PS Vita Release: Dead Space 1.3 (unofficial Dead Space Mobile port, by Gl33ntwine)
Developer Gl33ntwine has released an update to Dead Space Vita, a port of Dead Space Mobile. Version 1.3 improves Sound and controls, and brings other fixes.
What is Dead Space for PS Vita?
Dead Space (mobile) is an Android/iOS spin off of the Dead Space franchise. Although this is not the main “Dead Space” you remember from the PS3/XBOX 360 era, don’t be fooled by the “Mobile” aspect of the game, it’s really good. Wikipedia says:
Upon release, Dead Space received very positive reviews.[…] Reviews emphasized the extent to which the title replicated the look and feel of the Dead Space series within the limitations of a mobile touchscreen device, whilst also praising the fact that the game was a new story, not simply a port of the original Dead Space game.
From the port’s Readme:
Dead Space is a 2011 survival horror mobile game for iOS and Android devices. A spin-off within the Dead Space series, the game is set after the events of original Dead Space and prior to the events of Dead Space 2 and shows how the Necromorph outbreak began and spread through the Titan Sprawl.
This homebrew is a loader of the Xperia Play release of Dead Space, based on the Android SO Loader by TheFloW. The loader provides a tailored, minimalistic Android-like environment to run the official ARMv6 game executable on the PS Vita.
Please, read the installation instructions on GitHub.
Dead Space PS Vita – What’s new in 1.3
From the Changelog:
- Added the ability to adjust the dead zone of the analog sticks (with the new configurator app).
- Added the option to rebind accelerometer actions (weapon rotation, zero-g jump) to D-Pad Up (with the new configurator app).
- Implemented an FPS limiter that can be enabled in the configurator app.
- Made analog stick controls a little smoother with linear interpolation.
- Enlarged the audio buffer to 1 MiB which may reduce the audio cut off issues.
Download and Install Dead Space for PS Vita
Setup (from the readme)
In order to properly install the game, you’ll have to follow these steps precisely:
- Install or update kubridge and FdFix by copying
fd_fix.skprxto your taiHEN plugins folder (usually
ur0:tai) and adding two entries to your
*KERNEL ur0:tai/kubridge.skprx ur0:tai/fd_fix.skprx
⚠️ Don’t install
fd_fix.skprxif you’re using the rePatch plugin!
⚠️ Even if you had
kubridge.skprxinstalled before, most likely you still need to update it, since a new version of the plugin was released at the same time as this port.
Make sure you have
ur0:/data/folder on your console. If you don’t, use ShaRKBR33D to get it quickly and easily.
Legally obtain your copy of Dead Space Mobile for Xperia Play in a form of an
.apkfile. The version for regular Android devices, also known as the latest/Google Play version, will not work! Make sure that your game is v1.1.33 (this is the last one supported on Xperia Play and provided via EA Store back in 2012).
- If you have it installed on your phone, you can get all the required files directly from it or by using any APK extractor you can find on Google Play.
ℹ️ Verify that your build is exactly the correct one using sha1sum (can also be found as an online tool). sha1sum for
.apkwith any zip explorer (like 7-Zip) and extract all folders from the
ux0:data/deadspaceon your Vita. Example of correct resulting path:
.apkwas less than 100MB of size, you also need assets (“cache”). You need to run the game at least once on your Xperia so that it downloads the required files, and then you can find them at
/sdcard/ea/deadspace/published. Copy the
ux0:data/deadspace/assets/on your Vita. Example of correct resulting path: