain with a new path traversal flaw, which allowed to “revive” the exploit up to Firmware 7.61 included. Although this is only a usermode exploit (it needs to be coupled with a Kernel exploit for an actual console Jailbreak, such a kernel exploit is currently only publicly known up to Firmware 4.51), it allows some experimentation with the PS5 for tinkerers, and could potentially open the console for more if a kernel exploit is ever found for these higher firmwares.
Since BD-JB relies on vulnerabilities in the Blu-Ray layer of the PS5, it requires to burn BD Discs to run the code. A tool named JAR Loader makes it so that only one disc needs to be created (the one with JAR Loader), which will in return be able to load and run more payloads at runtime, sent via a TCP connection. Remote JAR Loader is now integrated in BD-JB itself, in recent iterations of BD-JB.
What’s new in BD-JB
The most significant changes brought in the past few days by TheFloW include this one which optimizes calls, and according to the developer, makes every call twice as fast. Depending on your use cases for BD-JB (and the tools you use that rely on BD-JB under the hood), this might be very interesting.

Additionally, the hacker has recently integrated Remote JAR Loader into BD-JB, meaning that it should now be “self contained” as a loading tool for further payloads (prior to that, you needed to burn it on disc with the JAR loader code added, so this simplifies that step)
Last but not least, TheFloW added support for the Kernel API (kread and kwrite). This would still require an accompanying kernel exploit to be used as far as I understand, but I’m guessing the API has been added within BD-JB for additional convenience to users of a Kernel exploit.
These changes are significant, in particular because TheFloW hadn’t updated BD-JB in almost two years. I am eager to see if this rekindled interest on his end leads to more commits or announces.

I wonder if that’s the reason why Sony currently doesn’t have any PS5 drives available???
Maybe they’re revising the new revision to block exactly this BD-JB?
Hey wololo, is that your hand in the photo ?
It is not, I think it’s a random photo I picked on the internet.
Edit: but it’s eerie because it totally looks like it could be my hand 😀
What Discord group is this? Do you have the link?
I have a question. My recently purchased console is the slim version with a reader, and it is on version 7.61. When I turn on the console to activate the reader, it asks me to connect to the internet and update the system for activation.
Will I still be able to perform the bd-jb in this situation?
I am not sure. You mean to activate the blu ray?
Why would anybody jailbreak a PS5?? lol seems like a silly idea considering at games are released buggy these days and people would have to just suffer those bugs without the ability to update their games! I jailbroke my ps3 back in the day and even downloading games were annoying and then it was hit or miss as to wheather they would even work or not. Even if the process to jailbreak was as simple now I wouldn’t do it! Just not worth it in a time where game updates are more important than ever
https://wololo.net/2024/12/04/byepervisor-presentation-video-by-specterdev/
silver18781 commented December 4, 2024 at 7:34 pm :
” I updated mine from 1.00 to 4.03 just for Bloodborne in 60FPS. Yea i know you dont need to tell me how much IQ i have ”
Bottom line, we try to see if it’s doable at all. Trying to convert a machine meant only for games into a PC. Like Linux on PS4 playing Steam games.
On the other hand, compared to PC, console games are more optimised. Precompiled shaders make games bigger, like Black Ops while on PC The Last Of Us is taking more than 2 hours to compile those shaders to work for your exact CPU+GPU install . There are only 2 games in history that Sony pulled from PSN due to bugs. And I remember trying to put together a pc for a PS4 game and that game didn’t work for my config. Power-wise , compare the https://www.youtube.com/watch?v=HpStWmxbuVg&t=575s plug to a PC that runs the games at the same framerate. You need a grounded wall socket.
You can update games on an exploitable console – you been living under a rock or something? Update and game just need to be combined.
Link of Discord group?