120 FPS PS4 games is now a possibility on PS5
PS4/PS5 hacker and modding deity Illusion has stated today that 120FPS is now achievable for some PS4 Titles on (hacked) PS5s. This follows earlier breakthroughs to get PS4 games running at 60 FPS on the PS5. The hacker hasn’t released those 120 FPS patches yet, so we’ll have to be patient on that front. (“Patient” here meaning, click like a madman on the refresh button of your browser, on this particular issue).
Although no video is available yet to show the results, Illusion has shared screenshots with FPS counters, for Gravity rush 2, and, of course, Bloodborne, showing 96 FPS and 11 FPS respectively.
Libhijacker and PS5 runtime mods
Libhijacker is a mechanism to run separate processes (homebrew) on the PS5, “escaping” the initially hacked process (either Webbkit or BD-JB). This means, among other things, that exiting the original Webkit/Bluray player process doesn’t close the exploit anymore, so running a game (official or homebrew) while still being in a “hacked” context is now doable.
In other words, this means things such as running a homebrew, or, in this case, modding a game at runtime is now a possibility. Think patches, cheats, 60 FPS mods, and the like.
This is exciting because developers such as illusion have a huge library of mods and patches for the PS4, including a lot of 60 FPS mods. While those were often constrained on the PS4 due to limited resources, compromises were often necessary, such as the need to reduce resolution to run at 60 FPS. The PS5 being a much more powerful machine, this opens the possibility to patch many PS4 games for 60FPS support, with little to no compromises.
120FPS on the other hand, might have some downside, which we’ll learn about as the hacker makes progress. As much as we’d love to say the original developers are “too lazy” to support higher framerates on their games, the reality is that 60FPS, let alone 120FPS, requires additional QA and optimization. In the context of a homebrew release though, we can choose to accept the tiny issues this might (or might not, if we’re lucky) come with.
The 60FPS Patches are already available on Illusion’s github here. The 120 FPS mods however haven’t been released yet.
How to run these mods on your PS5
The requirements to run any kind of hack or unsigned code on the PS5 are pretty stiff: first of all, you need a hackable PS5 (our guide on how to find one here), but you also need the games. Either you have had the (digital versions) games installed on your PS5 beforehand, or you have the discs (which implies your PS5 is a Disc Edition). This might sound obvious, but if you have a low firmware PS5 that hasn’t been activated on PSN, there currently is no way to retrieve your digital games.
Last but not least, running the exploit and associated tools isn’t for the faint of the heart. Accessing the web browser on the PS5 in itself is a chore that requires you to set up (or use) some specific DNS, and from there you’ll need to send this payload by Illusion on command line via a Python script. Nothing in that is impossible, but it requires some technical know-how. Bottom line: you’re either up to speed on how to run the PS5 exploit and associated tools, or you’ll spend quite some time setting things up.
With that being said, to make it short, the steps look like this:
- Confirm you have a hackable PS5 Model
- Run the PS5 exploit
- Ensure you have at least one of the games (either Disc version or digital version) installed and ready to run on your PS5. It has to be the exact same version as supported by the patch system!
- Send Illusion’s payload to your console via the included “send_elf.py” code
- Run the game. You should see a notification on the console letting you know the patch was successful.
Specific steps on how to run the tool can be found in the Readme.