PS4 Hall Effect stick functional prototype now ready. It could fix drift forever and its creator promises it will be open source

Hardware Engineer Marius Heier has been working for 4 years on a DIY Hall Effect sensor design for controller analog sticks, which would fix drift issues forever. With a functional prototype now ready for PS4 controllers (more work still needed for PS5 and Xbox), the tinkerer promises his designs and code will be made open source.
We’ve talked about Marius’s work earlier this year. At the time he was still in a “research” phase for a hall effect sensor based solution for PS4s. Although the technology is here and fairly well known, the difficulty was in finding a design that would fit inside the PS4 controller’s constrained space, at a reasonable cost of production.
Heier has recently announced that he has a fully functional prototype ready for PS4 (which he will be sending to some of his patreon supporters) and that he ultimately plans to open source the entire design. If done properly, this could democratize access to high quality, long-lasting controllers at reasonable prices.
Analog Stick Drift is one of the most common failure points of controllers
Stick drift is probably the most common pain point of all console gamers. While some controllers have a reputation to be more sensitive to drift than others, at the end of the day they all use very similar components (and, in some cases, exactly the same components, manufactured in the exact same factories), and analog drift is bound to happen
Specialized site iFixIt had a detailed and fascinating article on why the problem happens (the potentiometers used in the Joysticks start wearing out after 400hrs of gameplay, or, in other words, less than a year of playing 2h daily), why “fixes” you can find online are at best going to mitigate the issue only for a short while (the only way to fix an old potentiometer is to replace the potentiometer itself, so other techniques, including software recalibration are at best temporary workarounds). Their conclusion: analog drift happens because gaming companies put cheap components into their controllers, in the name of profit.

The potentiometer-based sticks on the PS5 Dualsense (iFixIt)
They mention that solutions exist. The N64 for example had optical sensors to read the position of the joystick. The Stick itself was not perfect and susceptible to wear and tear, but the sensors were great.
Another “simple” solution would be to still use the potentiometers, but make them easier to replace, without soldering skills. The DualSense Edge for PS5 provides some replaceable analog sticks, which in itself might make the controller worth its cost.
Hall Effect Sensor sticks are the solution, but they’re not cheap
There’s however one controller that had the reputation of never drifting: the Dreamcast controller. And for good reason. The Dreamcast controller used magnets instead of potentiometers, relying on the Hall effect for its analog stick technology. The magnets have a very long lifespan, and can even be replaced if they ever wear down.

Tokyo No-Drift
The reason these are not implemented in all recent consoles is most likely cost. Hall Effect-based joysticks involve some licensing fees for patented technology, that Microsoft/Sony/Nintendo are possibly not willing to pay.
Kits exist to replace some consoles’ sticks with Hall Effect equivalent, at a cost (for example the gulikit replacement for Switch Joycons or Steam Deck, which effectively fixes drift for good, for about $30). But I wasn’t able to find any equivalent commercial product for the PS4 or PS5. (Let me know in the comments if I missed something!)
Open Source design and code incoming for PS4 Joystick drift fix, ultimately could support PS5, XBox
You might know Marius Heier from his PS4 USB C mod, a $10 replacement component for PS4 controllers (which you can order from his website):
He has recently shared a video showcasing his progress on the PS4 Hall Effect stick, effectively demonstrating he has a working prototype. He states:
Over the past decade, more than 400 million gaming controllers, valued at over $20 billion, have been sold, each featuring joysticks that are commonly plagued by potentiometer issues. Numerous class-action lawsuits have been filed in an attempt to tackle this problem. If the world won’t change, we’ll just have to change the world ourselves. So, I decided to confront this issue head-on, and I plan to make the final design solution freely available to all.
This video documents the process of designing, testing, and implementing a rotary encoder hall effect position sensor (AS5600 by Osram), a component typically used in robotics, as a substitute for the potentiometer in the world’s most popular joystick.
The first prototype is specifically made for PS4 controller. But will fit any controller that uses 3.3V main power and have room for the modules. (XBOX and PS5 uses 1.8V)
Once the prototype stage concludes, the design will be released as an open public design.
Although I do share other people’s concerns that Marius might be running into legal troubles (either licensing issues as mentioned above, or unscrupulous companies stealing his designs and playing patent trolls later on), I am very excited at the possibilities his work could bring, for repair and longevity of gaming controllers. Excited to see where this will take us.
Do your controllers suffer from drift? How much extra would you honestly be willing pay for controllers that could last much longer? I’d love to see your thoughts in the comments.

You already can find hall effect stick solution for consols, yea it`s not cheap, making one yorself wont be that much cheaper, why present it like its the breakthrough of the year.
Thanks. I’m not aware of widely available solutions. Can you confirm where one can find some for PS4 controllers for example?
That dude is just cranky or something, AFAIK the only hall effect solution on “consoles” is the gulikit King Kong 2 controller, and the 8bitdo ultimate Bluetooth controller for the switch.
I haven’t heard any news about Xbox or Playstation, I could be wrong though. Seems like great news for everyone.
Gulikit makes an Xbox controller, I just looked it up. Still waiting on a Playstation solution though.
Lmao no it was just a switch controller I saw with the buttons swapped my bad. There are no solutions for Xbox nor Playstation.
Use the gulikit goku(NS26) dongle and a spare/drifted controller of the respective platform for authentication to use the King Kong Pro 2 on any console you want.
Hall effect solutions only exist for the steam deck and nintendo switch consoles before this as far as I know, at least commercially
Will an opensource version be available for the Switch controllers too? both Pro controllers and Joy Cons?
There are hall sticks for switch and steamdeck. Just google “guilkit sticks”
You know what really grinds my bananas?
Fun fact: PS Vita’s sticks are based on hall effect.
Are they? I always wondered why my launch model still performs flawlessly after the abuse I put it through.
I still don’t know what happened to cause these PS5 and switch controllers to drift, when I’ve never once encountered such drift on any console before them.
Wrong, Bread.
Making one of these is very cheap. All you need is a couple components/parts from aliexpress, like resistors, a hall effect pcb for like 2 bucks and your own pcb. Making one of these could cost you like 10 bucks, making 30 of them like 20 bucks, etc.
I’m pretty sure a select few people own the patent and trademarks on the hall effect analog. Licensing is more expensive than materials.
Your claim is utterly useless unless you have first-hand experience with it. Don’t bother trying to convince anyone without concrete evidence to back up your words.
But since you seem to know your ***, why don’t attempt creating an even cheaper design? There’s nothing stopping you obviously 🙂
I have 3 PS4 controllers, never had this problem. My Switch on other hand presented this problem with less than a year of usage.
Your PS4 controllers use the same graphite potentiometers that I consider faulty out of the box!
The main difference with the switch is that the pads are designed cheaper and the metal connection tab on the inside has a smaller contact point. Not to mention the metal tab damages the contact every time you move the stick.
ALL mainstream controllers are a huge scam IMO.
didn’t know that ds4 controllers drift. haven’t heard about that. mine is close to 10 years old and works fine. maybe it’s some later versions, who knows
Do you play dpad games a lot?
You can get the Gulikit Goku NS26 adapter,use a broken dualshock 4 for authentication and play off the Gulikit King Kong Pro 2 which has Hall Effect joysticks
I’m super lucky with all my controllers not having drift. I don’t use controllers all the time but have consistently for all my life.
I went from not knowing about this to being blown away by it being like the biggest problem for all controllers.
Fun fact: The PS2 controller corrects itself that’s why you don’t really see them with drift.
Also if Marius makes the design and code public domain not just GPLV3 or whatever is the newest, wouldn’t that stop companies from being able to patent it?
They’d have patent something specific about their own designs right?
There is already some chinese cheap controllers with hall effect on aliexpress but the overall quality isn’t very good…